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And the advantage of playing solo is that you only have to worry about having enough water for one person and some plants; I suspect that more players likely makes water a fair bit harder to keep stocked up as the game goes on.
Double/Triple item stackability (can carry twice/three times as much because it's just you)
Enemies do 70 percent damage (you can get pinned by too many enemies early on)
Enemy spawn rate to 50 percent (That way you can sort of take your time)
XP gain speed to 2 or 3 times (Only you in there, it's okay to Gordon Freeman a bit Brother Armyofone)
Item Weight multiplier to 50 percent (lets you carry more without encumbrance)
Respawn penalty set to keep all items (It's just you, if you die in a hotly contested area you have to run back to get your things... and may die 50 times doing so)
These are just my ideas and my current singleplayer run, but I've also been playing for a while so I know what I'm doing. You can play with basic settings but it will be quite a bit harder for Joe Everygamer.
I think I'll use your setup when I try my solo run
Definitely slower than playing with friends since I can only carry so many resources and I'm not able to zerg down enemies, but not nearly as slow and difficult as I feared.
I'm playing with default settings.
Most of my skills are already at 50%+ without trying and I just got done with the 2nd portal out of the 6 (i believe) in Early access. Maybe slightly lower enemy spawn rates as I think they spawn a bit too often, it doesnt make it hard but sometimes Ill sneak around if I go back to an area I just cleared because I dont want to waste time fighting again. I wouldnt touch any other setting.
The only setting I changed is disabling the loot drops on death.