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-- areas with steel beams up there make for an solid base location, albeit an bit packed-in, you'll be untroubled by the ground-dwellers.
out of them all, the one in the 2nd level of the offices, in the corner room, with the wire-mesh door, and the security window shutter, of the area beside the ramp, facing out toward the enterence to manufacturing, is probably the coziest one.
-- just gotta keep the distance from the roof in mind, and leave enough space to allow you to sleep up there.
https://steamcommunity.com/sharedfiles/filedetails/?id=3415517122
https://steamcommunity.com/sharedfiles/filedetails/?id=3415517075
That said I do have some outposts in some interesting spots.
There's an out of the way maintenance corridor and room in the Adjustment Wing of the Lab Sector that's just within the Wing that I used in one run. It's accessible via the maintenance door you unlock near the Main Lift, with another access via a ladder to some vents in the MRI room with the cut off Composer shoulder horns, and via a hallway that leads to a viewing room, break room, and specimen room with a bot. It's pretty secure with only one long hallway to worry about, though a wandering Exor that spawns in the specimen room has made it a habit to go down 2 doors and a 2 long hallways to 'just so happen' to notice my spot. I could retreat further in into the maintenance room and save on building defenses, but I already made my outpost there. Have to admit, it does have enough room to build a halfway decent base, but you will have to build around a lot of structure.
Another spot in the Lab Sector was the Cellar Lab (easy to describe since a sign is right there!
In the Manufacturing Sector, I did make an outpost in that locked room above the F.O.R.G.E., which I imagine some people have made a base in. It's barely big enough to do something with, while being nice and out of the way.
Another Manufacturing spot is the Control room with the radiation venting button. It's handy to have that room free, and there is some room to work with if I felt like expanding, but I typically try to get something that's got better access to other places, which means I typically means something in the Office Sector.
That's about all the good ones I can think of off the top of my head. Most of the outposts I have are kind of boring and predictable. Like having one at The Train (at the only outlet) to fast travel there to loot stuff, one in the HQ Building at Flathill, one at the top of the Furniture Store, one at the fisherman's cabin in Canaan, one at Some Distant Shore for some reason, and so on. I also have several fishing spot locations like the Antejuice pool, a cave pool in the mines, and the ink pool in the Night Realm.
I did in fact prepare with the intent of making a return trip to Some Distant Shore, just so it was easy to get there if needed/wanted lol. I actually really liked the roof top of that warehouse in Hydro midway on the map, even though, you know, so many, many things can shoot you from afar there lol
i wanted to build in the main room of security but gave up on the idea. maybe you can run a wire through loading screens i didnt try