Instalar Steam
iniciar sesión
|
idioma
简体中文 (Chino simplificado)
繁體中文 (Chino tradicional)
日本語 (Japonés)
한국어 (Coreano)
ไทย (Tailandés)
български (Búlgaro)
Čeština (Checo)
Dansk (Danés)
Deutsch (Alemán)
English (Inglés)
Español - España
Ελληνικά (Griego)
Français (Francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (Húngaro)
Nederlands (Holandés)
Norsk (Noruego)
Polski (Polaco)
Português (Portugués de Portugal)
Português - Brasil (Portugués - Brasil)
Română (Rumano)
Русский (Ruso)
Suomi (Finés)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Informar de un error de traducción
- They are weak to blade weapons. If you haven't already, using the welding spear and a shield helps with survival. The grunts usually stay in their usual areas unless provoked.
- You can make some traps / tesla coils, and bring some (charged) batteries to help with combat. Funnel them into the traps / defenses, rinse and repeat (just be careful not to get shocked by your own tesla coils... or lose them since they can break. If you're worried about losing them, you could also bring "Chopinators", since they don't permanently break, but you'll need a hammer to repair them, and they'll only cover a small area).
- Net launchers can also stun them for a bit, giving you window to land in some hits.
Food
- Near the Blacksmith / FORGE area, should be some pests nearby that you can cook. There's a vending machine a bit past the garage in a small dark corridor if you need some food and have cash. You can also try to start a small farm in the area.
Water
- Last I checked, there's a water gutter / drainage area near the main road, near the entrance leading into "Shipping", that you can filter for renewable drinking water.
Have one person work on cooking skill to get to the point of making soup as soon as you can. If you weren't grilling Pest and Peccary meat at first, you are missing out on easy meals. Soup should help with getting both food and water while also negating the radiation problem from food. (check guides or the wiki if discovering recipes seem to take too long for you, but it shouldn't be too hard) Also, mind the radiation! Manufacturing will have radiation hazards, and even holding on to radioactive Anteverse II meat will stop you from naturally recovering from radiation exposure. (use the Geiger Counter to check dosage) Also keep your Nuclear Refrigerator away from others at your base.
As for the Order Soldiers,
The classic of aiming for the head greatly helps. Check on the Gate Pal on any useful info like weaknesses (most are weak to sharp weapons). Later on you'll get access to FORGE armor which will help specifically against being shot, allowing someone to tank hits. On top of tanking hits, give one person a shield since cafeteria trays and duct tape apparently works against bullets. Of course focus fire on one Solider at a time and strafe when approaching (their aiming is kind of Star Wars Storm Trooper like right now). The Scrapshot is a really good makeshift shotgun that should be able take down most soldiers point blank (especially if aimed for the head). If that doesn't seem to work, remember that you have access to traps, and you should have the parts for new kind of trap there when you find the fire extinguisher.
If there are snipers, don't try to brute force it. They will typically devastate you if you try. Find a way to flank them or sneak up on them.
2-3 head shots will kill human enemies. You will have to knock their hat off first.
There are plenty of aliens to cook for food in manufacturing and several toilets with water in.
If you hit an enemy and see blood drops, they are bleeding out, you can simply take cover and wait till they die from the bleed effect.
That being said, don't linger too long in the central part of manufacturing west (the waste-filled facility in front of the garage) and try to progress your main quest until you can afford the armor. Soldiers provide one of the easiest soup ingredients (MRE's) but you can get by on pest soup until you are well equipped.
The set bonus from FORGE armor makes guns easy to counter, so get that as early as you can.
Circlestrafe, use a cafeteria shield when you can't, rush towards forge armor, avoid blunt weapons on humans, place traps after clearing an area to help with respawns, utilize soups asap, get a power cell in the forklift and make sure to unlock shortcuts with the hacking tool. Keep that radiation suit on as well whenever you see that comically green glowing goo.
I've had some good results with blunt weapons, mainly with the RMB Power Attack while sneaking. On my current run, where most every other skill is at 10-12, My Sharp Melee skill is at 1, because I didn't want to keep using spears like I did in the demo.
You get Power Attack (a stronger attack you can ready and swing) at level 3, and it does some good damage on soldiers when doing a headshot with a Thermal Mallet. The ones wearing helmets will always survive a sneak attack hit (and remove the helmet), but it should still be pretty damaging.
Unless you are up for taking the time to wind up and aiming for another accurate hit to the head with a mallet, it is best to change weapons.
Get science shotgun and just blast them, from stealth they often go down in 1 shot. Also you can lure soldiers to monsters or vice versa and finish off whoever survives.
Iirc, most of the alien creatures (i.e., Pest, Peccary, Exor Monk, and such) parts that can be cooked will give some small amount of radiation when ingested, even if it is cooked.
Food items that will give radiation usually has a text in green saying something like "Ingesting this item will give mild radiation", or something close to that effect.