Abiotic Factor

Abiotic Factor

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Stupich Sep 5, 2024 @ 11:10pm
how the hell do you get through security?
See comment in thread.
Last edited by Stupich; Sep 8, 2024 @ 4:14am
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Showing 31-45 of 52 comments
Stupich Sep 8, 2024 @ 12:43am 
Originally posted by CombatWombat:
Originally posted by Stupich:

I didn't buy dark souls mate, I bought what I thought was going to be a survival-crafter off brand half-life, and it changed half way through development.


So why then ♥♥♥♥♥ about the security sector? You go in, find some mats, open some doors, craft a new weapon and out you go to the next sector. The only difference is, that you can't immediately kill the enemy. But once you get the weapon he is a one shot.

To be frank your whole wall of text sounds like you do not get some basic game concepts. Why would you assume the x-ray would break crates? Why wouldn't you bring a vacuum or knife with you?

The security sector is all about exploring and you seem to hate that, but it is a major theme throughout the game. It's also not a straight forward first person shooter like half life, it borrows the theme but that's it.

And to compare this to dark souls is just laughable, at the moment the game is frankly piss easy. Everything dies with a few headshots and does almost no damage to you and the enemy density has already been lowered.

Never heard of sarcasm? No ♥♥♥♥ the xray won't break boxes, I have a wrench for that.

I don't know what your playing but everything has been a damage sponge from day one. I can consistently land out of effective range shots but it was still taking 10-20 grinder blades to take out one soldier, 10+ hits with the upgraded spear.

I compare it to dark souls in the manner that you have to repeat a area multiple times for the exact same failure until you get lucky. I have more useful and productive things to challenge myself with.

The ONLY thing I want to do is explore, I'm no fortnight teen but I am capable of dealing with combat, this is how I got to the security sector.

If all you can do is patronise people your part of the problem.
Kairi ♡ Sep 8, 2024 @ 12:56am 
Security was easy, but night realm was very confusing in terms of navigation.

Btw I knew from the start, that Reaper would be vulnerable to lasers - creature of darkness being vulnerable to strong light seems obvious, and there is laser in storage area you can lead him through. And after Leyak I kind of got accustomed to "if enemy is unique, you need specific type of weapon to get rid of them" idea.
Last edited by Kairi ♡; Sep 8, 2024 @ 1:02am
Tarciryan Sep 8, 2024 @ 1:34am 
Originally posted by Stupich:

I don't know what your playing but everything has been a damage sponge from day one. I can consistently land out of effective range shots but it was still taking 10-20 grinder blades to take out one soldier, 10+ hits with the upgraded spear.


If all you can do is patronise people your part of the problem.

If you are taking 10 hits to take out a soldier you're doing something wrong. Spear hits to the head (with whatever level spear at the stage of the game) take out any soldier enemy in 2-4 hits. Are you hitting them in the body or something - or have you not charged up your spear?
Last edited by Tarciryan; Sep 8, 2024 @ 1:34am
CombatWombat Sep 8, 2024 @ 2:40am 
Originally posted by Stupich:

Never heard of sarcasm?

How should we know, all your stuff sounds like sarcasm to me, I gave you the benefit of the doubt. 10 bullets for a soldier? Is that sarcasm too or are you just that bad at aiming?

I think you are just pissed and went to the forum to cry. You don't even want help. That's why I suggested this game might be not for you. (which is ok, not every game is for everyone)
Last edited by CombatWombat; Sep 8, 2024 @ 4:37am
did op already beat security, or is he still stuck trying to break the boxes?
RedPine Sep 8, 2024 @ 3:51am 
Originally posted by Stupich:
I don't know what your playing but everything has been a damage sponge from day one. I can consistently land out of effective range shots but it was still taking 10-20 grinder blades to take out one soldier, 10+ hits with the upgraded spear.

The damage sponge thing took me awhile to figure out, but spoilers came to my rescue. Headshots deal a LOT more damage than body shots. I'm talking 4x damage or more. The fastest way to kill things (aside from sneak melee attacks) is to walk right up into their face so that you can't miss the head, than unload.

This doesn't just apply to soldiers. All the monsters take way more damage from headshots. This applies to both guns and melee. The only exception is robots, who are weak in the back, and the few invincible enemies.

...

Also, the XRAY is nearly useless against the reaper. It makes him drop mats, but doesn't make him disappear before he can use abduction or inflict lots of bleed. I honestly was better off climbing or crawling into places he couldn't reach, THEN shining the x ray on him while waiting for him to vanish.

...

Regarding stealth sometimes not working, it's possible that the stealth skill wasn't high enough, or that he has a short range blindsight, or that people are staying on his patrol path too long and getting bumped into.
RedPine Sep 8, 2024 @ 4:04am 
Friendly reminder:

This is an EARLY ACCESS game. Bugs and balancing issues are expected. There are a LOT of variables influencing gameplay besides just player skill and common sense. Skill trees, positive and negative character perks, bugs, weapon choice, poorly explained or completely unexplained core gameplay mechanics, dialogue and infodumps that don't always reflect gameplay and are sometimes unreliable even in universe, choice of pathing, etc.

Different people struggle with different things. I found a lot of things blindingly obvious or incredibly easy that other people struggled with, and several of the things I struggled with seemed blindingly obvious to others.
ULTRA Sep 8, 2024 @ 8:09am 
Originally posted by Stupich:
Never heard of sarcasm? No ♥♥♥♥ the xray won't break boxes, I have a wrench for that.

wha...
ULTRA Sep 8, 2024 @ 8:12am 
The stupidest thing I did in security was try to see for sure if I couldn't just kill the 59 through conventional means, and I fought the hell out of him, smacking him like a symphonist-amount of times with the lightning spear, and he probably hit me as many times with his scythe, me just sprinting around bandaging myself. That was the "hardest" thing that happened during the whole ordeal.

Originally posted by RedPine:
Regarding stealth sometimes not working, it's possible that the stealth skill wasn't high enough, or that he has a short range blindsight, or that people are staying on his patrol path too long and getting bumped into.

As far as I can tell, stealth doesn't work on him, period. It's purely a line-of-sight matter. I did the first half of the sector with level 12 sneaking and the second half with level 15.
Last edited by ULTRA; Sep 8, 2024 @ 8:16am
Billy Sep 8, 2024 @ 9:06am 
Originally posted by Stupich:
My main problem is that the game is set up for Co-op

There's an easy solution for that and it's called "not buying a deliberately CO-OP designed game for a singleplayer experience", just saying.
Originally posted by Billy:
Originally posted by Stupich:
My main problem is that the game is set up for Co-op

There's an easy solution for that and it's called "not buying a deliberately CO-OP designed game for a singleplayer experience", just saying.
the game is not designed for coop, it only supports it
Billy Sep 8, 2024 @ 9:17am 
Originally posted by Crochwhisle purple:
Originally posted by Billy:

There's an easy solution for that and it's called "not buying a deliberately CO-OP designed game for a singleplayer experience", just saying.
the game is not designed for coop, it only supports it
"Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre" is at the start of their gameplay preview, idk man.

All I'm saying is if you see a game that strongly encourages multiplayer, has mechanics that are based around multiplayer (multiple different classes w/ different roles), and the cover art literally shows multiple players working together, don't come into it and cry that it's more challenging when you're all by yourself.
MechWarden Sep 8, 2024 @ 10:18am 
Originally posted by Stupich:
Originally posted by MechWarden:
What is your point? You partly restated what I said, but left out important details. :steamfacepalm:

If you read (which seems to be a common problem) in SCP: Containment Breach you are given as-posted on the SCP-Wiki page the documents about the entities, which has some lore/fluff text and important behavior in its own paragraph(s). They are even truncated down to one page, both for ease of use in-game and so there isn't an excess amount of reading.

In this game, you have a mess of e-mails, a mess of personnel, creature, and enemy logs, many of them that don't seem important, and on top of that a log UI that still isn't that easy to work with.

Reading is still going to be a problem unless something gets improved.


It didn't so much 'change half-way through development', but had a brief theme shift. The whole Security Sector idea was teased months ago in the early play test versions, with the hurt security guard saying "I have seen Death". After the update hit (and maybe a bit before with the teaser art) we found out what she meant.

It is a short area, so you should be getting back to what is more or less familiar after you make it through the Security Sector.

And don't let the elitist get to you. That one is fairly argumentative anyway. Several parts of the game is like a puzzle, and if you don't know a certain detail, it could be miserable. That can happen while it is still being developed, and hopefully the devs will fix the communication problem.

There is definitely an excess of useless information and finding the new entry is painful, (orange highlight on a yellow orange background.) I suspect I have missed laptops as I never got any soup recipes (had to google them) and some smart cookie said there's yellow paint everywhere which there certainly isn't.
I suspect I may have some major bugs, I am playing with advanced settings changed to my personal preferences (as is my choice haters) and it may have broken things.
Thanks for a cool headed response in stead of vitriol (too many people on the internet running thier mouth without getting punched.)
You might be over thinking things a bit. There isn't a major bug going on, nor have you really messed something up with your settings. You don't need to go that far into justifying things. It's just a flaw with the overall graphic design of the User Interface that can at times cause an unlucky person to get into a bad situation.

Obviously most players have found the Security Sector 'easy', mainly because they have read stuff in-game (or looked it up a wiki or Reddit :steamfacepalm:) and moved on. Just because one person comes on here and admits to having some serious issues, I'm not going to assume some 'skill issue' or whatever. Even though I found the Security Sector easy enough to understand, I also played this game for over a couple hundred hours, so I'm already 'trained' to look for certain things. Even then, I still find the UI lacking and some parts of the game easy to miss or get confused by.

Originally posted by udo:
Originally posted by MechWarden:
https://www.youtube.com/watch?v=TXPC2HXjrYU

That said, from what gathered from skimming over this mess of a thread, would people just stop and understand that not every player reads the logs?

I personally think it is important for the devs to know about this kind of problem. The logs are bland and important info could be easily missed; on top of the 'new log' notice for them being so easy to miss sometimes. Using some formatting, like bold text, underlining, and so on, would help make need-to-know stuff more apparent.

On top of that, improving the GATE Pal UI to be more intuitive and less glitching would be great too. Things like the reoccurring notices for the early logs, like the Carbuncle always being marked as 'new' every time I log on, is just going to cause some people to ignore the new message pops. The Gate Pal has improved since I first saw it, but the graphic design still needs some touching up.
its part of the game, its a big integral part , so players have to get used to it , tbo i found security the easiest part of the game to navigate was very linear tbo
Kind of why I'm making a point that the GATE Pal and other aspects should be improved (more than it currently has been) because it is important for players to know about. However I can easily see someone pushing through the game and simply not reading either enough stuff or the right thing.

Heck I think it might be even worse in some co-op groups where things can progress so fast that no one person in the group would have a comprehensive idea on what's going on; or someone does all the reading and dictates the actions.

Originally posted by RedPine:
Friendly reminder:

This is an EARLY ACCESS game. Bugs and balancing issues are expected. There are a LOT of variables influencing gameplay besides just player skill and common sense. Skill trees, positive and negative character perks, bugs, weapon choice, poorly explained or completely unexplained core gameplay mechanics, dialogue and infodumps that don't always reflect gameplay and are sometimes unreliable even in universe, choice of pathing, etc.

Different people struggle with different things. I found a lot of things blindingly obvious or incredibly easy that other people struggled with, and several of the things I struggled with seemed blindingly obvious to others.
I very much agree with this. This is mainly why I just don't jump to conclusions on player ability; especially when there is a factor of unpolished game play.


Originally posted by Billy:
Originally posted by Crochwhisle purple:
the game is not designed for coop, it only supports it
"Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre" is at the start of their gameplay preview, idk man.

All I'm saying is if you see a game that strongly encourages multiplayer, has mechanics that are based around multiplayer (multiple different classes w/ different roles), and the cover art literally shows multiple players working together, don't come into it and cry that it's more challenging when you're all by yourself.
You are arguing with people that have played many hours (maybe way too many hours) in solo on this game. Trust me (as someone that has mainly played solo), the game is more or less balanced for single play also. Heck, a good part of the solo players even cried out when the devs made the game easier by implementing a system to cull out extra enemies while exploring on your own (either in solo or exploring alone while in co-op).

There are many threads here that ask if "is this game good in solo" and practically all the answers are some form of "Yes", either in short form or in walls of text.
Last edited by MechWarden; Sep 8, 2024 @ 10:21am
Billy Sep 8, 2024 @ 10:24am 
Originally posted by MechWarden:
Originally posted by Billy:
"Abiotic Factor brings a 90’s sci-fi twist and rich character progression to the multiplayer open world survival crafting genre" is at the start of their gameplay preview, idk man.

All I'm saying is if you see a game that strongly encourages multiplayer, has mechanics that are based around multiplayer (multiple different classes w/ different roles), and the cover art literally shows multiple players working together, don't come into it and cry that it's more challenging when you're all by yourself.
You are arguing with people that have played many hours (maybe way too many hours) in solo on this game. Trust me (as someone that has mainly played solo), the game is more or less balanced for single play also. Heck, a good part of the solo players even cried out when the devs made the game easier by implementing a system to cull out extra enemies while exploring on your own (either in solo or exploring alone while in co-op).

There are many threads here that ask if "is this game good in solo" and practically all the answers are some form of "Yes", either in short form or in walls of text.
I understand that and all, hell I only play with one other friend for the most part and we do just fine in the majority of our playthrough. It's just annoying when people complain the game isn't 100% tailored around a singleplayer experience and I feel like I have to tap the sign on the box. The solution if you're having a hard time solo is always to find people to play with, hell it's extra ironic this person is complaining about a solo run when there's an LFG forum just under this discussions forum.
MechWarden Sep 8, 2024 @ 10:37am 
Originally posted by Billy:
Originally posted by MechWarden:
You are arguing with people that have played many hours (maybe way too many hours) in solo on this game. Trust me (as someone that has mainly played solo), the game is more or less balanced for single play also. Heck, a good part of the solo players even cried out when the devs made the game easier by implementing a system to cull out extra enemies while exploring on your own (either in solo or exploring alone while in co-op).

There are many threads here that ask if "is this game good in solo" and practically all the answers are some form of "Yes", either in short form or in walls of text.
I understand that and all, hell I only play with one other friend for the most part and we do just fine in the majority of our playthrough. It's just annoying when people complain the game isn't 100% tailored around a singleplayer experience and I feel like I have to tap the sign on the box. The solution if you're having a hard time solo is always to find people to play with, hell it's extra ironic this person is complaining about a solo run when there's an LFG forum just under this discussions forum.
I'm into irony, but I don't see the irony in that. Not everyone is into grouping up with strangers, especially in voice chat. There is a reason why that forum has some pretty low activity. I'd imagine the Devs' Discord server has more LFG hits than this place, but that's beside the point.

This game is mostly geared towards friends grouping up, exploring, and doing some super science shenanigans. But lacking available friends (because they are playing something else :steamsad:), it is very much serviceable in solo. It isn't perfect by any means, but co-op (while a key selling point) is surprisingly a take it or leave it thing; with the option for co-op always being there.

The issue I see with the argument is that the game is more or less geared to be single player as well; no need to tap on the sign. Solo can be harder, but not unreasonably hard (barring glitches and balance issues). I've had way harder finished product immersive sim games than this.

I totally get what you mean, don't b@#$% about solo play when on the tin it is a co-op game, but this game isn't exactly co-op required either. It is more tailored to single player than what many would assume (still not 100% because still in development).
Last edited by MechWarden; Sep 8, 2024 @ 10:38am
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