Abiotic Factor

Abiotic Factor

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DamarusRex Aug 10, 2024 @ 3:20am
About the co-op ?
Hello,

Maybe it's a dumb question, but even after watching the trailers I am unsure of how the co-op aspect works in this game.

So to put it bluntly, is this game :

A) A long scripted story campaign playable in co-op, with progressive equipement and bestiary discovery along the chapters ? (much like sven co-op)
B) A kind of L4D, as in "choose your campaign" type of co-op, go from A to B in successive levels ?
C) A survival game with procedurally generated maps you spawn in, and ressources to upgrade in order to face hordes ?
D) None of the above model of play

Perhaps it'll help other interested people.
Thx for any explanations !
Last edited by DamarusRex; Aug 10, 2024 @ 3:22am
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Showing 1-15 of 16 comments
Darkseed Aug 10, 2024 @ 3:36am 
Originally posted by DamarusRex:
Hello,

Maybe it's a dumb question, but even after watching the trailers I am unsure of how the co-op aspect works in this game.

So to put it bluntly, is this game :

A) A long scripted story campaign playable in co-op, with progressive equipement and bestiary discovery along the chapters ? (much like sven co-op)
B) A kind of L4D, as in "choose your campaign" type of co-op, go from A to B in successive levels ?
C) A survival game with procedurally generated maps you spawn in, and ressources to upgrade in order to face hordes ?
D) None of the above model of play

Perhaps it'll help other interested people.
Thx for any explanations !


I would say its D its more a sprawling complex that you can explore to find materials to upgrade your gear or your base and has some minor base management ala workstations, farms, beds, ect., some survival elements i.e. hunger, thirst, toilet, tool charge and or durability.

Currently the game does not have home building mechanics like grounded or valhiem but does have workstations ,batteries, power management, ect.

In the complex are people and ..things that want to kill you places that are unsafe without the proper protection and places that are more like a puzzle to workout how to get from point A to point B.

The game is fun both solo and in multiplayer.
whit Aug 10, 2024 @ 3:37am 
I'd like to know some of the questions OP has as well.

To expand on OPs 'C'. Do you have to create a new character for every group you join? Or can you just hop in, play with others then head back to your own 'world'?

I've seen a few complaints about how the story plays out in co op. Is it more like borderlands?
Last edited by whit; Aug 10, 2024 @ 3:37am
DamarusRex Aug 10, 2024 @ 3:44am 
Originally posted by Darkseed:
I would say its D its more a sprawling complex that you can explore to find materials to upgrade your gear or your base and has some minor base management ala workstations, farms, beds, ect., some survival elements i.e. hunger, thirst, toilet, tool charge and or durability.

Currently the game does not have home building mechanics like grounded or valhiem but does have workstations ,batteries, power management, ect.

In the complex are people and ..things that want to kill you places that are unsafe without the proper protection and places that are more like a puzzle to workout how to get from point A to point B.

The game is fun both solo and in multiplayer.

Thx for the feedback !
Regarding your answer, it sound like a sandbox survivor with lots of crafting apparently, but is there a profile system where you create a character and it has meta progression ? Or does it reset ?
When does a run actually end ?
Are all players in the world playing in the same leveldesigned maps ? Or is there RNG
Does it work as a lobby-ready thing : choose section of the base you wanna play in (unless you can go from a section to another seemlessly ?), wait for player slots to fill in, launch ?

I'm sorry with my questions, but it's hella unclear as it is showned and described on the store page.
Darkseed Aug 10, 2024 @ 3:45am 
Originally posted by whit:
I'd like to know some of the questions OP has as well.

To expand on OPs 'C'. Do you have to create a new character for every group you join? Or can you just hop in, play with others then head back to your own 'world'?

I've seen a few complaints about how the story plays out in co op. Is it more like borderlands?
Characters are per world so no any gains made for that character are only on that world.

The story per say is more people reaching certain objectives on your search for a way out currently there are npcs you can talk to that will give you info, point you in the next direction, or even give recipes...but its not really needed I think there is only 1 or 2 npc in the game that progression kinda halts if you don't talk to them and I am not 100% on that either.

Most quests/story ingame currently only exists to help you engage or immerse yourself in the narrative but is almost entirely optional to interact with at all so playing with a partner who knows where to go and what to do can skip most the story entirely its all in how you decide to play and who you play with.

Currently this is true it may change as the game has several more updates coming.
Lind Aug 10, 2024 @ 3:46am 
A whould be the most accurate, its a survival crafting game like subnautica, the forest or grounded.
Monokuma Aug 10, 2024 @ 3:48am 
Out of A-C, I would say it is the closest to A.

It's a semi-linear map with a few sections with regenerating resources, with the intended (presently, who knows what future content updates hold) goal of escaping the facility proper. You are allowed and recommended to return to previous zones at any time, and segments of a zone can be entirely optional to progress as there may be more than one route to your destination in a given zone. You're encouraged to make a base, or bases, or a base you just pick up and haul to the next area if you desire.

Gear progresses in the sense that each sector has, on paper, better gear than the sector before it. However, there are "type" weaknesses that some enemies may be particularly vulnerable or weak against, and in the content currently available, nothing becomes totally useless just because you've entered the next sector to explore. Even the dinky little office crossbow can still be useful to pick off some pests if you want.

The only sense of "chapters" in this game are in that you're unlocking new sectors to explore. I'd say it's structured a bit more like Dark Souls in that regard, where you get a clear feeling of when you're in a new zone, but are free to return to any old zone for something you may have missed, or something you may want to grind for.

There is a story, and a lot of it is told through environmental storytelling and office emails. This you may wish to experience by yourself if you have a particularly impatient friend, but if you can cooperate enough in that regard you should be just fine as well.

Multiplayer is also drop-in, and someone may join you after you have already started your playthrough. You cannot make a new character once you've started without making a new world save, though. Dedicated servers are available, but you can connect directly through steam friends without needing to set anything special up.

Originally posted by whit:
I'd like to know some of the questions OP has as well.

To expand on OPs 'C'. Do you have to create a new character for every group you join? Or can you just hop in, play with others then head back to your own 'world'?

I've seen a few complaints about how the story plays out in co op. Is it more like borderlands?

Characters are per-playthrough, they cannot be carried between saves without fussing with game files in an unintended manner.
Monokuma Aug 10, 2024 @ 3:51am 
Originally posted by DamarusRex:
Regarding your answer, it sound like a sandbox survivor with lots of crafting apparently, but is there a profile system where you create a character and it has meta progression ? Or does it reset ?
When does a run actually end ?
Are all players in the world playing in the same leveldesigned maps ? Or is there RNG
Does it work as a lobby-ready thing : choose section of the base you wanna play in (unless you can go from a section to another seemlessly ?), wait for player slots to fill in, launch ?

Character is tied to world
Game currently "ends" by reaching the end of the current content, as the game's major updates are developed in sections rather than an open world that's slowly populated.
All players are on the same map even between sectors
Host launches the game, or hosts a dedicated server, and players can then hop in to either create a character, or resume from where they left off if they already created one for the host's world save.
Last edited by Monokuma; Aug 10, 2024 @ 3:57am
whit Aug 10, 2024 @ 3:51am 
Thanks folks.
Darkseed Aug 10, 2024 @ 3:56am 
Originally posted by DamarusRex:
Originally posted by Darkseed:
I would say its D its more a sprawling complex that you can explore to find materials to upgrade your gear or your base and has some minor base management ala workstations, farms, beds, ect., some survival elements i.e. hunger, thirst, toilet, tool charge and or durability.

Currently the game does not have home building mechanics like grounded or valhiem but does have workstations ,batteries, power management, ect.

In the complex are people and ..things that want to kill you places that are unsafe without the proper protection and places that are more like a puzzle to workout how to get from point A to point B.

The game is fun both solo and in multiplayer.

Thx for the feedback !
Regarding your answer, it sound like a sandbox survivor with lots of crafting apparently, but is there a profile system where you create a character and it has meta progression ? Or does it reset ?
When does a run actually end ?
Are all players in the world playing in the same leveldesigned maps ? Or is there RNG
Does it work as a lobby-ready thing : choose section of the base you wanna play in (unless you can go from a section to another seemlessly ?), wait for player slots to fill in, launch ?

I'm sorry with my questions, but it's hella unclear as it is showned and described on the store page.

No meta progression other than what you the player learns that can make future runs faster(like hidden items early on that can bootstrap you to higher tech faster or bypasses for certain areas.

Currently the run ends after like 4-5 major areas though 1 or 2 more should be added by the 12th in the new update though as it has survival crafting elements where it ends is really up to you but content stops there atm.

the maps are all the same and item spawns are mostly the same outside of lootable containers and enemy drops which seem random.

the map seems semi seamless though there are some pretty major seams depending on host client connection as there is usually a loading spot between zones but as I have personally seen it take 30 sec to load the next zone in sp versus several cases of no loading at all and just walking into the next area.. or after several hours sitting in a loading spot for 3 min as other members walk right by me with no issue it depends.

As for bases really where ever you want but you are limited to areas with power connections early on and later while you could do batteries and power your base where ever you want i would not recommend that for a main base setup(also workbenches suppress most natural enemy spawns so some areas may be problematic to build in as it will slow your resource gathering down)
DamarusRex Aug 10, 2024 @ 3:59am 
Originally posted by Monokuma:
The only sense of "chapters" in this game are in that you're unlocking new sectors to explore. I'd say it's structured a bit more like Dark Souls in that regard, where you get a clear feeling of when you're in a new zone, but are free to return to any old zone for something you may have missed, or something you may want to grind for.

There is a story, and a lot of it is told through environmental storytelling and office emails. This you may wish to experience by yourself if you have a particularly impatient friend, but if you can cooperate enough in that regard you should be just fine as well.

Multiplayer is also drop-in, and someone may join you after you have already started your playthrough. You cannot make a new character once you've started without making a new world save, though. Dedicated servers are available, but you can connect directly through steam friends without needing to set anything special up.

The co-op dark souls comparison is really helpful to figure out a little of how the game works now. It doesn't seem easy to describe to anyone, unless you get into details.

But as I understood it :
1) you have your own saved world. Anyone joinging will witness your progression as a host, and not theirs.
2) much like some elding ring, or a resident evil, you can go back and forth through different zones of the complexe, depending of ressources you need and stuff you haven't accessed yet
3) the progression is meant to be linear as a story, but some optionnal parts can be explored

Are those statement corrects ?
Is the base-building a necessary ? I mean for people who don't care to have a fancy desk or bed ?
Darkseed Aug 10, 2024 @ 4:00am 
Originally posted by Lind:
A whould be the most accurate, its a survival crafting game like subnautica, the forest or grounded.
See I tried pitching it that way to a friend of mine who loves valhiem he was really disappointed with the lack of home building and terrain manipulation, lack of boss fights, and the limited farming/ranching so in the games current state I try to avoid directly saying its like them without specifying which elements are like it or which parts it lacks.
Lind Aug 10, 2024 @ 4:05am 
i didnt mention valheim :D
Darkseed Aug 10, 2024 @ 4:10am 
Originally posted by DamarusRex:
Originally posted by Monokuma:
The only sense of "chapters" in this game are in that you're unlocking new sectors to explore. I'd say it's structured a bit more like Dark Souls in that regard, where you get a clear feeling of when you're in a new zone, but are free to return to any old zone for something you may have missed, or something you may want to grind for.

There is a story, and a lot of it is told through environmental storytelling and office emails. This you may wish to experience by yourself if you have a particularly impatient friend, but if you can cooperate enough in that regard you should be just fine as well.

Multiplayer is also drop-in, and someone may join you after you have already started your playthrough. You cannot make a new character once you've started without making a new world save, though. Dedicated servers are available, but you can connect directly through steam friends without needing to set anything special up.

The co-op dark souls comparison is really helpful to figure out a little of how the game works now. It doesn't seem easy to describe to anyone, unless you get into details.

But as I understood it :
1) you have your own saved world. Anyone joinging will witness your progression as a host, and not theirs.
2) much like some elding ring, or a resident evil, you can go back and forth through different zones of the complexe, depending of ressources you need and stuff you haven't accessed yet
3) the progression is meant to be linear as a story, but some optionnal parts can be explored

Are those statement corrects ?
Is the base-building a necessary ? I mean for people who don't care to have a fancy desk or bed ?
You have it, there are short cuts that can be unlocked to return to areas faster from different parts of the facility(doors leading back, trams, and [REDACTED])

as for base building you will need to plop down a workbench to create gear to allow you to travel to some areas or open doors and due to resource requirements places to store items would be helpful(inventory management is a major part of this game you mostly turn into a loot rat/hoarder if you play to long i feel) .

Also some items may be harmful to hold onto for long periods of time so a place to store those would be helpful as well.

I am fairly sure a speedrunner could get away with crafting on the go making workbenchs were needed and leaving it when done but I would not recommend it starting off.
Darkseed Aug 10, 2024 @ 4:14am 
Originally posted by Lind:
i didnt mention valheim :D
As someone who owns most of steams survival, crafting, ect games list I would put subnautica, forest, and grounded closer to valhiem then this game(subnautica was alot closer before they removed the terrain manipulation due to file save size issues)

this game is more like what if half life was a survival craft with some light metroidvania aspects(or dark souls i guess since that is what most people currently see i guess)
Last edited by Darkseed; Aug 10, 2024 @ 4:15am
DamarusRex Aug 10, 2024 @ 4:24am 
Alright then, thank you everyone involved in this thread, it was really helpful !

For clarity I'll summarize what I gathered, and pin it as solved.
(If anyone feels like it should be written differently, I'm all ears.)

Abiotic Factor works as follows :
1) you have your own saved world. Anyone joinging will witness your progression as a host, and not theirs.
2) much like some elden ring/resident evil/castlevania, you can go back and forth through different zones of the complexe, depending of ressources you need and stuff you haven't accessed yet
3) the progression is meant to be linear as a story, but some optionnal parts can be explored (to find shortcuts for example)
4) the building mechanism is necessary to craft key items for progression sake, and the base settling gameplay is recommended to facilitate inventory/ressources management

EDIT : can't pin my own comments lol, that will have to do as is !
Last edited by DamarusRex; Aug 10, 2024 @ 4:24am
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Date Posted: Aug 10, 2024 @ 3:20am
Posts: 16