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The only exceptions I know of are dropped loot items from killed enemies that fell through the floor and into the void before later getting recovered on a reload, your loot back upon death (which gets recovered to the lobby), and platforms carts stuck in the void (which can be recalled via a button).
As far as I know, you should be able to just drop stuff in a pile, exit the save, and open it up for stuff to disappear. That might have changed since there were people complaining losings stuff at their base that wasn't in some sort of storage upon continuing, but I've never seen it listed in patch notes.
Also, how do you have so many flash lights and buckets to warrant scrapping them? That's like one of the rarer items in the game. They shouldn't be close to clogging your inventory when compared to other items you run into. Sure they don't stack, but I typically dump stuff like that in a spare storage thing I have lying around.
Watch, the devs could have made flashlights and buckets persist because they are so uncommon.
Loot spill bags won't despawn until you've collected the items from. This leads to strange behavior in portal worlds where you can have several of them overlapping under the container that has been packaged every visit.
Items dropped on the ground have bizarre rules.
- Weapons and equipment (like vacuums) will be removed by exiting and rejoining the world. In some cases even from crossing a loading zone.
- Crafting materials persist for quite a while, especially when dropped by the player
- Deployables (furniture, lamps, etc) will be cleared on load if packaged but never picked up, but tend to stick around longer if dropped by a player
- Drops from Order enemies, including from carving them, seem to NEVER go away
Portal worlds MIGHT follow special rules for deleting dropped items unless a player is present in the area. As in, time is frozen while the area is unloaded.
If you need to get rid of something, try dropping it it from your inventory so it falls into a pit. It's worked for me with Karate Helmets as far as I've noticed.
Now that's a good idea! I forgot about that mechanic.
So yeah, putting stuff into a kitchen cabinet in Flathill should likely delete what's there with whatever loot that gets rolled up when there is a reset.