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You're correct, Flathill is on Earth in their current time, and Furniture Store is indeed an anteverse (Anteverse 23), representing an alternate future of Earth in Boston, where IS-102 has broken free of containment and spread in the wild, but it's not what's currently happening in the current reality (yet?)
It seems to violate the law of conservation of energy, and probably a few others, but DOES neatly resolve retroactive causality. Sure, you can go to the past - or a portal world replicating the circumstances of the past - but it will just reset without any consequences to the original world or timeline (aside from renewable loot).
There's still quite a bit of fuzziness, vagueness, and deliberate mystery about all this. For example, the portals into alternate areas/timelines of earth are involved in resets, but 'exiting' those instances to return to the lab results in no resets (that we are aware of).
Only 'unnoccupied' worlds reset, so maybe the surviving scientists have a stabilizing effect on timelines just by existing. More surviving scientists are in the facility than anywhere else, so that's the most stable place. The residents of each portal world, be they anomalies or ordo, seem to reset (but can sometimes spawn in new locations, or wander to new locations as a consequence of player actions that permanently impact a portal world?).
People that leave portal worlds do so permanently, with no examples of being replicated the way loot is. People other than the player that escape as a result of player actions would likely impact the behavior of permanent residents through their absence.
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This does mean that portals aren't a means of fast travel, at least the kinds that wind up with time looping. If you want to ship stuff from V Mountain to Cascade, you'd need to already be at V Mt before the perforation was made, then travel through the portal before it resets... I think? Do portals at a POI persist after the time period where the perforation resets?
If so, there are some interestingly logistical complications. For example, present day people could travel from Mt V to Cascade, but you couldn't escape from Cascade to Mt V due to being stuck in the past.
Speaking of, if you made a new portal to an existing POI every 3 days, and you sent a scientist to stabilize each one, you'd have 3 similar alternate worlds that didn't interact with eachother but would progress in their separate timelines as long as said scientists survived.
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This all assumes that portals and their effect on reality(s) is stable long term, which the lore heavily implies is not the case.
I mean who knows what they are messing with irl in those labs. I'd be very intersted in how they first discovered the tech they are using, as I don't think its ever mentioned how they first discovered it. Or at least up to where i've played (Just got the lv 3 keypad hacker) I don't think its been mentioned.