Abiotic Factor

Abiotic Factor

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The human eye cannot see Radiation
but yet i see Radiation in game. explain....
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Showing 1-15 of 21 comments
Jamesinator Nov 4, 2024 @ 11:32pm 
inhuman eye
Originally posted by Jamesinator:
inhuman eye
new doors, a total whole conspiracy theory around the player character in abiotic factor possibly being a form of robot
Beje Nov 5, 2024 @ 1:27am 
It's a videogame. Sometimes you have to make a compromise and don't go overboard on the realism for the sake of a more fun/intuitive experience.
***** G0d ***** Nov 5, 2024 @ 2:57am 
Your mind will be blown when you discover how realistic the crafting is though!!
burger boy Nov 5, 2024 @ 5:44am 
we've just got those, special eyes~
dyra55 Nov 5, 2024 @ 5:48am 
I mean, i guess it's you the "player" seeing the radiation, not the character you're playing as
saice Nov 5, 2024 @ 6:36am 
All gate employees get cybernetic eye replacements
CombatWombat Nov 5, 2024 @ 6:52am 
Depends on the radiation. I guess you could see the flash from Cherenkov radiation in your eyeball.
MechWarden Nov 5, 2024 @ 8:52am 
It's video game logic, based on a kernel of truth that some forms and amounts of radiation can cause flashes and bright spots to show up in people's eyes and cameras. Astronauts in space often get pretty noticeable flashes in their eyes as cosmic rays (which aren't rays, but are literal partials, not unlike Alpha and Beta rays/partials but often bigger and more energetic) crashing into their retinas; though to them the effect looks way different than what the game give.

I talked about this months ago, and yes, if things were realistic the player character would be dead on his feet well before realizing they accidentally got a lethal dose of radiation with nothing they could do about it; except die a slow and painful death (a death I'd rather not describe here). Even throwing up wouldn't be a good indicator since realistically that could happen much later on if the dosage was low enough, but that dose could easily be in the deadly range. All around not exactly a fun thing to simulate in most games.

Another thing that would be a bit more realistic is if there was a strong metallic taste in the air when exposed to strong radiation, but of course there is no way to taste in games (probably for the better).

Without some indicator of radiation in-game, especially before you can get a real way to detect it, dealing with radiation would be rather unfun given the lack of game-like feedback players expect. Honestly, it's one of the more realistic and immersive thing I've seen when it come to radiation in video games; which says just as much about how unrealistic it is shown in games due to how unimaginably terrible it is in real life.
Originally posted by MechWarden:
It's video game logic, based on a kernel of truth that some forms and amounts of radiation can cause flashes and bright spots to show up in people's eyes and cameras. Astronauts in space often get pretty noticeable flashes in their eyes as cosmic rays (which aren't rays, but are literal partials, not unlike Alpha and Beta rays/partials but often bigger and more energetic) crashing into their retinas; though to them the effect looks way different than what the game give.

I talked about this months ago, and yes, if things were realistic the player character would be dead on his feet well before realizing they accidentally got a lethal dose of radiation with nothing they could do about it; except die a slow and painful death (a death I'd rather not describe here). Even throwing up wouldn't be a good indicator since realistically that could happen much later on if the dosage was low enough, but that dose could easily be in the deadly range. All around not exactly a fun thing to simulate in most games.

Another thing that would be a bit more realistic is if there was a strong metallic taste in the air when exposed to strong radiation, but of course there is no way to taste in games (probably for the better).

Without some indicator of radiation in-game, especially before you can get a real way to detect it, dealing with radiation would be rather unfun given the lack of game-like feedback players expect. Honestly, it's one of the more realistic and immersive thing I've seen when it come to radiation in video games; which says just as much about how unrealistic it is shown in games due to how unimaginably terrible it is in real life.

would be cool to have an audible queue regarding the metallic taste, to somewhat hint you that your around higher radiaton, if you dont have a geiger counter in your inventory. * or if your carrying a large amount of layak essence trigger an audible cue



* edit if the developers are still interested in making better difficulties, i would totally be down for harder storm events also
Last edited by Lout'her Than Buns; Nov 5, 2024 @ 9:46am
ULTRA Nov 5, 2024 @ 12:52pm 
Human eyes also don't see film grain, upscaling artifacts or anywhere near this much "motion blur" btw
MechWarden Nov 5, 2024 @ 1:10pm 
Originally posted by Lout'her than buns:
Originally posted by MechWarden:
--snipped own wall of text--

would be cool to have an audible queue regarding the metallic taste, to somewhat hint you that your around higher radiaton, if you dont have a geiger counter in your inventory. * or if your carrying a large amount of layak essence trigger an audible cue



* edit if the developers are still interested in making better difficulties, i would totally be down for harder storm events also
Yeah, some time ago I suggested the character voicing things as well, like the concerting taste in the air, or feeling ill, or items feeling unnaturally warm, or even a hint or warning of 'I should not be holding this for too long' for things like Leyak essence. All of them of course voiced in the game's style and humor.

Those voice lines might be a good way to help give new players a nudge on what to do and remind old players to dump off that hot stuff before they lose their lunch; since sometimes that kind of detail gets missed while learning stuff.

Now that I think about it, there should to be a line commenting about themself or someone else in the group saying that they are 'hot, radiologically speaking'.
< blank > Nov 5, 2024 @ 3:10pm 
The white particles are just a common generalized stand in which many video-games use in order to replace things like tingling sensations warmth and metalic taste. the reason why this is done is because a similar white dot effect happens to camera which are subjected to high degrees of radiation. a cybernetic eye would explain it all away with ease but even without it's hardly immersion breaking.

I fully agree that radiation based player character line would be awesome. there should be SO many more quippy lines. they're one of my favourite "little things" in the game.

technically they couldve just had radiation show as an icon on your temperature gauge. like maybe a green arrow to show how much warmer you feel vs what ambient temp actually is. there could also be debuffs like "metalic taste"

but that's a bit too obtuse and hard to read. it's FAR simpler to just let you see the radiation rather than feel it. it's just a workaround to the limitations of the medium
Mauman Nov 5, 2024 @ 5:31pm 
Eh....

The human body also can't carry 10 couches at once, let alone move.

It's a video game. Some real world logic has to be left behind.
VEPDEXPPP Nov 5, 2024 @ 9:43pm 
Considering the nature of Cascade. Implementing ways for radiation to have some detectable affect is like day 1 science for them.
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Date Posted: Nov 4, 2024 @ 11:19pm
Posts: 21