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We'll try our best! We're a small team and the world is big, but framerate is definitely a priority.
It shouldn't be bad because their asset and texture sizes aren't monstrous, and they've put work into the lighting model.
Though yes, I get where you're coming from. The optimization on UE5 titles tends to be pretty abysmal on average, the patching is ridiculously inefficient, TAA looks like absolute ♥♥♥♥♥♥♥♥, and the stock lighting everyone uses tends to look way too bleached out making most UE5 games look worse than UE4 games.
I too have learned to be a bit skeptical of UE5 releases. Though playing the demo has alleviated those concerns for Abiotic.
objectively better for a game like abiotic factor would have been godot, considering future proofing and multiple platforms and cost, but probably the devs where not used to godot or just didn't have it as consideration on their radar. ue5 is alrightish... the games made with that engine usually are not optimized well.
It is an open source project. That's about it. No licensing fees or renewals, you own what you make with it, and it CAN be ( and usually never is ) upgraded or modified to fit your project or upgrade the Godot Project itself. There have been quite a few commercially successful Godot titles. That said: It is not ideal for 3D, it has very little documentation in comparison, and even 4.2 is still amateurish compared to Unity or Unreal. Epic being lazy and trying to strongarm the gaming storefront market does not make Unreal terrible. Unreal isn't perfect, and Epic is Epic, but Unreal is at it's core an FPS engine with all the bells and whistles a developer would need to make anything 3D look and run nicely.
What you are asking for is genuinely unreasonable. Engines are not just arbitrary plug ins, they are the backbone of a software. They tell the computer how to run the visuals, physics, math, syntax, everything, and how it is compiled in the end. Just because you aren't willing to rob Epic of all their free titles doesn't suddenly make it reasonable to demand the entire game be remade in a different language, on a different engine, that may not be capable of the game being developed.