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Armor value, while useful and important, isn't as important if you're using a shield. The more important part are the passives they provide. Shields block the damage whereas the armor simply reduces it and it's much more helpful to avoid damage altogether.
Still, it does depend on your playstyle. Friend of mine just runs into combat and would die a lot more if he didn't have the higher armor value.
Set bonuses are really useful I find. I'm a big fan of the Hex set personally. It automatically fixes regular and heavy bleeding and repairs itself over time, perfect for long field excursions. Even though its armor value is a bit behind the current last area's, it's lighter (using a plastic shield instead of higher level ones keeps you in only the 2nd speed tier, unlike Cascade armor which is just slightly too heavy) and deals with a common status condition in the last area right now.
Now throwing is kind of crap (besides grenades) as the new throwing weapons are incredibly resource inefficient and improvised throwing weapons went from viable to complete dog crap.
Sigh.
As for recommended armor - depends from what you want. Crystalline armor turns you invisible, if you move slowly; Cascade armor detects nearby enemies; Hex armor repairs itself and removes any bleeding from wearer(including heavy bleeding); If you want jumping boost - there is certain trinket, that reduces gravity for you, and Bionic legs, that give you increased movement speed.
My personal choice is Hex armor for combat and Crystalline for scavenging, though dealing damage to enemy deactivates invisibility, until that enemy is dealt with. Cascade is also my favourite, as my strength is already maxed out and knowing, where enemies are, before entering room, is useful.