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Unless you are aiming for the head, it is entirely possible to get the feeling like the weapons aren't able to do much, especially while playing solo.
I wouldn't quite use the Deatomizer too much, since it does rob you a bit of getting xp for other combat skills. (unless that too gives some xp now). Getting those skills leveled up and using some of the perks can help.
Now for the Reactor Sector stuff, that's just hard, and a lot of people have said just as much. I haven't checked it out yet (and will in a few days), but it feels like the difficulty spike is way higher than what players expected, despite there being hype about how strong the Gatekeepers are.
And the devs have nerfed the GateKeeper enemies a good amount. They are still mildly strong but not anywhere near what they used to be.
Because of real life stuff, I couldn't really give the game a try and see how hard the gatekeepers were 'in their prime'. I would love to try to fight some 'lore accurate' gatekeepers.
Three things to note, I have the Ogre doll, this gives extra damage to GateKeepers, I am also using a Holy weapon, this also does more damage to GateKeepers.
I also have the auto turrets helping me.
https://www.youtube.com/watch?v=pjysIU_yynw
However that puzzle/combat aspect doesn't quite always work, since the a weaknesses isn't given to all enemies, or you just get a higher tier weapon that makes past enemies irrelevant.
Added to the fact that combat is way different between solo and co-op, and you get even weirder results. For awhile my 6 player co-op team still would melee a security or containment bot to death, even though we had better tools. That's not to say it wasn't fun, it was, but the needed weapons to handle the threat was way different when there's a group.
Edit: didn't see your post until now.
Damn, that still looked like quite the fight! Would be fun early on but even with those tools it looks like it would get tiring fast.
Also, lul, Cackle Factor mod.
Apocalyptic. Which only exacerbated our supply issues as a three man. We ended up all just using Deatomizers with multiple laser charge packs because anything else was just too costly to field. Melee on almost anything was completely out of the question. One gun enemy was usually enough to drop your stamina and even the mountaineer armor would only mildly protect you, and melted through durability.
You can totally over-prepare in this game, which makes it easier, but it more-or-less just puts you on equal footing with the enemies rather than making you stronger than them. Not to mention that prep in this game involves a LOT of grinding. I could burn through 30-40+ grinder discs in a single fight during the Manufacturing West section. And that's with a solid accuracy stat.
Works well if there are some stragglers, but we found that if there were any baddies in the same room, we couldn't kill the guys fast enough to not have them alert everybody else.
Though this new batch of enemies(especially Exor Cha) make this dangerous/tough. Which, I do like the challenge but, IMO, at times it is ridiculous; like pre-nerf Exor Cha basically doing omnislash on you. I do agree with the comment that combat almost seems like a puzzle at times. E.g. the GK Mystigog was scary tough, especially with his 1 frame command grab; yet if you sneak attack throw an electron grenade... it 1-shots him most times lol. Same with throwing a slushie grenade then blasting with deatomizer at Exor Chas and Volatiles.
Personally, I would like to see a few more melee weapon improvements.(I loved the concept of Harpoon pull) Also, I think traditional firearms need a broad buff due to needing an armor slot just to wield.(Perhaps make a high level trinket to provide it? Or maybe more armors that have sets that do not require arms? Alternatively let us craft "enhanced" firearms use materials, like making our own FAMAS etc.?)