Abiotic Factor

Abiotic Factor

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hands model
make that what top you choose and shirt color will change hands model that would be cool
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Showing 1-8 of 8 comments
Vimmier Jan 29 @ 1:46am 
agreed, a little thing I would love is having what you are wearing show on your hands/arms
I could have sworn that something like this was in the game at some point, where your arm armor shows up in your first person view, but I can understand why it might have been pulled. It just takes work and may be the system was too flawed to continue to be implemented, for now.
ULTRA Jan 29 @ 6:36am 
I don't 'memba it being in the game since the May 2024 build
i really would like to see my armor on my viewmodels
SIGNAL Jan 29 @ 11:11am 
Originally posted by MechWarden:
I could have sworn that something like this was in the game at some point, where your arm armor shows up in your first person view, but I can understand why it might have been pulled. It just takes work and may be the system was too flawed to continue to be implemented, for now.
I haven't played the early versions, so I have no idea there, but the closest we have to seeing everything in first-person right now is when you get in a vehicle.

And everything is truly everything, as you can see even your face in a vehicle if you drink something before getting in and looking behind you.
Last edited by SIGNAL; Jan 29 @ 11:11am
MechWarden Jan 29 @ 12:54pm 
So I looked over what I could of the 2nd Playtest (the point where I jumped in) and I think I'm confusing the fact that you could see armor on your legs, but not on your arms. Every other picture or video I can think of doesn't seem to show armor on the arms.

I could be wrong, since that playtest was so short that it was entirely possible to get to the end well before you made yourself makeshift armor.

As for seeing armor on your arms while driving, that's because the devs 'cheat' and use your external player model for that. Otherwise the hand/arm models for weapons are their own thing (a common practice in FPS games), and don't adapt to what you are currently wearing. I imagine they just use the external model for viewing your own legs too.
R234 Jan 29 @ 1:33pm 
I second this.

The current arms are designed after the beta model labcoat, back when the characters looked more like Half-Life scientists. The redesigned Gate labcoat we have now has buttoned cuffs and visible shirt sleeves, which means the viewmodel arms don't fit any of the outfits anymore. That's the sort of detail that bugs me.

I'd say at least have a different set of viewmodel arms for each top, plus one for each full body suit (kind of weird having your character ostensibly in full hazmat suit with their hands still visibly exposed to the elements).

Arm armor would be nice too, but I can see that being more difficult to implement. Clipping would definitely be an issue with most of them. The blacksmith gloves already clip pretty badly with the labcoat sleeves in third person, for instance. Although one solution might be to force the top to be the rolled sleeves version when wearing certain arm armor...
Originally posted by MechWarden:
I could have sworn that something like this was in the game at some point, where your arm armor shows up in your first person view, but I can understand why it might have been pulled. It just takes work and may be the system was too flawed to continue to be implemented, for now.
when you're in vehicles then you can see the armor on your arms, you might confuse that since you're in first person view during those times
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Showing 1-8 of 8 comments
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Date Posted: Jan 28 @ 4:24pm
Posts: 8