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-- it is called ( retro space ).
It'd be more helpful if you provided insight as to why you have the opinion.
Like having played Zombiod and 7 Days to Die. Zombiod was incomplete, in a massive state of flux, and definitely deserving of early access tag. 7 Days to Die seemed complete, and that it was only in early access as the devs kept re-making old assets and adding new features for the hell of it. Like I get if you dislike one, but the state of the games seemed the opposite of what you said.
https://store.steampowered.com/app/427880/PAMELA/
This game here *might* have been one of the inspirations for AF.
If you disagree with this, that's alright, just sharing my two cents here.
But I would almost dare to say that if you are looking for a game that is eerly similar to AF... this is pretty close.
Sadly it's also a very wonky and messy game, but oh well.
In both games the enviroment, item and creature placement are hand-made with no procedural generation involved. Everything is limited and has been strategically placed with an artistic vision in mind, background storytelling and all that.
Also another thing both have in common is that they are "openly linear" in the sense that to some extent you can freely explore and build wherever you feel like but theres clearly a set way of progression where paths open only once you meet certain criteria like key items or equipment upgrades, giving you a sense of character progression. Sometimes its straight up a locked door, other times enemies that will chew on you untill you are well kitted.
Also, the rating on that poor game.
I do have to say, there are some Subnautica -like narrative and map structure here, with it being a handcrafted linear plot with areas opening up with upgrades and progression.
I do agree that AF is a lot more HL with SCP elements than "PAMELA", but at the same time you have a similar gameplay structure with the two:
(And yes, that game is just... unfortunately really poor and crappy. So even then I guess it'd just not be worth playing regardless. A shame, honestly).
- You are stuck mostly inside a structure (A city) that's composed of different hubs
- You can build your own little "base" within any room and store your supplies in it (with even things like creating batteries to power your equipment up and all your typical crafting game shenanigans)
- You can and have to gather stuff and resources from the environment
- Hunger & Thirst are also a factor (obviously..)
- There is a day and night cycle and electricity can go down within' sectors of the structure (In that game you can actually manage electricity given to any sector and have to be careful not to waste it by turning every system online. You can even completely turn all lights and electrical components down to save energy instead)
- There's random spawns of enemies in any place, zombie-like creatures being a primary antagonist (And yes, in AF it is mostly aliens, but zombies do make an appearance aswell).
- There is an RPG system and you can slowly level up your character to be better at things
- You can respawn in locations after death and I think also recover your supplies that were on your person at the time
- Night time has special hostile robots that patrol areas
- You can, if I remember correctly, create armor for yourself and upgrade your weapons
etc etc..
I suppose that all of this would make a lot more sense if you tested that game yourself but... It'd be a waste of money and space. Oh well.
I will also admit that all of these elements are present in tons of other games and in different forms... So perhaps this is all just impressions on my part and nothing more.
Also wasn't their previous game Unfortunate Spacemen? That's not quite in the same league as these two... So I have to disagree with you there.
Edit: Also, zag doesn't own it on steam.
It was Zag's prior game for sure. I really enjoyed playing it in its hey-day, it's actually a massive shame that among us's success made everyone think it was a clone of that despite US entering early access long before among us released.
It's a masterpiece of an immersive sim. Single player only. It has horror aspect but it's built over the time.
Currently IMO the best immersive sim out there, hands down.
(word of advice don't read spoiler info about it online - game built upon you discovering the UNKNOWN)
It took a lot of inspiration from Half-Life 2 graphics and Source 1 engine (you will get what I mean when you play it, it feels almost source1-ey, despite being built in UE 5).
Does System Shock 2 have immersive sim things like building, cooking, eating, environment effects and stuff? I did not know!
In terms of games like System Shock 2 I would highly recommend Prey (2017)
I can't recommend System Shock 1 remake because it's... Like 3D metroidvania well and not a much of an immersive sim in terms of environment, food, cooking, building and stuff.
Though that's getting a bit off topic, since Control isn't quite like this game. It is way more focused on combat, being a Metroidvania rather than a building survival game.