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BTW, for the revolver it is worth to leave the armor arms, I mean 100 dmg at the head means one shot almost every enemy...
Well, not the shotgun, since there's a shotgun that doesn't require the armband and does more burst damage.
And can be repaired with metal scrap.
Technically you still have the set bonus. You just don't have the full set bonus, since you'd be wearing less than 4 pieces.
Nothing we do in game would result in that level of wear. It's fun to see actual gunsmiths breaking down an item they've already put a thousand rounds through with minimal maintenance. They're almost always in far better condition than most of what the military keeps around.
Anyway, im all for the videogaminess of making durability crap just to keep you constantly hunting for resources. I think the game went a bit overboard on that regard though, but that's the beauty of customize-able settings, which I love the devs for adding so many sliders and options. My main gripe with the order weapons is the biometric armguards taking up an extremely valuable armor slot. I think it should take up your trinket slot or something. By the time you get accuracy 8 or 10, I Don't remember what level you unlock them, and have access to the materails to craft the armguards, you also have access to, in my opinion, significantly better weapons.
It really feels like the devs have pre-nerfed lootable weapons quite a bit.
-Why would i want to use this piece of junk over an actual gun?
-well since real guns are ♥♥♥♥ in out game you get no choice lmao