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top game of all time tough? no. thats not even close yet. there where too many great games back then. especially some games of the snes era are stupid hard to beat.
now beeing better than triple AAA that isnt made by fromsoft or is called monster hunter is not much of an accomplishment anymore nowadays. Triple AY is finally dying out for the trash companys and they deserve it. indie gems like this prove once again that gameplay matters above all else and that takeing risks and trying out new cool concepts is better than "playing it safe" and makeing the next copy and paste braindead game.
A few things (Although it might be because I'm still early in the game):
ā¢No PVP (Think Tarkov with Portals)
ā¢Enemies are sparse and feel a bit too easy for Apoc-Difficulty. I'm just now encountering Human Military
ā¢Pistol is racked every time it's unholstered despite being loaded. No Laser
ā¢Cannot repair Furniture
ā¢Arcade Machines aren't playable | Decorations don't increase Homeliness
ā¢Batteries do not have a Charge-Indicator so you can only tell their charge by picking it up; Are they providing power (and draining) while base-power is active?
ā¢TV's do not have more channels or videos
ā¢Shock Traps prevent doors from opening unless kicked because they are not flat to the ground
You can repair furniture by hitting it with the hammer. Even the UI while holding it said it will repair stuff.
Also the Batteries do have a charge indicator, it's the yellow poll that fills up. The blue bar is how much of a 'load' (number of devices) there is down the line. And no, they do not provide power while it is getting power and charging. Power is either on or off; no in between. You don't not have to worry about wattage or amphours, or whatever.
Half-Life wasn't exactly made for PVP either, but it spawned CS:GO and TF2. Tweaking can be done, modes or zones could be made for allowances. I think it could be interesting if there were Soulslike-Portals that temporarily allowed for PVP-Conflicts/looting/trading.
I didn't know you could repair with the Hammer. Guess I was too blind to notice the tooltip
I just noticed this on the Batteries last night after I had to stay home due to Radiation
As for the mods that'll become famous, like Counter Strike (before Global Offence) and Team Fortress Classic back when "Team Fortress 2 will never be released" was a meme, modders mainly took the already built Quake-like engine, which was already good for deathmatches, and ran with it. Heck, Team Fortress was inspired by, if not just coping, a Quake mod called Team Fortress; so it was basically a relatively easy iteration.
For Abiotic Factor to have a good PvP mechanic practically all of the current mechanics would need to be stripped out or redone. Abiotic Factor is too slow and too cumbersome to be a good deathmatch style game, and don't even think about survival crafting PvP stuff akin to Rust or Conan Exiles, since the maps themselves are nowhere near ready for that kind of gameplay; let alone several other key aspects.
That's not to say that a modder can't come in and do something great; heck that's basically how Counter Strike got started before being bought out. Just don't expect the devs to change gears and put in any PvP stuff in the core game. It takes a lot of work to make a good PvP mechanic, and the devs have their hands full with the current game as it is.
The soonest you'd expect PvP is when the devs officially release mod support, since unlike the Quake and Half-Life engines, Unreal Engine kinda sucks in terms of modding, unless the devs account for it.