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Imagine a pokemon triple battle and you have three charizards targeting one venusaur.
Give them more tactics and abilities:
For instance the pest, the simplest of them all, can gain a rare ability to 'bounce' off of a surface when aiming at a player, and rebound to re-target the player a second time. But if the pest hits the target whether it is blocked or not, it will not continue to do a second attack.
This ability would be applied to later variants of the Pest, so the Electro Pest would gain a second electrical outburst upon contact rather than from a initial launch, causing a AoE on impact if you dodge the first. This also makes taming the variants of pests handy as they have more abilities to utilize against enemies in a sense.
The Peccary would gain the ability to do a long range pounce attack instead of a charged ramming attack, which will knock back players a set distance upon impact.
The Exor Monks and it's later teleportation variants, gains the ability to do a psychic outburst when engaged up close at a low chance, if it hadn't teleport yet but has the ability to do so. It will choose to forego teleportation, to do a AoE burst damage point black at players rushing it, which launches all players back a good distance.
There is no need to modify the Exor Soldiers who shoots spikes, because they are tanky and hits extremely hard and causes bleeding often.
The Tarasque, would gain the ability to stampede, where upon seeing multiple players in a small zone a set distance away from them, they designate a straight line through to charge and stampede through all players, until they hit a wall and get staggered. The stampede knocks all players to the side on impact.
For a boss, the Tarasque would gain stagger/stun immunity during the stampede animation, so it only enters this state after it hits a wall and rebounds from the damage it's taken.
Can't say that we upped the difficulty that much on our 6 player Co-op group, but we did absolutely own the thing in our Hard difficulty game. I knew it was going to be easy, since the last time I attacked it in solo (I think in Apocalyptic difficulty), I took it out pretty fast, but was using some strong weapons. In our group we trashed it way faster than even I was expecting, since I grossly underestimated the Electron Grenades.
But yeah, we had that 'Attack it! yeah, it's down! ... (dies) oh...' moment. Though... at the risk of spoilers, there was a redemption arch.
It's yet another one of those cases of if you use the right tools (and there are several to pick from) you can trivialize the fight. Honestly, I'm not to opposed to that, especially when such things eventually turn into a resource you have to farm. But I would like the first encounter to be way more memorable and engaging.
My first encounter with it, before some changes, was I think the most enjoyment I had. Granted, I didn't realize what weapons to use, so I was fighting it like some sort of epic boss fight, using up a lot of ammo, running, dodging, and hiding; and all in all using the big area as a battle arena. Now... I know to use the right weapons for it and just harvest it like an over leveled character in the starting area.
If their hp dropped to 50% within a certain period of time, they get enraged early and only take 10% of the total damage for 10 seconds. And use a special moveset where they thrash around like crazy or do something that really harms the player.
I think that would really help honestly, make it much more dynamic. Also has the player make decisions on how best to engage.