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-- one takes battery power.
-- one takes lazer power.
-- and the other just needs rebars.
One slushie bomb and the deatomizer can destroy an artillery bot. You can also destroy containment bots on a deatomizer charge. And as you might expect, the Order grunts stand no chance except for those really annoying Rooks.
Not really an issue for me since I have high strength and took the carry weight perk. Also, laser energy is renewable while shotgun shells are not.
Getting more ammo for most of the ammo using weapons is a miserable experience.
Ok, so... do multiple laser emitters charge a collector more quickly? Recently found out the same idea of carrying a collector or two, as well as some other things...
As for the Rooks: Canaan Woodsman Axe and jump. That Axe has easily become a favorite of mine for melee.
I'm not sure if multiple emitters charge faster. My solution has been to use two collectors. One is placed at the base, the second one I'm carrying. When the one on me gets low I swap it with the one at base.
And thanks for the tip. I don't think I had one of those axes drop yet, I'll try farming for one to deal with the rooks.
can easily get through all portal worlds including canaan with just the pistol
the big laser gun looked nice, but it runs out of juice after killing 2-3 peasants. its ♥♥♥♥♥♥♥
You should carry a filled laser collector on you, that fixes the deatomizer's charge issue. The laser pistol is nice and I still use it against trash mobs, but the deatomizer's alt fire has way more DPS. I can delete Niketas or the Yeti on a single charge with the alt-fire.
in terms of highest dmg PER SHOT its the magbow for now. but that will change again with the reactors probaly.
the other high dmg weapons require the armwraps which makes them overall not worth it by comparison as the cost and ammo limits are just too much for essentially not much gain.
also anything that takes slushie nades effect is not a danger. no matter what. this isnt a difficult game even on highest difficulty currently.