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Best I understand it, the game checks for if and when the power is on or off, while also checking every 5 seconds to update battery drain.
It might be as simple as the devs putting the check to see if a given thing is powered before the check to see if a laser converter is giving power, resulting in such a flickering.
I tested it with the Tesla Coils, and sure enough they stutter as well; and they stutter even worse without a battery powering them.
The glitch is not unlike what some would call that work with electrical stuff a 'Duty Cycle'. Basically that's a fancy term for turning stuff on and off, often really fast, to reduce a device's power load. Handy if you need variable power for something that otherwise doesn't handle reduced voltages or amperages very well.
For this game, it just messes things up, and likely wastes processing power as it updates more devices than it needs to. Honestly, I'd rather not have a Crafting Bench with that.
It still rapidly turns stuff on and off and it seemed like no mater how I timed things I couldn't align the pulses in a way to keep things constant.
well i did use some battery at the end to store maybe it play a part ?
(the infinite laser near the office, --> energy-->laser-->energy-->battery )
it also power my whole base night and day so might be something else
Otherwise, that kind of 'dirty power' (yes, it a real term) should be fine for the rest of the devices.
At the very least the station still works as intended.
tl;dr Using laser power for fridges will cause the refrigeration to be less effective.
That's been the main symptom I use to test reliable laser power. The clicking sound is created whenever the charging station receives a new power source (wall power resumes in the morning, a battery receives charge, etc.) It can be stopped sometimes by quitting out and loading back in. But as soon as you attempt to charge something, the clicking resumes.
Interestingly, the repeated clicking of the charging station seems to match the rate at which a laser damages the player. The damage can be heard as a knocking noise whenever the player is hit by a laser. It leads me to believe that the laser power converter is coded to emit power whenever it is "damaged" by a laser, thus leading to the non-constant power output of the converters.