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They made this game https://steamdb.info/app/245130/charts/ back in 2013 that lasted one year before early access was a thing, steam greenlight I think it was called? Basically ditched the game after one year and delisted it on steam.
Now they are back, they made unfortunate space men and this under the guise of a different company.
https://www.reddit.com/r/AbioticFactor/comments/1cjwhr1/i_uh_wouldnt_be_too_proud_of_putting_this_as_a/
You can find this very game as a arcade machine in game.
Edit: Link didn't work
Thank you for the answer, hope they've learnd something since then.
They probably won't since it's overwhelmingly positive.
Which obviously good on them, but the dead linger got canned cause at most 240 people were playing it at once. Me being one of them. :/
♥♥♥♥♥♥♥, $154,968 back in 2012
That's $213,537.45 today.
That was 10 years ago though, imagine how much has actually changed for the dev team as a whole. We're talking a lot of experience jumps, a lot of life experiences, heck I'm sure the team grew six times over even.
Does it suck that people lost out via Kickstarter, sure and that was during the wild times where everyone was still learning that Kickstarter was basically where you went to get scammed except in a few small cases. They got 150k for the project, that's hardly enough funds to keep the lights on depending on the size of the team.
Refunding a game made today because of a game made ten years later doesn't change anything, nor does not buying it. Life happens, mistakes were made, the dev team today isn't the dev team back then it's made up of people who learned from their failures clearly as you can tell by the quality and care that has gone into this game.
As for the rebranding that may be due to legality as I'm pretty sure if you make a company/group and copyright/trademark/LLC/etc but don't do anything with it for a while it goes up for grabs.
Oh me saying "Refund me" Is more of a silly nudge at them.
*I never forgive and I'll never forget*
But I'm having fun so what can I say.
I guess the devs don't particularly care if people know about past works some of their team has done, or they wouldn't have remotely brought it such old and embarrassing news inside their own game!
This did worry me a bit since I don't want those failures to repeat here, and it still does worry me despite the fantastic ratings, because of how ambitious their development plans are.
I would assume they have collectively learned from the past, but also this is their first major game they've made, as far as I know, and this game is new territory for them as well. I would imagine it is a heck of a rollercoaster ride for them.
It really shouldn't be a shock to people that many indie devs fail, and fail terribly. The above history is more common than what laypeople would assume. While some of it is pretty tragic, it is still encouraging to see them knock this out of the park this time around!
(though I'm still holding my breath on a wave of critical and negative reviews, once the fan base has finished the game's praise)
-- and this time, they have us, the playerbase, here to help and get things sorted out.