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Just put an order chest in a portal world, really. You still have to get the key.
The cube already respawns.
And the cube respawning is not exactly consistent. I've never had it respawn in any of my playthroughs.
like everyone else has pointed out, it's not hard to make items rare by hiding them in portal worlds. hell, lock it behind fishing even, give it a reason to exist, make a fishing trader or something to redeem scales or meat or something.
If you make everything readily available and/or strip all work from acquireing it, you make it all boring and meaningless in the end. A game to rush through and forget in the end.
The anomalies are supposed to be unique, it is already borderline immersion braking that they respawn. (Although I appreciate this feature for not get progress blocked)
What are you even talking about? This is a problem of an item being able to be completely removed from a save without any recovery method.
The Sigil isn't even unique, there's 6 (that I know of) of them in the game to begin with.
Scrap's a false equivalency as well. That's a crafting material. Trinkets have use directly attached to the item itself.
Nor does this make anything in the game "readily available / strip all work from acquiring it". Did you even read this thread before you started responding? There's already an explicit trade for the cube in the game in exchange for the sigils. However, the sigils are a limited resource while the cube itself respawns (allegedly.) So you're trading a non-renewable for a renewable. That's outright bad game design, especially for multiplayer sessions where
A: The group does not know they have the last Sigil in the save
B: Due to poor communication, the last Sigil is traded away on the assumption another player still has one in their inventory.
It's like arguing you shouldn't be able to craft hexwood hammers because that would devalue the rarity of the fixed spawn count of hammers in a save.
Coincidence? I think not!
(*ignoring dedicated servers)
I think it isn't a tall ask for getting more Sigil of the Hearth in some way. Heck, I'd assume you could get more given that you can get by trading them for for more Gravity Cubes, which do respawn... eventually. Also you can trade a 'renewable' Lodestone for a 'one of a kind' 'I.S. grade' Antique Shotgun!
I'd imagine we'd get an Order based trader, and the Sigil of the Hearth issue will be settled.
Honestly, I think Marion maybe looting our world as if it were any other Portal World that resets. But that leaves the question of how does he get out of the time loop and trade us back copies of our own stuff?!
So no then.
To this day I've STILL never seen the Porcelain Tablet item, because it's a 3% drop chance off an enemy that's already fairly scarce as is; and yet, any item that drops off an enemy isn't finite, because all enemies eventually respawn.
He's a 'RAT' who cares about his own safety to try to escape so maybe he'll be a viable vendor. Hasta Tria.
I wouldn't be surprised if a splinter group of the Order allies with humanity under a united goal to survive or something, would actually be interesting to have armed soldiers as guards.
And I wonder if this game is going to have the story spin off in a funny way, with every NG+ turning into a different challenge than the last (Because you keep changing things by your actions every playthrough, it becomes different in the next)?
Idk if it's bc of how we specifically travel to go to the Furniture Store, which is basically the long way lol. Port or tram in by the aquariums and walk through C block and into Helmholtz. Instead of any of the other more efficient options lol.
If I recall right, the devs literally put in a respawn thing for it, since it is so popular and handy to have. It is very slow, and it keeps the thing rare, but not too rare. You do kind of have to put some work into it.
Now that I think about it, the Cube has stopped spawning in after everyone (all 6) has gotten one. Not sure if that's intended or not.