Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This means that in a Singleplayer Normal difficulty game the Dynamic Difficulty would always be removing the extra enemies from the map.
https://abioticfactor.wiki.gg/wiki/0.9.1.11720_Community_Update_2#Difficulty_Changes
I hope this helps answer some of the questions you have.
But in terms of the dynamic difficulty, it only culls what was there before the feature was introduced, it never added more enemies. So if a given person explored on their own in co-op, or was playing in singleplayer, the dynamic difficulty (if not disabled) would always remove some of the enemies that would have normally spawned in. The feature just made things easier.
Unlike other games, like Deep Rock Galactic, there is no player count dependent enemy spawn ramp up happening, and the other enemy stats are not dynamic to player count either. And yes, on Hard setting, it would be easier to plow through the game in co-op vs solo.
No idea, ive been doing a new run on the new apocalyptic difficulty and it literally feels the exact same as the game did before they added it. I have no idea wtf any of the difficulties do but it feels broken right now.
Agreed. The only differences that I've noticed so far is that there are more enemies (not much more) in certain places and it hurts more when I'm hit. Other than that the difficulties have all felt the same.
enemy spawns get increased. enemies respawn faster and there is more of them. apoc difficulty overrides multiplayer scaling and makes maximum amount of enemies always spawn regardless of player count.