Abiotic Factor

Abiotic Factor

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The only thing that disapointed me
There are no real secrets or alot of outside the box ways to reach new locations (or I am a blind idiot), but alot of hard to reach corners, that have zero interesting things to reward you for reaching them.

I found one kinda hidden level 2 door right next to the first elevator above some crates and we needed to build a single ramp to reach it.

This whole location:
https://steamcommunity.com/sharedfiles/filedetails/?id=3240940845
There is a single power cell on a ledge under this location and I needed a rope to get down there without dying, but at that point we were swimming in power cells due to the second portal. The rest of this whole location is a mystery to me, because there is no point to it. Some basic ressources and a forklift that is trapped there. Why is there a forklift? it can only drive 50m in both directions.

This special water, hidden behind the only place in the game that was infuriating awful (now i know it would have been way more easy with tripmines)
https://steamcommunity.com/sharedfiles/filedetails/?id=3240861247
I tried cooking with this water, but nothing happens.

This giant excavator behind the special water:
https://steamcommunity.com/sharedfiles/filedetails/?id=3240861280
I nearly died 3 times when trying to get up there, but the lamps clearly looked like a parcour puzzle. But again there is nothing up here, beside future broken legs.

This was the first time we actually bridged over an area to reach another point:
https://steamcommunity.com/sharedfiles/filedetails/?id=3240940879
Is this the regular way to do it, or did we skip a part, because there is a vent, but we have no idea, where it comes from.

At this point of the game I didnt even try to jump down there, because so far all my exploring attempts ended in dying and having to repair my gear
https://steamcommunity.com/sharedfiles/filedetails/?id=3240861391


I enjoy the game, but beside the main quest large parts of the map feel empty and does not encourage exploring.



Edit: actually I have an actual secrets for all of you, that is extremly good, if you discover it as soon as possible: When you start the game, there is a closed room to the right. I know how to get in there and there is ammo and a huge supply room. Tip: explore all paths of the first vent in the game ;)
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Showing 1-5 of 5 comments
jatoturn Oct 20, 2024 @ 7:41pm 
there is a security backpack hidden somewhere in the offices below the trams
Nuclearxpotato Oct 20, 2024 @ 8:26pm 
There's a few secret / hidden areas scattered around the map, but they are usually small areas with only some loot. Outside of what you've mentioned, here's a few other things
  • There's a room underneath the Data Farm, accessible through a tunnel under the Tram stop that overlooks the Hydroplant .
  • You can pass through the wreckage of the cargo train in Manufacturing for some unique scenery, but it's mostly an inconvenient shortcut.
  • There's a room located in the Labs' Tram Tunnel (the area you're introduced to the Electro-Pest), located close to the ceiling. This room has a very unique piece of loot.
  • There's rooms in Labs that are accessible via getting captured by the Containment Robots (they will break your legs however). There's actually a more obscure way of entering a few of these rooms, but it requires the Red Chair and takes more work.
  • Areas the Trams pass by *can* be explored with the Jetpack , but it requires some diligence so you don't overheat and fall into the abyss. Most of these areas are purely decorative sadly, the water is usually solid and not swimmable.
  • The Reservoir hides secrets in its waters.
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That large area with the forklift is called the "Mapping Centre" and confuses me as well. There's a squad of the Order attempting to drill through a closed door in the main building, so I wonder if it's hinting at future content. I've tried to get the Forklift back onto the main roadway, but I think it requires a ramp.

Antejuice is actually a more efficient thirst-fulfilling water, but doesn't do anything for cooking or agriculture (weirdly enough). Great for extended excursions with a bottle.
Yes, the game currently lacks many secret areas that could prolong the experience between sectors.

I mean, I have checked every corner, jumped into a lot of "unreachable" places, and invented insane ways after dozens of deaths to check "what was there?". No secrets...

The way the game allows you to traverse difficult places with GoldSrc-like movement is basically asking you to "check here, check there". I think 50 hours could easily be upped to 100 hours before the security sector if there were more secrets.
MechWarden Oct 22, 2024 @ 7:41am 
Unfortunately I don't know if there will be much in terms of secrets in this game. There is one really early on in Office Sector that greatly boosts gear progression, and of course the ones listed in this thread already, but they do feel like they are far and few between. Though it is clear the devs do want to put them in, so you guys aren't the only one.

Adding in such secrets takes time, especially good ones, and the bulk of that time is set aside for content making. Sure, they could be added in parallel to level design, but only so much. They'd have to be checked and playtested to see if they got the right effect, and then you have to worry about spoilers as well if done too early in EA development.

At the end of the day (figuratively speaking) the game has to be released, and they have a tight deadline on their hands. The fact that they have time to spare to listen to community feed back and add desired features still kind of amazes me.
Last edited by MechWarden; Oct 22, 2024 @ 7:43am
Originally posted by MechWarden:
Unfortunately I don't know if there will be much in terms of secrets in this game. There is one really early on in Office Sector that greatly boosts gear progression, and of course the ones listed in this thread already, but they do feel like they are far and few between. Though it is clear the devs do want to put them in, so you guys aren't the only one.

Adding in such secrets takes time, especially good ones, and the bulk of that time is set aside for content making. Sure, they could be added in parallel to level design, but only so much. They'd have to be checked and playtested to see if they got the right effect, and then you have to worry about spoilers as well if done too early in EA development.

At the end of the day (figuratively speaking) the game has to be released, and they have a tight deadline on their hands. The fact that they have time to spare to listen to community feed back and add desired features still kind of amazes me.

Sometimes I have this feeling that you are actually part of the team. (I get it why no "dev" flair)

I wish developers the best and I love this game. I'd buy any cosmetic DLC if it were available in the future.
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Date Posted: May 6, 2024 @ 9:12am
Posts: 5