Abiotic Factor

Abiotic Factor

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Swiper May 5, 2024 @ 10:46am
Makeshift battery not lasting very long?
Anyone else notice you can't use one of these on a single outlet to power 2 devices?
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Showing 1-7 of 7 comments
MattyK May 5, 2024 @ 10:55am 
Yeah, power management atm is a little 'weird'. I have a stack of 3-4 batteries daisy chained from the power socket to a power strip and that seems to reliably power four devices all night long.

Would've thought there'd be more to the management aspect or ways to enhance it or alternate power sources but so far all I've found is the outlet to battery method.

Even later game the Pest Hamster Wheel is described as a temporary power solution.

I imagine it's another one of those things that'll be expanded upon as Early Access progresses.
MechWarden May 5, 2024 @ 11:08am 
I wrote a thread about this and got a lot of awards for it, but now it's locked out with the rest of the old threads. :steamsad:

Long story short, you need a little bit more than one Small Battery to last the night. I used a stopwatch, did the numbers, and posted my data and came up with this solution.
https://steamcommunity.com/sharedfiles/filedetails/?id=3158791495
You have a battery at the base of your source and a battery at each device. The one at the base keeps the others topped off long enough to make it through the night.

Based on my numbers I came up with in the demo, you can tack on 5-6 devices (each with a battery) with one Small Battery at the base and still have it last throughout the night.

If you chain more than 2, you will lose a lot of your effective storage due to losses between the batteries, since they act like devices that need power as well.

It has been confirmed that there will be larger batteries.
Last edited by MechWarden; May 5, 2024 @ 11:09am
Iced May 5, 2024 @ 11:11am 
Even if you use one to power a single device, it'll run out of juice at about 5:30AM. I guess you need stronger batteries if you want them to last through the night, especially if you want to power multiple things at once.
lentinant May 5, 2024 @ 11:12am 
There are two more battery types already available. I'm pretty sure second tier is available once you are in Manufacturing, and third one is available when you get some stuff from Labs.
MattyK May 5, 2024 @ 11:31am 
Originally posted by lentinant:
There are two more battery types already available. I'm pretty sure second tier is available once you are in Manufacturing, and third one is available when you get some stuff from Labs.

In Manufacturing, unless there is a resource I've missed in the last 18 hours including our lovely invisible purple crystal powder friends then it's safe to say they come into play in the Labs.
lentinant May 5, 2024 @ 11:43am 
Originally posted by MattyK:
Originally posted by lentinant:
There are two more battery types already available. I'm pretty sure second tier is available once you are in Manufacturing, and third one is available when you get some stuff from Labs.

In Manufacturing, unless there is a resource I've missed in the last 18 hours including our lovely invisible purple crystal powder friends then it's safe to say they come into play in the Labs.
I did skip industrial batteries, and unlocked them already after third tier, but mostly because I've ignored air compressor. Otherwise they don't really require any exotic components. You already have power cells, there are plenty of rebars around, reinforced hose is required to progress, so you are only locked out if you haven't payed attention to fire extinguishers.
Last edited by lentinant; May 5, 2024 @ 11:44am
Xuhybrid May 5, 2024 @ 1:11pm 
Put the battery after the extension, not before it. Every station should have its own battery.
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Date Posted: May 5, 2024 @ 10:46am
Posts: 7