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I really want to use Heavy Weapons, but they are simply not worth it. They don't deal enough damage for how slow they are to swing.
At the very least, I would prefer the Heavy Weapon to do a large sweep attack rather than the big swing down motion you do in the game currently.
If a heavy weapon doesn't do damage, then what DOES it do over a blunt weapon?
I love sharp weapons for immediate accuracy of aiming for critical hits, and I always carry a chef knife for butchering.
The regular blunt weapons I can't say I like too many of them in general when edged whens do everything better in general. However heavy weapons do make an impact depending on the situation, mob, and density of the fight.
Edit: Mostly, my main problem with the swing delay is the same main problem I have with the scrap pistol; I can't charge it up ahead of time and that makes it feel really clunky. Since normal blunt weapons can already be charged up, heavy weapons already don't feel unique enough to warrant how unwieldy they are. We need sharp heavy weapons as well, right now heavy weapons just feel like a worse blunt skill tree option.
Also iv noticed when I shoot the troopers in the head, they drop a helmet so maybe thats why it won't kill them? And thats with the possibly of a SNEAK attack if you manage to pull that off.
Blunt weapons: smashing crates, short range, difficult to resist
Sharp weapons: butchering corpses, long range, likely bleeding
Two-handed (heavy) weapons: bonus to large enemies, very long range, both difficult to resist and likely bleeding, but still relatively slower and no shield allowed