安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
I talked about this months ago, and yes, if things were realistic the player character would be dead on his feet well before realizing they accidentally got a lethal dose of radiation with nothing they could do about it; except die a slow and painful death (a death I'd rather not describe here). Even throwing up wouldn't be a good indicator since realistically that could happen much later on if the dosage was low enough, but that dose could easily be in the deadly range. All around not exactly a fun thing to simulate in most games.
Another thing that would be a bit more realistic is if there was a strong metallic taste in the air when exposed to strong radiation, but of course there is no way to taste in games (probably for the better).
Without some indicator of radiation in-game, especially before you can get a real way to detect it, dealing with radiation would be rather unfun given the lack of game-like feedback players expect. Honestly, it's one of the more realistic and immersive thing I've seen when it come to radiation in video games; which says just as much about how unrealistic it is shown in games due to how unimaginably terrible it is in real life.
would be cool to have an audible queue regarding the metallic taste, to somewhat hint you that your around higher radiaton, if you dont have a geiger counter in your inventory. * or if your carrying a large amount of layak essence trigger an audible cue
* edit if the developers are still interested in making better difficulties, i would totally be down for harder storm events also
Those voice lines might be a good way to help give new players a nudge on what to do and remind old players to dump off that hot stuff before they lose their lunch; since sometimes that kind of detail gets missed while learning stuff.
Now that I think about it, there should to be a line commenting about themself or someone else in the group saying that they are 'hot, radiologically speaking'.
I fully agree that radiation based player character line would be awesome. there should be SO many more quippy lines. they're one of my favourite "little things" in the game.
technically they couldve just had radiation show as an icon on your temperature gauge. like maybe a green arrow to show how much warmer you feel vs what ambient temp actually is. there could also be debuffs like "metalic taste"
but that's a bit too obtuse and hard to read. it's FAR simpler to just let you see the radiation rather than feel it. it's just a workaround to the limitations of the medium
The human body also can't carry 10 couches at once, let alone move.
It's a video game. Some real world logic has to be left behind.