Abiotic Factor

Abiotic Factor

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Palo Wagner Jul 2, 2024 @ 10:35pm
Does the Leyak really bother you all so much?
there are so many leyak threads asking to change it, but it was never a problem with, the only point where i had a problem with it was when i needed the essense, he was spawning so little, it took me at least 5 hours to get.
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well if you need the essence you just need to munch one of the eye fruits he comes every 4-5 minutes with that
Azinar Elyrum Jul 2, 2024 @ 11:34pm 
Originally posted by Palo Wagner:
there are so many leyak threads asking to change it, but it was never a problem with, the only point where i had a problem with it was when i needed the essense, he was spawning so little, it took me at least 5 hours to get.
Maybe if your playing solo he appears more often cause only one person to target? (random guess, IMO playing with others is better.. games kinda obviously made that way)
Banana Bob Jul 2, 2024 @ 11:43pm 
I feel like it's the shock factor, or how unexpected this enemy is (prior to meeting IS-0091 / The Leyak, most enemies you can encounter you can take out through conventional means... except for the Composers (tall walkers) in Flathill).

That, and there's this relatable feeling of fear knowing something is following / stalking you, and the remedy is to stare at it for roughly 10 seconds (I imagine it might be like telling someone with a fear of heights to look down a tall tower, for some), or run away (assuming you aren't cornered in the office sector, looting rooms, where you may feel helplessness like the teens in those Jason slasher films).

I do know that some people love the Leyak, some others strongly dislike it (I know the Leyak was the reason I took a break from Abiotic Factor for a week... I'm a scaredy cat who didn't expect this kind of "threat", and it did make me feel very uncomfortable. Eventually, you kinda just get used to it (getting the X-Ray tower ASAP helped me feel more comfortable facing it... aside from calling it Greg / Bob / Steve / etc.)). If it does trigger some form of fear response (I'm no expert, just to point that out), taking a break can help, and if you don't mind spoilers, you could look up more information on the Leyak / IS-0091, to kinda build your "resistance" to it.

Though, I'd say the charm of the game is facing the unknown / exploring new horizons, though I can't say I fully understand how this can affect certain players (I want to imagine if there's some form of phobia / trauma that triggers a fear response in some players, there could be an option for it, I mean, there is an "Arachnophobia" toggle in the Accessibility options... I'm still not sure which enemy that applies to prior to adding the "Symphonist" enemy type).

Will just have to wait and see how the devs will address this concern (hopefully it's just a toggle in Accessibility, or option to "store" it in the cell it was in, or just have a trinket that will make you a non-target (gameplay wise, you sacrifice a trinket slot for safety / ease of mind). Hopefully something that keeps the Leyak in-game, but doesn't deter players too much from experiencing this wonderful game.
Palo Wagner Jul 2, 2024 @ 11:58pm 
Originally posted by Das Trojanische Pferd:
well if you need the essence you just need to munch one of the eye fruits he comes every 4-5 minutes with that
Nah, i dont kno if it was a bug or something but keep it in mind i did that before any patch.
sokolov Jul 3, 2024 @ 12:10am 
Originally posted by Palo Wagner:
the only point where i had a problem with it was when i needed the essense,
You can skip that part.
Originally posted by Sokolov:
Originally posted by Palo Wagner:
the only point where i had a problem with it was when i needed the essense,
You can skip that part.
no you cant? that is the only way into the live fire zone thats not watched by turrets.....
Palo Wagner Jul 3, 2024 @ 12:30am 
Originally posted by Sokolov:
Originally posted by Palo Wagner:
the only point where i had a problem with it was when i needed the essense,
You can skip that part.
You can and i did, but its not legitimate
Acey Drgn Jul 3, 2024 @ 1:45am 
I don't entirely mind it - Until it decides to rear it's big ugly head as I'm farming for 9mm ammo...
Monokuma Jul 3, 2024 @ 2:02am 
For a lot of people they're just kind of annoying, for some people they're actually quite a bit scary, and for a few people they can trigger PTSD episodes due to its general behavior and sounds.

Personally I fall under the "kind of annoying" camp. It's not a big issue for me but it does get a bit grating having to lug around the xray flashlight or sit in place for a couple seconds staring at it every ~15 minutes.
Insano-Man Jul 3, 2024 @ 2:18am 
My problem is exactly that I don't have problems with it. It's a nuisance that eats away bites of time with no productive or satisfying end result - in a game that's already got a glut of that kind of thing.

The only time it's ever a problem is when a co-op partner goes AFK. Then I get to sit around in a state of anger-dread, wondering if I'm going to have to welcome them back with "your stuff is over there".
Originally posted by Insano-Man:
My problem is exactly that I don't have problems with it. It's a nuisance that eats away bites of time with no productive or satisfying end result - in a game that's already got a glut of that kind of thing.

The only time it's ever a problem is when a co-op partner goes AFK. Then I get to sit around in a state of anger-dread, wondering if I'm going to have to welcome them back with "your stuff is over there".
well if he dont go afk in the vacinity of the x-ray gun it'S his own fault.....
Scooter Jul 3, 2024 @ 4:47am 
It quickly overstayed its welcome is all.

First few "jumpscares"? Neat.
Then it got tedious and you're left having to stand and stare/ x-ray the thing every so often when you're already losing your mind getting railed by rng trying to get a rare drop from specific enemies/ general resource gathering.....

It's literally the Marauder from DOOM Eternal's distant baby cousin. A distraction at best, an annoyance at worst. Omitting it won't change much, if at all, once it served its purpose.
Originally posted by Scooter:
It quickly overstayed its welcome is all.

First few "jumpscares"? Neat.
Then it got tedious and you're left having to stand and stare/ x-ray the thing every so often when you're already losing your mind getting railed by rng trying to get a rare drop from specific enemies/ general resource gathering.....

It's literally the Marauder from DOOM Eternal's distant baby cousin. A distraction at best, an annoyance at worst. Omitting it won't change much, if at all, once it served its purpose.
well lets wait for the summer update maybe you can build something that can contain him....
MechWarden Jul 3, 2024 @ 4:51am 
Leyak has gotten better, but when I first ran into it, it seemed neat and spooky at first.
...
Then the thing got irritated. I would be running around, exploring, ambushing, and looting, and then I'd hear these quiet stifled utterances and sighs. I'd groan in annoyance, drop what I was doing so I could hunt for it and a glare at it for 10-20 seconds, since it was a big liability to ignore it. For me it was the regular interruption of gameplay that got tiresome. Even with the hand held X-Ray Lamps, it was still stop and glare/shine to make it go away, but it was a bit faster and I got a radioactive ball for my troubles.

As for the drama behind it, I never had an issue with hearing it, but other people do, and I can totally see why Leyak would be a pain in the butt for them, since the only real and reliable warning you get is via sound; and that sound could be easy to miss for several reasons.
Last edited by MechWarden; Jul 3, 2024 @ 4:52am
ULTRA Jul 3, 2024 @ 7:46am 
I still have no idea what happens when the leyak "gets you" tbh
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Date Posted: Jul 2, 2024 @ 10:35pm
Posts: 57