Abiotic Factor

Abiotic Factor

View Stats:
Annoying to backtrack for materials.
I am sick of getting silver from the train to make carbon arrows, any way to get the carbon a different way?
< >
Showing 1-14 of 14 comments
Apollon Feb 17 @ 8:27pm 
try to farm laboratories or if you're in to reactor sector, new enemies drop silver scrap and new boxes drop them too

i just swap my weapons based on ammo availability, most of my exploration is with grinder, cheap ammo and hits like a truck, magbow is for farther killing or oneshot stealth killing, but ammo is expensive, sometimes i go with antique shotgun, bringing multiple weapons also helps
rise has one respawning carbon, and the presents in the furniture store give coal which can be broken down to carbon, lastly Caanan residents and purple boxes in reactors drop more silver for trading
Tahu! Feb 17 @ 9:00pm 
I think the problem of needing refined carbon also will not go away if you lean into the crossbow exclusively, incase that's something you've been doing. Like, you don't need to use it to kill early game creatures.

You can use a handgun, throwing weapons, or the weapon you unlock from Security which is extremely good at killing trivial enemies for literally no cost and infinite recharge. Use mug grenades to one-shot most enemies you would sneak attack, especially grouped up enemies. Use slushie bombs to make fighting in melee safer.

And if you're shooting the crossbow in melee range, you should probably just use the antique shotgun which has insanely good ammo economy instead. Refined carbon, and by extension rebar, is kind of insanely annoying to amass large amounts of it, so you shouldn't be shooting more than like 39 bolts between portal world resets.
Why? It's a survival crafter going back to farm mats is basically a core part of the game.

And it is not only the train Silver can be found in later parts of the game too.
Originally posted by Tahu!:
I think the problem of needing refined carbon also will not go away if you lean into the crossbow exclusively, incase that's something you've been doing. Like, you don't need to use it to kill early game creatures.

You can use a handgun, throwing weapons, or the weapon you unlock from Security which is extremely good at killing trivial enemies for literally no cost and infinite recharge. Use mug grenades to one-shot most enemies you would sneak attack, especially grouped up enemies. Use slushie bombs to make fighting in melee safer.

And if you're shooting the crossbow in melee range, you should probably just use the antique shotgun which has insanely good ammo economy instead. Refined carbon, and by extension rebar, is kind of insanely annoying to amass large amounts of it, so you shouldn't be shooting more than like 39 bolts between portal world resets.

Which weapon do you get from the security?
Bonkers Feb 18 @ 7:29am 
Canaan his a lot of silver scrap each reset too now. Iirc, cou can also scrap the pocket watch chains from the train for silver scrap now. Also, the coal you can get from the gifts in the furniture store also scraps into carbon.

If using the Magbow drains your ammo to quickly, try mixing up the weapons you are using. Spear + shield are great at any stage of the game, so is the antique shotgun. Using slushy bombs will also make it easier to engage bigger enemies or groups without having to waste expensive ammo types.
Monokuma Feb 18 @ 7:55am 
Originally posted by Tahu!:
I think the problem of needing refined carbon also will not go away if you lean into the crossbow exclusively, incase that's something you've been doing. Like, you don't need to use it to kill early game creatures.

You can use a handgun, throwing weapons, or the weapon you unlock from Security which is extremely good at killing trivial enemies for literally no cost and infinite recharge. Use mug grenades to one-shot most enemies you would sneak attack, especially grouped up enemies. Use slushie bombs to make fighting in melee safer.

And if you're shooting the crossbow in melee range, you should probably just use the antique shotgun which has insanely good ammo economy instead. Refined carbon, and by extension rebar, is kind of insanely annoying to amass large amounts of it, so you shouldn't be shooting more than like 39 bolts between portal world resets.

I'd like to say this post specifically highlights the reason one of the more common complaints I've seen in these discussion forums bothers me, where people relying on one type of weapon (primarily non-crafted firearms) feel as if they are forced to grind for ammo to the point of declaring them intentionally gimped by the developers.

There are a wide variety of weapons and damage types for a reason. You use what's good for the situation, and use something else if it does the job better for less resources. Running around blowing all your magbolts on peccaries or magnum rounds on standard soldiers is going to lead to a lot of grinding.
Bonkers Feb 18 @ 8:25am 
Originally posted by Monokuma:
Originally posted by Tahu!:
I think the problem of needing refined carbon also will not go away if you lean into the crossbow exclusively, incase that's something you've been doing. Like, you don't need to use it to kill early game creatures.

You can use a handgun, throwing weapons, or the weapon you unlock from Security which is extremely good at killing trivial enemies for literally no cost and infinite recharge. Use mug grenades to one-shot most enemies you would sneak attack, especially grouped up enemies. Use slushie bombs to make fighting in melee safer.

And if you're shooting the crossbow in melee range, you should probably just use the antique shotgun which has insanely good ammo economy instead. Refined carbon, and by extension rebar, is kind of insanely annoying to amass large amounts of it, so you shouldn't be shooting more than like 39 bolts between portal world resets.

I'd like to say this post specifically highlights the reason one of the more common complaints I've seen in these discussion forums bothers me, where people relying on one type of weapon (primarily non-crafted firearms) feel as if they are forced to grind for ammo to the point of declaring them intentionally gimped by the developers.

There are a wide variety of weapons and damage types for a reason. You use what's good for the situation, and use something else if it does the job better for less resources. Running around blowing all your magbolts on peccaries or magnum rounds on standard soldiers is going to lead to a lot of grinding.
I feel like this is a large reason of why people complain(ed) about some of the new, tougher content too, first at Hydro and now at Reactors. Of course they're tough, but if you as the player make use of all your tools (literal tools, weapons, armor, trinkets, deployables, etc.) in a creative manner, each of these challenges can be beaten easily enough or avoided until you have better gear to face them. People seriously need to make more use of jump pads and other mobility tools.
Originally posted by Bonkers:
Originally posted by Monokuma:

I'd like to say this post specifically highlights the reason one of the more common complaints I've seen in these discussion forums bothers me, where people relying on one type of weapon (primarily non-crafted firearms) feel as if they are forced to grind for ammo to the point of declaring them intentionally gimped by the developers.

There are a wide variety of weapons and damage types for a reason. You use what's good for the situation, and use something else if it does the job better for less resources. Running around blowing all your magbolts on peccaries or magnum rounds on standard soldiers is going to lead to a lot of grinding.
I feel like this is a large reason of why people complain(ed) about some of the new, tougher content too, first at Hydro and now at Reactors. Of course they're tough, but if you as the player make use of all your tools (literal tools, weapons, armor, trinkets, deployables, etc.) in a creative manner, each of these challenges can be beaten easily enough or avoided until you have better gear to face them. People seriously need to make more use of jump pads and other mobility tools.
Problem is for melee and stealth playing style, the weapon damage doesn’t match up with new enemies health pool. We really need better heavy weapons because let’s be honest, who will use heavy weapons outside stealth killing.
Kairi ♡ Feb 18 @ 10:50am 
Fortunately, such issue is basically non-existent for users of energy/laser weapons.
Nerevar Feb 18 @ 12:47pm 
non/selfmade issue by tc. can be ignored.
Bonkers Feb 18 @ 1:09pm 
Originally posted by HalleysComet:
Originally posted by Bonkers:
I feel like this is a large reason of why people complain(ed) about some of the new, tougher content too, first at Hydro and now at Reactors. Of course they're tough, but if you as the player make use of all your tools (literal tools, weapons, armor, trinkets, deployables, etc.) in a creative manner, each of these challenges can be beaten easily enough or avoided until you have better gear to face them. People seriously need to make more use of jump pads and other mobility tools.
Problem is for melee and stealth playing style, the weapon damage doesn’t match up with new enemies health pool. We really need better heavy weapons because let’s be honest, who will use heavy weapons outside stealth killing.
Melee is still really good for opening fights, since you deal damage before Gatekeepers get to activate their shield, but Heavy Weapons really need to become usable outside of sneak attacks.
Tahu! Feb 18 @ 1:18pm 
Originally posted by El Patron:
Originally posted by Tahu!:
I think the problem of needing refined carbon also will not go away if you lean into the crossbow exclusively, incase that's something you've been doing. Like, you don't need to use it to kill early game creatures.

You can use a handgun, throwing weapons, or the weapon you unlock from Security which is extremely good at killing trivial enemies for literally no cost and infinite recharge. Use mug grenades to one-shot most enemies you would sneak attack, especially grouped up enemies. Use slushie bombs to make fighting in melee safer.

And if you're shooting the crossbow in melee range, you should probably just use the antique shotgun which has insanely good ammo economy instead. Refined carbon, and by extension rebar, is kind of insanely annoying to amass large amounts of it, so you shouldn't be shooting more than like 39 bolts between portal world resets.

Which weapon do you get from the security?

The weapon you gain access to from security is the laser pistol, crafted with night essence. Night essence can be gathered from the portal world in security 1 at a time, or x-ray'd out of the creature that chases you every few attempts.

It has great damage, a good damage type, deep battery reserves for firing it at small enemies, and the reload literally recharges the battery (albeit slowly, but can be done between fights). Battery can also still be recharged on recharging stations for speed. It has decent accuracy with enough accuracy investment, but lets be real, if you're shooting singular trivial enemies that you could have clubbed, stabbed or sliced, it's by far the best option.

It falls off fast in usability versus groups or very difficult enemies though, because it has damage comparable to a better handgun, and just becomes Safe for longer range fighting. It's not going to have super fast kill times, but that's what you get for a weapon with deep reserves that doesn't need reloading mid-fight. It doesn't even weigh much or take up ammunition slots.
Tahu! Feb 18 @ 1:29pm 
Originally posted by Bonkers:
Originally posted by HalleysComet:
Problem is for melee and stealth playing style, the weapon damage doesn’t match up with new enemies health pool. We really need better heavy weapons because let’s be honest, who will use heavy weapons outside stealth killing.
Melee is still really good for opening fights, since you deal damage before Gatekeepers get to activate their shield, but Heavy Weapons really need to become usable outside of sneak attacks.

Any of the new weapons obtained from Reactor also kill Gatekeepers very very well. Roll a laser grenade by their feet, fire a single rocket, or use 4 slushie grenades while poking them to death with the new spear. Your one big hit doesn't need to kill, you can still finish off the big guys with other weapons.

I think it's important to diversify weapon usage like the swiss army knife the scientists are, or make use of deployables where possible to save on resources if the player cares about saving a particular resource. *I* don't mind farming material, because the personal teleporter made life infinitely easier and there's so many ways to make yourself run faster.

I definitely agree with you on the heavy weapons bit. The opportunity cost to swing it against the new enemies who put up a shield or move around a lot (or grab, or teleport, or explode..) is kinda nuts. Reactor has nothing going for heavy weapon users and it's a damn shame. You can get away with spear poking an enemy to death and trading hits and still live, but you absolutely can't with a heavy weapon unless you've got a great position at a corner or pillar where you can continuously poke a Gatekeeper uncontested (and there's a lot of easy ways to do that).
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Feb 17 @ 6:00am
Posts: 14