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yet the play area is designed like it's all there is to see
https://youtu.be/uL6Z47I6U6k?si=OqNqpRa_KGehFl9B
Now imagine being told how big the black mesa is (attach a long scenic train intro) and seeing that as a gameplay
I have no way of denying it, but it's kind of weird that plaza is designed to be looked at from a very specific angle hinting the place called "cafeteria" should have been a main elevator (like in "man in black") or something of that kind.
I mean. You don't enter a fancy hotel through internet cafe :)
A lot of the facility is inaccessible to the player. Simple as. Many administrative duties can be held off-site, so a facility doesn't strictly need large swathes of offices for every single accounting duty. There's several layers of facility seen from the tutorial elevator that we simply do not have access to.
As for the "why is plaza just labeled plaza" issue, I've seen some really stupid naming decisions in real life. Sometimes things are just poorly named. I once entered a hospital with cardiology labeled as being on one floor, but cardiology appointments were on an entirely different floor, unlabeled.
My assumpions were wrongfull and I were not supposed to invoke them.
I agree with your suggestion as it is plausible without requiring tweaks in current game
As for your later arguments about cost, Yes it's expensive beyond reason. But that's more fun now isn't it?