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-- the bug was, that upon having an object placed on them ( an makeshift wall light for example ) the choppinators would begin to break down.
that past bug, along with how the choppinator takes damage when it manages to hit something while activated, may be the cause of this issue.
-- best to send in an bug report via the bug reporting form, and if you can, with an recording of it happening in action.
This persisted even after leaving the area and coming back, and I had to eventually pack up and redeploy the chopinator.
A bit surprised to see this still happening.
Edit: After 2 tests, I can say that it actually does stop, but only about 5-8 seconds after the remains of the robot are destroyed (regardless of litter), which I'd never previously let continue running that long before.
Had a few cases where it did do a attack but would for some reason attack partially behind it. But otherwise just kept walking into it.
Also, some attack animations have been a bit jank, with the thing facing the wrong direction and attacking, or on rare occasions even doing post humorous attacks. It is pretty annoying to drop an Order Solider, only to get a few more bullets in the face after he has already hit the ground.