Abiotic Factor

Abiotic Factor

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Item Despawn Timer?
Despite the portal worlds resetting every so often, I go back and often find items littered about that I either purposely left to despawn or enemy drops I didn't want still there. Do these items ever despawn?

On a side note, for the love of god let us scrap flashlights and buckets, I have way too many and apparently I can't just leave them places to despawn.
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Showing 1-5 of 5 comments
MechWarden Aug 6, 2024 @ 1:57pm 
I'm not sure how long you've been trying to get items to despawn, but loose items you've dropped should despawn after you load back into the save. At least they used to.

The only exceptions I know of are dropped loot items from killed enemies that fell through the floor and into the void before later getting recovered on a reload, your loot back upon death (which gets recovered to the lobby), and platforms carts stuck in the void (which can be recalled via a button).

As far as I know, you should be able to just drop stuff in a pile, exit the save, and open it up for stuff to disappear. That might have changed since there were people complaining losings stuff at their base that wasn't in some sort of storage upon continuing, but I've never seen it listed in patch notes.

Also, how do you have so many flash lights and buckets to warrant scrapping them? That's like one of the rarer items in the game. They shouldn't be close to clogging your inventory when compared to other items you run into. Sure they don't stack, but I typically dump stuff like that in a spare storage thing I have lying around.

Watch, the devs could have made flashlights and buckets persist because they are so uncommon.
Wavuvi Aug 6, 2024 @ 7:37pm 
In my observations:

Loot spill bags won't despawn until you've collected the items from. This leads to strange behavior in portal worlds where you can have several of them overlapping under the container that has been packaged every visit.

Items dropped on the ground have bizarre rules.
- Weapons and equipment (like vacuums) will be removed by exiting and rejoining the world. In some cases even from crossing a loading zone.
- Crafting materials persist for quite a while, especially when dropped by the player
- Deployables (furniture, lamps, etc) will be cleared on load if packaged but never picked up, but tend to stick around longer if dropped by a player
- Drops from Order enemies, including from carving them, seem to NEVER go away

Portal worlds MIGHT follow special rules for deleting dropped items unless a player is present in the area. As in, time is frozen while the area is unloaded.

If you need to get rid of something, try dropping it it from your inventory so it falls into a pit. It's worked for me with Karate Helmets as far as I've noticed.
Marmarmar34 Aug 7, 2024 @ 6:38am 
Originally posted by MechWarden:
I'm not sure how long you've been trying to get items to despawn, but loose items you've dropped should despawn after you load back into the save. At least they used to.

The only exceptions I know of are dropped loot items from killed enemies that fell through the floor and into the void before later getting recovered on a reload, your loot back upon death (which gets recovered to the lobby), and platforms carts stuck in the void (which can be recalled via a button).

As far as I know, you should be able to just drop stuff in a pile, exit the save, and open it up for stuff to disappear. That might have changed since there were people complaining losings stuff at their base that wasn't in some sort of storage upon continuing, but I've never seen it listed in patch notes.

Also, how do you have so many flash lights and buckets to warrant scrapping them? That's like one of the rarer items in the game. They shouldn't be close to clogging your inventory when compared to other items you run into. Sure they don't stack, but I typically dump stuff like that in a spare storage thing I have lying around.

Watch, the devs could have made flashlights and buckets persist because they are so uncommon.
I'm fairly certain items don't despawn. There's always the wrestling helmet that I dropped just outside my base waiting for me every time I go back to rest.
Sea Base Aug 7, 2024 @ 6:41am 
I know people were warning about using natural storage in Portal worlds, so you could try using that as a bin.
MechWarden Aug 7, 2024 @ 9:12am 
Originally posted by Marmarmar34:
Originally posted by MechWarden:
I'm not sure how long you've been trying to get items to despawn, but loose items you've dropped should despawn after you load back into the save. At least they used to.

The only exceptions I know of are dropped loot items from killed enemies that fell through the floor and into the void before later getting recovered on a reload, your loot back upon death (which gets recovered to the lobby), and platforms carts stuck in the void (which can be recalled via a button).

As far as I know, you should be able to just drop stuff in a pile, exit the save, and open it up for stuff to disappear. That might have changed since there were people complaining losings stuff at their base that wasn't in some sort of storage upon continuing, but I've never seen it listed in patch notes.

Also, how do you have so many flash lights and buckets to warrant scrapping them? That's like one of the rarer items in the game. They shouldn't be close to clogging your inventory when compared to other items you run into. Sure they don't stack, but I typically dump stuff like that in a spare storage thing I have lying around.

Watch, the devs could have made flashlights and buckets persist because they are so uncommon.
I'm fairly certain items don't despawn. There's always the wrestling helmet that I dropped just outside my base waiting for me every time I go back to rest.
Loose items very much used to disappear upon reloading the game, with a bitter thread about it being made at least once a month or so, as a newbie would pile all their loot on the floor early on, ignoring storage, only to have their stash of loot gone when returning to the game. I've been hit with that early on in a Playtest, and have always stored stuff in crates since.

Originally posted by Sea Base:
I know people were warning about using natural storage in Portal worlds, so you could try using that as a bin.
Now that's a good idea! I forgot about that mechanic.

So yeah, putting stuff into a kitchen cabinet in Flathill should likely delete what's there with whatever loot that gets rolled up when there is a reset.
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Date Posted: Aug 6, 2024 @ 11:54am
Posts: 5