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Though I can imagine they could get tasked with uh....
Cleanup.
It could simply be GATE protocol: we do not have the clearance to be there so we must die.
Keep in mind they're the only things on the roadmap whose image isn't even a prototype screenshot. I don't know if this was done on purpose, but if it wasn't the devs haven't even fully modelled them yet.
If a Leyak can spawn and harass you, then Gatekeeper that you offend is worse.
For instance due to the artifacts they've got, they might not go down easily, you could wound them and they 'retreat' by teleporting away. Then you have to keep progressing your story until you get to a point where you could kill or ambush them maybe?
Basically, it's a field boss, that can't die to players, and is only 'changed' in a scripted event for a later portion of the game... They harass players out in the open outside their base basically.
Might even be after you deal with the Leyak, so you contain that thing again, but now you have a Gatekeeper boss stalking you like Nemesis from Resident Evil, forcing you to rely on stealth or something. More funny is if stealth means 'VOIP' ingame would easily reveal you to that boss and he teleports to murder you.