Abiotic Factor

Abiotic Factor

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CombatWombat May 30, 2024 @ 1:39pm
Has anyone found a use for the underhand toss?
???
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Showing 1-15 of 16 comments
BloodShed May 30, 2024 @ 2:01pm 
I used it for glowsticks.
CombatWombat May 30, 2024 @ 2:11pm 
Right! Ok next question, what do you use glowsticks for? :D

I move around way to much for glowsticks to be useful I found. And my base is pretty lit :P almost immediately.
BloodShed May 30, 2024 @ 2:21pm 
Originally posted by CombatWombat:
Right! Ok next question, what do you use glowsticks for? :D

I move around way to much for glowsticks to be useful I found. And my base is pretty lit :P almost immediately.

To mark areas where the buttons are in the furniture store (portal world).
MechWarden May 30, 2024 @ 2:22pm 
They are great for temperately lighting up an area, lasting for like 11 or 12 minutes, but even as a DRG player, I have a hard time keeping them in mind.

If you are looting an area, and it is going to last all night, tossing a few might be a good idea.
Ethical Lune May 30, 2024 @ 2:54pm 
Wouldn't it make more sense that our scrawny nerd scientists can only do the weak underhand toss by default and then unlock the strong throw instead of the other way around?
CombatWombat May 31, 2024 @ 12:27am 
Originally posted by Ethical Lune:
Wouldn't it make more sense that our scrawny nerd scientists can only do the weak underhand toss by default and then unlock the strong throw instead of the other way around?

:D Yes of course. Throwing is really in a weird place. You get the trhowing weapons skill only for the sharp weapons and from the sharp weapon skill.

Leveling it is almost impossible. Throwing spears is slow, impractical because you either need multiple or need to pick it up mid fight. It damages the weapon extra fast.

I've thought of a grenade only run to try and level that skill to max for once. Imo we need stackable throwable weapons if this skill is of any use.
BloodShed May 31, 2024 @ 12:50am 
Originally posted by CombatWombat:
Originally posted by Ethical Lune:
Wouldn't it make more sense that our scrawny nerd scientists can only do the weak underhand toss by default and then unlock the strong throw instead of the other way around?

:D Yes of course. Throwing is really in a weird place. You get the trhowing weapons skill only for the sharp weapons and from the sharp weapon skill.

Leveling it is almost impossible. Throwing spears is slow, impractical because you either need multiple or need to pick it up mid fight. It damages the weapon extra fast.

I've thought of a grenade only run to try and level that skill to max for once. Imo we need stackable throwable weapons if this skill is of any use.

Isn't there like 7-8 throwable weapons in the game already.
Last edited by BloodShed; May 31, 2024 @ 12:51am
CombatWombat May 31, 2024 @ 1:21am 
Originally posted by BloodShed:
Originally posted by CombatWombat:

:D Yes of course. Throwing is really in a weird place. You get the trhowing weapons skill only for the sharp weapons and from the sharp weapon skill.

Leveling it is almost impossible. Throwing spears is slow, impractical because you either need multiple or need to pick it up mid fight. It damages the weapon extra fast.

I've thought of a grenade only run to try and level that skill to max for once. Imo we need stackable throwable weapons if this skill is of any use.

Isn't there like 7-8 throwable weapons in the game already.

The spears which are impractical as main throwing weapon and the grenades. 🤷‍♂️
BloodShed May 31, 2024 @ 1:28am 
Originally posted by CombatWombat:
Originally posted by BloodShed:

Isn't there like 7-8 throwable weapons in the game already.

The spears which are impractical as main throwing weapon and the grenades. 🤷‍♂️

Took a look in the wiki.
Rubber band ball (not really a weapon but you can throw it)
Boombait
Electron grenade
Frag grenade
Mugnade
Slushie bomb
Thermite Molotov
Throw net

And of course the spears and knives.
Last edited by BloodShed; May 31, 2024 @ 1:28am
CombatWombat May 31, 2024 @ 1:44am 
Originally posted by BloodShed:
Originally posted by CombatWombat:

The spears which are impractical as main throwing weapon and the grenades. 🤷‍♂️

Took a look in the wiki.
Rubber band ball (not really a weapon but you can throw it)
Boombait
Electron grenade
Frag grenade
Mugnade
Slushie bomb
Thermite Molotov
Throw net

And of course the spears and knives.

https://steamcommunity.com/app/427410/discussions/0/4327475551416712797/?tscn=1717144097#c4327475551418495318
Andy Mil May 31, 2024 @ 7:44am 
when u want to throw very close to u
Last edited by Andy Mil; May 31, 2024 @ 7:44am
ULTRA May 31, 2024 @ 7:52am 
Originally posted by MechWarden:
They are great for temperately lighting up an area, lasting for like 11 or 12 minutes, but even as a DRG player, I have a hard time keeping them in mind.

If you are looting an area, and it is going to last all night, tossing a few might be a good idea.

Indeed, I 100%ed DRG but considering the cost of these things (especially compared to DRG) I'm never going to use them, ever
mugnades with underhand throw (in unscientific terms) absolutely ♥♥♥♥ ♥♥♥♥ up, yo!
Demonocolips Jun 1, 2024 @ 4:35pm 
before i figured out the vacuum kills the chitin bugs. grenades were the easiest way to kill them, and i really wish i could drop the boombait at my feet because regular throws sent them bouncing around quite a bit.
MechWarden Jun 1, 2024 @ 4:52pm 
I just crouch-walked and booped the skittish chitin bugs with a Thermal Mallet, before realizing I could stab it with a knife. :steamfacepalm:
(and sometimes the shell would phase through the ground. :steamsalty:)

Back to the topic, it does feel like a shame there doesn't seem to be that much of an apparent use for thrown items; at least for me. I tried the Boombait with less than mid results. Glow Sticks felt too expensive, and the rest were ignored because of either cost or plain old apathy after having a poor reaction to earlier throwables. :steamsad:

I really should use more things. The Slushie bomb was fantastic when I tested it, but by that point I already established my gameplay pattern, and felt 'easier' to not change. If or when I get a multiplayer group going, I think I may try to push for throwables. Things that stun and freeze feel like a fantastic support item in a co-op game.
Last edited by MechWarden; Jun 1, 2024 @ 4:53pm
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Date Posted: May 30, 2024 @ 1:39pm
Posts: 16