Abiotic Factor

Abiotic Factor

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COWABUNGA Oct 15, 2024 @ 10:32am
How to stop enemies spawning inside base?
I remember in the beta they did this, and for some ungodly reason it's still in the game. What's even the point of building barricades, traps, etc if they just spawn an inch from our beds and storage containers? It's just not fun, or fair. If they would spawn in from further away and came to us that would be a lot of fun and would give us a reason to set up elaborate trap tunnels, barricades, etc to fend them off. Instead we had about 6 grubbies spawn in and they almost destroyed our storage containers. Not fun, very lame.
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Showing 1-8 of 8 comments
saice Oct 15, 2024 @ 10:38am 
portal suppressor is what you want its in the bench upgrades on the right top of the workbench screen.

But as a rule if you are getting the safe home buff respawns are stopped outside of portal storms.

With portal storms they are going to spawn around the work bench area so a good plan is to put your storage on the outer edge of the home buff which later will let the remote storage upgrade work while putting the storage away form portals.

For the most part put all your valuable stuff away form the bench itself. I tend to put my workbench on one side of my base and put everything else a good step away form it.
SIGNAL Oct 15, 2024 @ 10:57am 
Originally posted by saice:
But as a rule if you are getting the safe home buff respawns are stopped outside of portal storms.
I'll also elaborate on this point and say that the buff is only active when your crafting bench is powered
If you don't have a battery hooked up to it, enemies may naturally spawn near it at night
COWABUNGA Oct 15, 2024 @ 1:44pm 
Originally posted by saice:
portal suppressor is what you want its in the bench upgrades on the right top of the workbench screen.

But as a rule if you are getting the safe home buff respawns are stopped outside of portal storms.

With portal storms they are going to spawn around the work bench area so a good plan is to put your storage on the outer edge of the home buff which later will let the remote storage upgrade work while putting the storage away form portals.

For the most part put all your valuable stuff away form the bench itself. I tend to put my workbench on one side of my base and put everything else a good step away form it.
That's just dumb. How do I remove portal spawns?
SIGNAL Oct 15, 2024 @ 1:48pm 
Originally posted by COWABUNGA:
Originally posted by saice:
portal suppressor is what you want its in the bench upgrades on the right top of the workbench screen.

But as a rule if you are getting the safe home buff respawns are stopped outside of portal storms.

With portal storms they are going to spawn around the work bench area so a good plan is to put your storage on the outer edge of the home buff which later will let the remote storage upgrade work while putting the storage away form portals.

For the most part put all your valuable stuff away form the bench itself. I tend to put my workbench on one side of my base and put everything else a good step away form it.
That's just dumb. How do I remove portal spawns?
The aforementioned portal suppressor upgrade, which you can't get the materials for until the third sector of the game
Until then, you just gotta kill the pests as quickly as possible and have a hammer on hand for repairing damage
MechWarden (Banned) Oct 15, 2024 @ 2:16pm 
At least the Portal Storms aren't as frequent as they were in the Play Test. Though you can't cheese things out as easily by having a base in a packed room, since it will track where you walked to help find a valid spot. Though I hear the carpet trick still works, as those still block spawns.

The Portal Storms aren't much of a big deal if you have a Vacuum and just pick up and YEET Pests into a wall (or Portal, since that counts as a solid object). The occasional Peccary at the end might be an issue, but that only shows up until later. When you do get the parts for the Portal Suppressor, you better get it made since a worse kind of Pest can show up, and I'm not too fond of that being dropped into my base.

As for why bother with barricades, that is a valid question; and I wish the devs would hand this better. Early on, the Portal Storms do give a strong first impression that a defensive line is moot, when it really isn't later on (or is?). There will be Raids that should show up well outside your base and start to approach your base to attack it. If you plan things right, as one should in a survival game with building, it is typically a no-issue.

Though before someone else comes in and complains, yes, there are cases where Raid enemies can spawn inside your base. That has to do with the fixed spawn locations and it being forced to pick a rather bad spot. If it happens, I'd recommend sending a bug report, with pics, to let the devs know about the issue.

Lastly, game balance on base defense has been under tuned (with relatively weak enemy against strong traps), mostly to keep from putting players off. There are some locations where you can still forgo making a barricade line, because the defense is just that good.

All in all it isn't perfect, but it has been getting better. I feel for you on the Portal Storms, but in the grand scheme of things, the Portal Storms aren't even that hard.
VALLANCE Oct 16, 2024 @ 3:29am 
Originally posted by MechWarden:
At least the Portal Storms aren't as frequent as they were in the Play Test. Though you can't cheese things out as easily by having a base in a packed room, since it will track where you walked to help find a valid spot. Though I hear the carpet trick still works, as those still block spawns.

The Portal Storms aren't much of a big deal if you have a Vacuum and just pick up and YEET Pests into a wall (or Portal, since that counts as a solid object). The occasional Peccary at the end might be an issue, but that only shows up until later. When you do get the parts for the Portal Suppressor, you better get it made since a worse kind of Pest can show up, and I'm not too fond of that being dropped into my base.

As for why bother with barricades, that is a valid question; and I wish the devs would hand this better. Early on, the Portal Storms do give a strong first impression that a defensive line is moot, when it really isn't later on (or is?). There will be Raids that should show up well outside your base and start to approach your base to attack it. If you plan things right, as one should in a survival game with building, it is typically a no-issue.

Though before someone else comes in and complains, yes, there are cases where Raid enemies can spawn inside your base. That has to do with the fixed spawn locations and it being forced to pick a rather bad spot. If it happens, I'd recommend sending a bug report, with pics, to let the devs know about the issue.

Lastly, game balance on base defense has been under tuned (with relatively weak enemy against strong traps), mostly to keep from putting players off. There are some locations where you can still forgo making a barricade line, because the defense is just that good.

All in all it isn't perfect, but it has been getting better. I feel for you on the Portal Storms, but in the grand scheme of things, the Portal Storms aren't even that hard.


Yea I get 3 frickin portal spawns in my room and it's mega cramped. I oughta move
MechWarden (Banned) Oct 16, 2024 @ 7:53am 
One nice thing about a cramped room with a Portal Storm is that the Pests are easy to vacuum up. The Peccary at the end might be a mess, but by that point should should have something that can handle it quickly. Though, last time I did that in my (much less crapped) base, I had a Welding Spear, and it would do splash damage to my base... I do more damage to my base than the Peccary ever did. :steamfacepalm:

Though, if you don't mind moving things around, I think the carpet trick could help block spawns. It might be patched, but if it isn't, throwing down carpet (for now) could block what little spots are left for the Portals to spawn in.
This mechanic is terrible. I am instantly having 50% as much fun as I was having before this happened. Cool. So base defenses are irrelevant. FUN. So much fun.
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Date Posted: Oct 15, 2024 @ 10:32am
Posts: 8