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Ah yes that makes sense, so during the day its limitless per say, and then at night, it depends on batteries.
So at the moment I have Outlet - Battery - Power strip - battery on the 2 plugs on the strip - into the repair and crafting bench. So to make the initial strip go into 2 more plugs, which have their own batteries, would just super drain the initial battery?
As for the batteries, my old research on batteries seems to be out of date. One battery can now easily power one device throughout the night (THANKS DEVS!
Until I get access to bigger batteries than Small, it might just be easier and safer to use one Small Battery for each device, like a kind of UPS (uninterruptible power supply). My old method of having one Small Battery at the base, and one at each device to help it barely last throughout the night seems kind of moot now, and just as well! It felt overly complicated for the need.
I have to verify things in this version, but the 'research paper' I did during the demo showed that after having more than 2 batteries in series absolutely killed your runtime capacity, since it treated batteries as a full on devices, regardless of charge.
With battery charges seeming to last double than what it used to be, there should be no need to daisy-chain batteries together to make things last the night.
Crap! Battery charge for the past few in-game days have reverted back to what they were in the demo. So all the posts where I said the Small Battery charge was doubled is basically wrong. I guess there is a grace period early on to make them last longer, but it looks like chaining a couple is the best way to do things.
And on top of that, my 'research paper' post is not visible. Maybe I can find it and repost it, but likely I'll have to double check the mechanics.