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Haven't installed it yet, but if I had to guess, there are sinks that drip water (audio cue to help locate them by ear) and occasionally rumbling and shaking that serves no other purpose than story telling atmosphere.
There could be more sounds that were removed as well.
The Misophonia setting covers eating and drinking sounds primarily at this time. I believe there may also some other high-pitched sounds that are muted.
The setting is not final at this time, and I will be using player feedback to help guide future changes. I can't guarantee that all reported sounds will be added, but I'm always looking to hear from players about their experiences.
If you discover a triggering sound please do report it through the Issue Reporter Form[forms.gle]. It can be accessed from in-game by pressing F3, via 'Report A Bug' in the Main & Esc menus, as well as within the Accessibility Settings.
Misophonia is a tough one to work around since there's no "catch all". Everyone has different sounds that set it off.
But for me - eating sounds are probably the worst so you have that covered already!
Looking forward to diving in later this evening!
And now I know I have Misophonia, but for me it is specifically only eating sounds. Everything else is fine, and I often enjoy other sounds that are common triggers, like the drinking sounds.
I'll throw my hat into the ring and also say that maybe the setting should have specific toggles so players with Misophonia can just turn off the specific triggers that get them and leave the other ones on for immersion.
Something I'd really appreciate is differentiation in the options between a few different sorts of sounds. Personally, I get nauseous if I hear deep enough sounds, and have a friend with severe anxiety reactions to high-pitched sounds. I haven't run across anything that's an issue for me yet, but I can already tell from some videos that things like certain alarms and sirens will be an issue for my friend.
I know it'd be more work, but I think it'd do a lot to increase the accessibility of this game. I'd absolutely love to be able to play this with all the folks I know, and think it'd help a lot on selling them that this kinda stuff is paid attention to.
The thing about letting players turn off specific sounds that trigger them, that used to just be called "modding", and it was a given before all assets started being rolled up in encrypted packs. When it was as simple as renaming or replacing an offending sound file, or making a change to a human readable (and editable) table of contents.
Bring those days back, and the whackamole job of "which sounds qualify for this setting?" is shifted from the devs back to the individual players where it really belongs.
Solid agree.
I think it's probably safe to make a sweeping generalisation and include the most common culprits associated with misophonia, which the Devs seem to already have done!
Minority, unique and case-by-case triggers ought to be something players can do themselves with a small amount of tweaking.
I for one am just impressed to see it as an option! It's not a consideration you often see.
There is a minecraft mod called "super sound muffler" that you might want to look at. It allows you to toggle or dampen any of the games sounds. Even detecting what sounds have resonantly bin played. This would let players customize sound settings based on there preferences. And not have to rely on any sort of guess work.
It even can dampen based on location in case you want to build next to that super noisy generator.