Abiotic Factor

Abiotic Factor

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Onikage May 14, 2024 @ 10:32pm
Using Geforce Experience to record gameplay - Help needed with glitches!
First off, I'm aware there's other recording software. Telling me to get and use something else isn't necessary or needed so please don't bother.
I've recorded lots of other games with GE and this is the first game I'm having this problem with. As soon as I start the recording it instantly ends. I tried switching the game to Windowed Mode and the appearance took a nosediver and the mouse was causing problems.
I tried Borderless and it would record for about 5 seconds and then the screen goes black and it ended the recording. Anyone else run into something similar? I could really use help on this.
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Showing 1-11 of 11 comments
Kai May 14, 2024 @ 11:17pm 
The game actually hurts your hardware pretty hard, so maybe the drivers were overburdened?

Try tweaking your settings. I got a guide setup on engine.ini and scalability to tone down the crazy and resource heavy lighting system.

https://steamcommunity.com/sharedfiles/filedetails/?id=3246906640
Onikage May 14, 2024 @ 11:37pm 
Originally posted by Kai:
The game actually hurts your hardware pretty hard, so maybe the drivers were overburdened?

Try tweaking your settings. I got a guide setup on engine.ini and scalability to tone down the crazy and resource heavy lighting system.

https://steamcommunity.com/sharedfiles/filedetails/?id=3246906640

How is that possible? The graphics are literally from 20 years ago? I mean I'll check out the video and hope it works but it seems ridiculous they made the game in this style yet it punishes hardware
Kai May 14, 2024 @ 11:51pm 
Originally posted by Onikage:
Originally posted by Kai:
The game actually hurts your hardware pretty hard, so maybe the drivers were overburdened?

Try tweaking your settings. I got a guide setup on engine.ini and scalability to tone down the crazy and resource heavy lighting system.

https://steamcommunity.com/sharedfiles/filedetails/?id=3246906640

How is that possible? The graphics are literally from 20 years ago? I mean I'll check out the video and hope it works but it seems ridiculous they made the game in this style yet it punishes hardware

Lumen and Raytracing forcibly enabled will do that to your system.
Even if the game looks and runs like Half Life 2... If you force certain settings or features it will really mess with your hardware.

For instance raytraced lights.

You will notice that when night happens your performance shoots up like crazy.
Last edited by Kai; May 14, 2024 @ 11:52pm
MechWarden May 15, 2024 @ 7:45am 
Originally posted by Onikage:
Originally posted by Kai:
The game actually hurts your hardware pretty hard, so maybe the drivers were overburdened?

Try tweaking your settings. I got a guide setup on engine.ini and scalability to tone down the crazy and resource heavy lighting system.

https://steamcommunity.com/sharedfiles/filedetails/?id=3246906640

How is that possible? The graphics are literally from 20 years ago? I mean I'll check out the video and hope it works but it seems ridiculous they made the game in this style yet it punishes hardware
Not to be mean, but you must be new to how most retro game graphics are done. Even many pixel art games breaks the low resolution format by running on a higher res and putting pixels off grid. The first retro style low resolution game I can think of that keeps true to its graphics style is Hyperlight Drifter where they run at about 480 x 270 and do no resampling.

This game is styled from a type of graphics over 20 years ago, but does not remotely use them. It has advanced graphics features seen in modern games. The lighting for example isn't simplified and faked like it is in HL, it is painstakingly calculated.

Honestly, if the graphics fooled you into thinking it was from an older time, it did it's job in invoking that feeling. Maybe a bit too well.

To give you an idea of what you are facing, this game is built on Unreal Engine 5. Where as HL1 launched on a heavily modified Quake engine with back then new graphics features. I mean, the Unreal logo is right there as you start the game, but I honestly wouldn't blame a fellow gamer that has been desensitized by such splash logos.
Last edited by MechWarden; May 15, 2024 @ 7:46am
Precisi Aug 25, 2024 @ 9:57am 
I've been having a lot of problems with this too with Geforce Instant Replay. Ever since the Crush Depth update it's constantly having issues. I can't hit alt-z reliably to open up the geforce overlay and the instant replay keeps turning off randomly.

I don't know if it's a problem with the settings in the game or just because it's still early access? Anyone figure this out? If it's one setting I can turn off I can work with that.
Onikage Aug 25, 2024 @ 10:42pm 
Originally posted by Precisi:
I've been having a lot of problems with this too with Geforce Instant Replay. Ever since the Crush Depth update it's constantly having issues. I can't hit alt-z reliably to open up the geforce overlay and the instant replay keeps turning off randomly.

I don't know if it's a problem with the settings in the game or just because it's still early access? Anyone figure this out? If it's one setting I can turn off I can work with that.

I had to switch to OBS and haven't gone back.
Precisi Sep 3, 2024 @ 2:00pm 
Originally posted by Onikage:
Originally posted by Precisi:
I've been having a lot of problems with this too with Geforce Instant Replay. Ever since the Crush Depth update it's constantly having issues. I can't hit alt-z reliably to open up the geforce overlay and the instant replay keeps turning off randomly.

I don't know if it's a problem with the settings in the game or just because it's still early access? Anyone figure this out? If it's one setting I can turn off I can work with that.

I had to switch to OBS and haven't gone back.

Yeah, that’s definitely an option I’ve considered but I have always tried to just use GeForce since it’s already running rather than add another program.

I did turn down some settings and that helped.

Another option I might try is my SteelSeries software that my mouse uses. It seems to have some kind of capture built in too.
Insano-Man Sep 3, 2024 @ 4:51pm 
My solution was to roll back GeForce Experience to version 3.27.

There's a bug, from what I read, in 3.28 that causes this; for me, it affected most Unreal engine games, including Deep Rock Galactic and Abiotic Factor.

Since rolling back to 3.27 - and never touching that program again - I've had no issues.
Onikage Sep 3, 2024 @ 10:53pm 
Originally posted by Insano-Man:
My solution was to roll back GeForce Experience to version 3.27.

There's a bug, from what I read, in 3.28 that causes this; for me, it affected most Unreal engine games, including Deep Rock Galactic and Abiotic Factor.

Since rolling back to 3.27 - and never touching that program again - I've had no issues.

Awesome info thx!
Precisi Sep 10, 2024 @ 2:38pm 
So I gave up and switched to having SteelSeries software do it instead, (I have a mouse from them) and it works great so far. And it’s got some great post-gaming editing tools too.
nvidia doesn`t wanna play with this game, so use obs
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Date Posted: May 14, 2024 @ 10:32pm
Posts: 11