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However, if you hit them with saw disk blades from the Grinder weapon, the disks stay stuck in them even after they teleport. That way you can spot the real one even amid the duplicates and attack it immediately.
the carapace armour and a high blade skill (like 6 or 7?) plus the sword, turns you into the bleed machine.
that way its too busy being stunned to have any of its tricks work.
also having the CUBE on a trinket lets you jump over them (sometimes).
They have rough estimate of over 350-400 hitpoints. Their attack patterns are as follow:
Illusion clones - Create multiple copy of itself to deceive you. This is also a reload phrase if you're using guns. The fake clones will have no collision while real one do.
Leap/barrel - It's two gapclosers attack that effectively move at high pace to attack the player. The leap is small AoE slam, and barrel is straight-line that can be avoided by side-stepping.
Grab - The signature move of any Composers. They will grab you, but because they're too small to consume you, they'll throw you instead. Ensure that you're not fighting near abyss, or any instant-death pool of liquid.
The proper containment methods are as follow:
Three reload sessions of SMG with good headshotting capabilities. Five reloads of headshot-capable Antique shotguns. Explosive sledgehammer. Welding spears. Shield heavily encouraged. Multiple syringers to keep yourself stable.
Confrontation suggestion in following progression phrase:
Office - AVOID AT ALL COST!
Manufacturing - Ensure that you have sufficient ammos, and healing supplies.
Laboratory - Ensure that you have ammos for Antique Shotgun, and not using any electricity when fighting them.
had it happen once.
they kinda need to make them spawn more often in flathill too, because like the order commanders they don't spawn often, and they're dependant on the weather effects.
makes them hard to farm for keys.