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So i moved to the tram's waiting area. At the far end, on the other side. workbench covers the entire area, has plenty of space to settle. Only one way in so its very easy to secure, if raiders can even path to it, soldiers couldn't figure out how to get there. Only drawback is only one power socket.
It has water in the fountain nearby, a charging station next to the security booth, a robot station that always respawns and obviously, easy access to all the trams and all doors.
If you place the crafting bench opposite the stove (next to the dead guy) you can cover the entire area with the home buff, and if you block the two doors, the only way in for enemies is the shutter door (you can still use the vent to drop into the kitchen if someone locks you out) - which means you can use that entire area as a base.
There is a fountain in the lobby area for a source of tainted water, and a charging station next to the security booth. While I initially thought that travel times would become a problem, it turns out that shortcuts to each of the areas all seem to connect to the lobby, either by doors (for using forklifts/carts) or by tram - so it doesn't take very long to get anywhere.
We only just got the portal storm prevention upgrade, so I don't know what will happen with base assaults, but normal enemies and Leyaks only spawn in the lobby, cafeteria (behind the double doors), or in the room behind the kitchen with the pipes and boxes - so defending the base from normal spawns is easy, and because it is mostly safe, the area outside the shutter doors is used to store the forklifts and carts.
Certain types of base assaults will spawn outside your base then attack you normally through pathfinding. These become more common the later in the game you get.
After opening Holmholtz Containment, a lot of "new" enemies become more common throughout the facility but I believe you can recontain them. I highly recommend a tesla coil at every entrance to your base.
Not the green one? I've seen a few green ones but that's it. I've been picking them up and putting them in my base
The Cafeteria security office has limited space and when we get the Security update, it's going to be quite the distance to travel. You should definitely have a base near to the tram network, but I recommend one in Labs or Manufacturing as those have easier access to all of the resources you'll need later in the game.
It's nearly perfect as far as base spots go.
It was initially less-than-safe since we moved there almost the instant we found it after leaving cafeteria, but once we got the choppas in play, it became fantastic.
https://youtu.be/9ZD02FGMF64?feature=shared
No mobs mess with you there so you can build whatever you want and they won't destroy anything since this game has a problem of mobs going out of their way to destroy anything you place down.
Like if you find a couch they won't care but the moment you pick up that couch and move it somewhere else the enemy will go out of their way to tear that couch up lmao
I just hated repairing the choppers every day. I thought it was goated too for the lockers and pool but now that I'm further in I'm realizing it's not a big deal at all. Storage is super cheap and 4 sodas from a bot will last more than a day. Tesla coil takes them down in like 2-3 shots, they won't even get an attack off on it.
BTW I finally reached the soldiers and wow, that other thread about them being sponges was ridiculous. With the xbow and regular spear they fell in 1 shot and 3 stabs. I even got caught in a bad position against 3 soldiers, and then an exor came after them and I survived half health just using the xbow. Only had the forge gloves, rest was employee of the month armor.
Not true, there's a teleporting enemy that shoots a bit later. They'll get up there and ♥♥♥♥ your base up.
The place is small and tight, so you have to properly manage your furniture, working bench, storage, etc. So far, it's really good since there's only tight entrance that you can block with barricade. For defense it's quite decent. No portal can spawn near NPC so usually they would appear outside the base. The only bad thing is, if you're invaded by the militia. you have to kite them around before actually arrived at your base. The Security robot at the first floor will not spawn after you camp in there, so it's really safe. (a bit unfortunate thing that Pak Rats also will not spawn near the fountain.)
I play solo, so most of the time, I like tight and small place.
I thought about this spot. where the coffer maker is right?