Abiotic Factor

Abiotic Factor

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NEITH Aug 22, 2024 @ 7:24pm
Laser Power Converter Bugged?
I'm trying to power some things far away from any outlets and I noticed tesla coils and portable stoves are bugged when powered by when powered by laser power converters.

Tesla coils stutter and refuse to fire and portable stoves never finish cooking whatever is on them.

It doesn't seem to matter if you have batteries in between as long as the power originates from a converter it bugs out.
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Showing 1-15 of 16 comments
Adapter0 Aug 22, 2024 @ 7:41pm 
My guess is it prioritizes generated power over stored power so adding batteries won't work, and since it takes one battery for a Lazer to power overnight while most machines require 2. The Lazer only generates power at twice the interval to generate the same power. Generating power is based on intervals since adding 2 lazers to the power converter doesn't increase its power but If you use teslas audio cue as an example you can change how the power generates. With enough lazers timed perfectly you can make it work but it would be extremely hard and would reset every time you load and unload the area.
MechWarden Aug 23, 2024 @ 6:31am 
I'd have to do some testing, but to me it sounds like the devs made the timing for the laser power converter slightly out of sync with the rest of the system.

Best I understand it, the game checks for if and when the power is on or off, while also checking every 5 seconds to update battery drain.

It might be as simple as the devs putting the check to see if a given thing is powered before the check to see if a laser converter is giving power, resulting in such a flickering.
Boo Aug 23, 2024 @ 11:49am 
Yes, they're bugged. Portable Charger and Pest Summoner will also click incessantly while under laser power but work fine. Only solution i could do was have my kitchen operate on battery power from an outlet while the rest of the base works off laser power. Its still more convenient overall.
MechWarden Aug 23, 2024 @ 2:03pm 
Something I didn't notice until during testing is that the laser power loop also has a stuttering sound loop as well. The Emitter's sound is ever so slightly quieter and stutters until I remove the power cable from the back of the battery to stabilize the power.

I tested it with the Tesla Coils, and sure enough they stutter as well; and they stutter even worse without a battery powering them.

The glitch is not unlike what some would call that work with electrical stuff a 'Duty Cycle'. Basically that's a fancy term for turning stuff on and off, often really fast, to reduce a device's power load. Handy if you need variable power for something that otherwise doesn't handle reduced voltages or amperages very well.

For this game, it just messes things up, and likely wastes processing power as it updates more devices than it needs to. Honestly, I'd rather not have a Crafting Bench with that.
drep Aug 24, 2024 @ 1:52am 
oh yeah you need to convert the laser to energy then convert it to laser and energy again it fixed it for me
MechWarden Aug 24, 2024 @ 9:48am 
Originally posted by drep:
oh yeah you need to convert the laser to energy then convert it to laser and energy again it fixed it for me
I couldn't replicate how it fixes things based on how you explained it.

It still rapidly turns stuff on and off and it seemed like no mater how I timed things I couldn't align the pulses in a way to keep things constant.
drep Aug 24, 2024 @ 11:27pm 
Originally posted by MechWarden:
Originally posted by drep:
oh yeah you need to convert the laser to energy then convert it to laser and energy again it fixed it for me
I couldn't replicate how it fixes things based on how you explained it.

It still rapidly turns stuff on and off and it seemed like no mater how I timed things I couldn't align the pulses in a way to keep things constant.

well i did use some battery at the end to store maybe it play a part ?
(the infinite laser near the office, --> energy-->laser-->energy-->battery )
it also power my whole base night and day so might be something else
Last edited by drep; Aug 24, 2024 @ 11:28pm
MechWarden Aug 25, 2024 @ 8:01am 
Originally posted by drep:
Originally posted by MechWarden:
I couldn't replicate how it fixes things based on how you explained it.

It still rapidly turns stuff on and off and it seemed like no mater how I timed things I couldn't align the pulses in a way to keep things constant.

well i did use some battery at the end to store maybe it play a part ?
(the infinite laser near the office, --> energy-->laser-->energy-->battery )
it also power my whole base night and day so might be something else
That's not the issue I was looking at. A battery does help, but I was looking for a fix for the sensitive devices, like Tesla Coils and Portable Stoves. The constant flickering of power upstream of the line messes with the timing on those devices. Tesla Coil attacks are delayed while also causing them to make an annoying droning sound, while stoves glitch out and often doesn't cook things.

Otherwise, that kind of 'dirty power' (yes, it a real term) should be fine for the rest of the devices.
drep Aug 25, 2024 @ 11:46am 
Well yeah it fixed my tesla and cooking stove when i remade the power line like i said .( the flickering gone and and they work as intended ) maybe i can show you in my game directly when i have time ?
Last edited by drep; Aug 25, 2024 @ 11:48am
Blitz Aug 25, 2024 @ 12:48pm 
Originally posted by Boo:
Yes, they're bugged. Portable Charger and Pest Summoner will also click incessantly while under laser power but work fine. Only solution i could do was have my kitchen operate on battery power from an outlet while the rest of the base works off laser power. Its still more convenient overall.
Ah, I was wondering where all that clicking was coming from.
At the very least the station still works as intended.
Freaklobo Aug 25, 2024 @ 1:02pm 
I'll go ahead and throw in my knowledge on this. I play with the sandbox setting that makes refrigeration perfect, and while utilizing laser-based power I had perfect condition food items start to lose condition in said laser-powered fridge. My best guess is that the small gaps in power caused by the unsteady laser power cause refrigeration to not work, so you'll see items decay faster inside fridges.

tl;dr Using laser power for fridges will cause the refrigeration to be less effective.
Last edited by Freaklobo; Aug 25, 2024 @ 1:09pm
Blitz Aug 25, 2024 @ 3:47pm 
Originally posted by Freaklobo:
I'll go ahead and throw in my knowledge on this. I play with the sandbox setting that makes refrigeration perfect, and while utilizing laser-based power I had perfect condition food items start to lose condition in said laser-powered fridge. My best guess is that the small gaps in power caused by the unsteady laser power cause refrigeration to not work, so you'll see items decay faster inside fridges.

tl;dr Using laser power for fridges will cause the refrigeration to be less effective.
Seems that anything food thing that requires power seems to not work with laser energy.
Monokuma Aug 25, 2024 @ 4:06pm 
Originally posted by Blitz:
Originally posted by Freaklobo:
I'll go ahead and throw in my knowledge on this. I play with the sandbox setting that makes refrigeration perfect, and while utilizing laser-based power I had perfect condition food items start to lose condition in said laser-powered fridge. My best guess is that the small gaps in power caused by the unsteady laser power cause refrigeration to not work, so you'll see items decay faster inside fridges.

tl;dr Using laser power for fridges will cause the refrigeration to be less effective.
Seems that anything food thing that requires power seems to not work with laser energy.
I think it's more accurate to say that laser energy isn't quite active 100% of the time, which is generally not noticeable except for matters involving decay and cooking.
noodleman Aug 26, 2024 @ 2:22pm 
theres also a glitch with the charging station that makes it click constantly and for some odd reason the audio is completely messed up and out of sync when i used it
Freaklobo Aug 26, 2024 @ 2:54pm 
Originally posted by noodleman:
theres also a glitch with the charging station that makes it click constantly and for some odd reason the audio is completely messed up and out of sync when i used it

That's been the main symptom I use to test reliable laser power. The clicking sound is created whenever the charging station receives a new power source (wall power resumes in the morning, a battery receives charge, etc.) It can be stopped sometimes by quitting out and loading back in. But as soon as you attempt to charge something, the clicking resumes.

Interestingly, the repeated clicking of the charging station seems to match the rate at which a laser damages the player. The damage can be heard as a knocking noise whenever the player is hit by a laser. It leads me to believe that the laser power converter is coded to emit power whenever it is "damaged" by a laser, thus leading to the non-constant power output of the converters.
Last edited by Freaklobo; Aug 26, 2024 @ 2:55pm
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Date Posted: Aug 22, 2024 @ 7:24pm
Posts: 16