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Hey, that's a good enough answer for me to at least try! Appreciate the firsthand.
Far as I can tell, it's not tied the bed you set as your respawn point but the nearest bench you're at instead.
My main base and bed/ respawn point is at the cafeteria's security hub but whenever there's an order assault or zombie raid it happens at whatever side bases I was at, and all of them have the military cot instead of the crafted bed.
At 4pm, the game checks to see if there going to be an attack, and what kind.
If it is a Portal Storm, it will start to dump portals on you until there are three rips in space that are more or less spread out. These rips will corelate with where you walked, so if you are near a Crafting Bench, they will start to show up, and show up in places where it has room to spawn in. I read that if you somehow delayed approaching any base from being 4pm to 11pm or midnight (idk exactly when the attack starts) it will delay the attack until you get close to a base and then spawn one portal.
If it is a raid, you will not know what kind of raid it is untill it is close to happening. Again, it will pick a base that you are at and will attack at the usual time at night. If you are late to getting to any base, it will delay the attack until you get close to a base.
In short, the game is really nice in terms of attacks, only attacking at a given base(mainly the Crafting Bench) that you are currently at, and not attacking an empty base. Spawn points aren't taken into account, and it will always see other active Crafting Benches as their own separate base. If it does attack an empty base, odds are you walked away from an attack in progress.
Also be careful with placing Crafting Benches too close to each other, since placing one too close to an active one could just render it into a simple crafting spot, and not have its other effects.
If you want more details, check the wiki out.
https://abioticfactor.wiki.gg/wiki/Assault_Event
I understand not wanting a player to just camp in the cafeteria forever. However the portal storm event is too much until the player reaches Adjustments and can craft the items to resist them.
However, even if you avoid an event the enemies will just spawn in when you return to a base. I find that vanilla spawn rates are quite obnoxious but the shock traps are very cheap and kill pretty much every annoying enemy without causing any damage to you or your stuff.
Throw a hand full of them down and chill. The only downside is a long recharge time but they dont need any power source, don't injure you and cause good damage+disable enemies.