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Never heard of sarcasm? No ♥♥♥♥ the xray won't break boxes, I have a wrench for that.
I don't know what your playing but everything has been a damage sponge from day one. I can consistently land out of effective range shots but it was still taking 10-20 grinder blades to take out one soldier, 10+ hits with the upgraded spear.
I compare it to dark souls in the manner that you have to repeat a area multiple times for the exact same failure until you get lucky. I have more useful and productive things to challenge myself with.
The ONLY thing I want to do is explore, I'm no fortnight teen but I am capable of dealing with combat, this is how I got to the security sector.
If all you can do is patronise people your part of the problem.
Btw I knew from the start, that Reaper would be vulnerable to lasers - creature of darkness being vulnerable to strong light seems obvious, and there is laser in storage area you can lead him through. And after Leyak I kind of got accustomed to "if enemy is unique, you need specific type of weapon to get rid of them" idea.
If you are taking 10 hits to take out a soldier you're doing something wrong. Spear hits to the head (with whatever level spear at the stage of the game) take out any soldier enemy in 2-4 hits. Are you hitting them in the body or something - or have you not charged up your spear?
How should we know, all your stuff sounds like sarcasm to me, I gave you the benefit of the doubt. 10 bullets for a soldier? Is that sarcasm too or are you just that bad at aiming?
I think you are just pissed and went to the forum to cry. You don't even want help. That's why I suggested this game might be not for you. (which is ok, not every game is for everyone)
The damage sponge thing took me awhile to figure out, but spoilers came to my rescue. Headshots deal a LOT more damage than body shots. I'm talking 4x damage or more. The fastest way to kill things (aside from sneak melee attacks) is to walk right up into their face so that you can't miss the head, than unload.
This doesn't just apply to soldiers. All the monsters take way more damage from headshots. This applies to both guns and melee. The only exception is robots, who are weak in the back, and the few invincible enemies.
...
Also, the XRAY is nearly useless against the reaper. It makes him drop mats, but doesn't make him disappear before he can use abduction or inflict lots of bleed. I honestly was better off climbing or crawling into places he couldn't reach, THEN shining the x ray on him while waiting for him to vanish.
...
Regarding stealth sometimes not working, it's possible that the stealth skill wasn't high enough, or that he has a short range blindsight, or that people are staying on his patrol path too long and getting bumped into.
This is an EARLY ACCESS game. Bugs and balancing issues are expected. There are a LOT of variables influencing gameplay besides just player skill and common sense. Skill trees, positive and negative character perks, bugs, weapon choice, poorly explained or completely unexplained core gameplay mechanics, dialogue and infodumps that don't always reflect gameplay and are sometimes unreliable even in universe, choice of pathing, etc.
Different people struggle with different things. I found a lot of things blindingly obvious or incredibly easy that other people struggled with, and several of the things I struggled with seemed blindingly obvious to others.
wha...
As far as I can tell, stealth doesn't work on him, period. It's purely a line-of-sight matter. I did the first half of the sector with level 12 sneaking and the second half with level 15.
There's an easy solution for that and it's called "not buying a deliberately CO-OP designed game for a singleplayer experience", just saying.
All I'm saying is if you see a game that strongly encourages multiplayer, has mechanics that are based around multiplayer (multiple different classes w/ different roles), and the cover art literally shows multiple players working together, don't come into it and cry that it's more challenging when you're all by yourself.
Obviously most players have found the Security Sector 'easy', mainly because they have read stuff in-game (or looked it up a wiki or Reddit
Kind of why I'm making a point that the GATE Pal and other aspects should be improved (more than it currently has been) because it is important for players to know about. However I can easily see someone pushing through the game and simply not reading either enough stuff or the right thing.
Heck I think it might be even worse in some co-op groups where things can progress so fast that no one person in the group would have a comprehensive idea on what's going on; or someone does all the reading and dictates the actions.
I very much agree with this. This is mainly why I just don't jump to conclusions on player ability; especially when there is a factor of unpolished game play.
You are arguing with people that have played many hours (maybe way too many hours) in solo on this game. Trust me (as someone that has mainly played solo), the game is more or less balanced for single play also. Heck, a good part of the solo players even cried out when the devs made the game easier by implementing a system to cull out extra enemies while exploring on your own (either in solo or exploring alone while in co-op).
There are many threads here that ask if "is this game good in solo" and practically all the answers are some form of "Yes", either in short form or in walls of text.
This game is mostly geared towards friends grouping up, exploring, and doing some super science shenanigans. But lacking available friends (because they are playing something else
The issue I see with the argument is that the game is more or less geared to be single player as well; no need to tap on the sign. Solo can be harder, but not unreasonably hard (barring glitches and balance issues). I've had way harder finished product immersive sim games than this.
I totally get what you mean, don't b@#$% about solo play when on the tin it is a co-op game, but this game isn't exactly co-op required either. It is more tailored to single player than what many would assume (still not 100% because still in development).