Abiotic Factor

Abiotic Factor

View Stats:
[TMI]RastaMan May 13, 2024 @ 11:11am
Low-End GPU Support
I have GTX-970 and it is more than enough for UE4 games like "Deep Rock Galactic", not to mention Unity and its "Genshin Impact".

Can you, please, made a support of such graphic cards?
I mean... Just look at "Enclave" (2002).
Even in 2024 this game looks very astonishing!
And that was achieved by properly baked lighting and shadows.

Good work with lights and shadows is mandatory of the good outlook and RTX always were a choice, but not mandatory.
Also, I can mention nVidia PhysX, since your graphic card (in those OG days) can support it or not.

Why in 2024 do we need an RTX graphic card to just have ability to play?
Don't abandon a good technologies of our ancestors, please.
Originally posted by Countersync:
I really wanted to play the game, but Lumen IS a problem on my older system.

This guide really helped, some areas that spam effects are still framey and laggy but it's possible to make it playable. Would be nice if toggles like this were officially supported settings, and more, if there were indications on which settings might yield the best performance increase / cost to change.

https://steamcommunity.com/sharedfiles/filedetails/?id=3241870010
< >
Showing 1-7 of 7 comments
MechWarden May 13, 2024 @ 12:10pm 
Have you tried the DX 11 build of the game?

To access it, you'll have to click the Play button in the library page and select the Low PC Specs DX 11 verision.

Honestly I'm shocked that the game still runs alright with an iCore CPU that's a generation lower than minimum listed spec. On top of getting 40 to almost 60 FPS on a GTX 1080 at 1440p at the second highest setting across the board.
john sucked😳 Jun 30, 2024 @ 12:10pm 
dude, the game doesn't work on a 970?:steamsad:
Arc Jul 2, 2024 @ 4:58am 
Why wouldn't it work ? UE5 has full support for 970 in DX12 mode let alone that you can run this one in DX11.

I wonder if somebody here didn't update their drivers in years.
sokolov Jul 3, 2024 @ 12:44am 
Unreal Engine is more CPU dependent than GPU.

Originally posted by TMIRastaMan:
I have GTX-970 and it is more than enough for UE4 games like "Deep Rock Galactic"
Deep Rock Galactic is a very simple game with just terrain and a few plants here and there.

Abiotic Factor is made out of a bajillion objects floating in empty space, none of it is prebaked nor put together into a single object (and I mean like walls, ceilings & floors here)

You have to process all those objects in real-time, the entire sector you are in, all the time.
None of the objects are occluded apart of the other, different sectors you can go to. (the ones that have 'loading screens' basically or need a tram to go to)

In general, making and baking maps was abandoned in favor of perpetually rendering the "map" with real-time screenspace effects because most CPU's can afford this nowadays.

Originally posted by TMIRastaMan:
Good work with lights and shadows is mandatory of the good outlook and RTX always were a choice, but not mandatory.
If you know how to work with Engine.ini's for Unreal Engine games, you can turn off Lumen, Nanite, RayTracing and all that other BS if you wish but your game will look really bad lighting-wise.

Nothing you can do these days, devs have realized that people can just upgrade their PC's and they don't have console budget constraints so there isn't really any effort done regarding optimization or presentation since the rich bois are more keen on buying the game and also being capable of running it.or upgrading their PC just to run 'that one game' specifically.
Last edited by sokolov; Jul 3, 2024 @ 12:45am
Arc Jul 3, 2024 @ 1:07am 
The game like any other does have occlussion culling, and that's a form of optimization.
It also should (no sure if it does) put physics to sleep up till you get close to it to save on CPU cycles. Another optimization.

Vast majority of UE5 games that use Lumen use software version of it, so no RTX GPU is required, that's a conservative move precisely because not all of their playerbase have RT accelerators

Nanite was designed to have smaller memory footprint than traditional LOD meshes on top of rendering/creating seamless infinite LODs with no popip and optimized micro-polygon rendering which is traditionally what kills GPU performance, another optimization.

Baked maps take ages to iterate on, take ages to build, requires massive patch sizes when updating objects (i.e. hotfix for few map fixes brings lighting data with it), etc.


No idea why people keep confusing optimization with technology advancements, with that mindset we'd be stuck on DX1.0 lmao.
Monokuma Jul 3, 2024 @ 1:56am 
Originally posted by Sokolov:
Nothing you can do these days, devs have realized that people can just upgrade their PC's and they don't have console budget constraints so there isn't really any effort done regarding optimization or presentation since the rich bois are more keen on buying the game and also being capable of running it.or upgrading their PC just to run 'that one game' specifically.

You realize that developers want more people playing their games, not less, right? Playercount metrics help sales considerably. This would only make sense if a game has microtransactions (in which whales will heavily invest into a game, meaning they likely heavily invest into hardware). This isn't some AAA studio selling lootboxes, skins, season passes, etc to keep squeezing money out of the same small consistent userbase.

Originally posted by Arc:
No idea why people keep confusing optimization with technology advancements, with that mindset we'd be stuck on DX1.0 lmao.
Because armchair developers typically have this problem of knowing just enough to be familiar with terms but not enough to actually know what they're talking about.
The author of this thread has indicated that this post answers the original topic.
Countersync Jul 4, 2024 @ 2:23am 
I really wanted to play the game, but Lumen IS a problem on my older system.

This guide really helped, some areas that spam effects are still framey and laggy but it's possible to make it playable. Would be nice if toggles like this were officially supported settings, and more, if there were indications on which settings might yield the best performance increase / cost to change.

https://steamcommunity.com/sharedfiles/filedetails/?id=3241870010
< >
Showing 1-7 of 7 comments
Per page: 1530 50

Date Posted: May 13, 2024 @ 11:11am
Posts: 7