Abiotic Factor

Abiotic Factor

View Stats:
Nathan Sep 28, 2022 @ 2:55pm
Serious Half-Life vibes
So I gotta ask, is it going to have a scripted campaign? Like, not just a passive static sandbox but actual events occuring as you play? You reach the surface, now soldiers start showing up and you see them shoot some NPC with scripted dialogue and later you see soldiers fighting aliens and losing in big scripted battles, you see the initial failure and collapse and enemies portalling in while machinery explodes and fall and crush poor scientists...

You get the idea, as opposed to like a pre-rendered cutscene, cut to you standing there and everything has already happened, nothing happens anymore around you, sure enemies are patrolling some areas, but apart from that it's just get from A to B with whatever resources you can scavenge on the way and the most "exciting" scripting will be a Doom-like monster ambush of portals if you pick up a keycard which has been done to death and Half-Life showed how you could do so much more to make the world feel dynamic and alive with scripting.

Still wishlisted!
Originally posted by CrissCrossGal:
It's a bit early to divulge everything we're working on but we're very focused on making sure the world feels alive.
< >
Showing 1-9 of 9 comments
The author of this thread has indicated that this post answers the original topic.
CrissCrossGal  [developer] Sep 29, 2022 @ 2:25am 
It's a bit early to divulge everything we're working on but we're very focused on making sure the world feels alive.
Nathan Sep 29, 2022 @ 3:06am 
Originally posted by CrissCrossGal:
It's a bit early to divulge everything we're working on but we're very focused on making sure the world feels alive.
Thanks! Loved the trailer!
Blue Jay Oct 13, 2022 @ 10:56pm 
Incredibly based devs
Isakillo Oct 30, 2022 @ 2:27pm 
What do you mean "vibes"? Lmao. It's literally HL, only without any actual reference to the original IP somehow...?

I mean, it looks amazing and I'm beyond excited, don't get me wrong, but I'm really curious how on earth did the devs ever get Valve to be ok with it.
Last edited by Isakillo; Nov 16, 2022 @ 5:32am
Blue Jay Nov 2, 2022 @ 11:23am 
Is this even a problem? it's not valve is doing anything with half life :bms_crowbar:
Nathan Nov 2, 2022 @ 11:56am 
Originally posted by Isakillo:
What do you mean "vibes"? Lmao. It's literally HL, only without any actual reference to the original IP somehow...?

I mean, it looks amazing and I'm beyond excited, don't get me wrong, but I'm really curious how on earth did the devs ever got Valve to be ok with it.
Originally posted by KounterFIT:
Yeah, I thought it was a Half-life mod. Then nothing mentioned of the series on the store page, seemed weird. I guess if it's free they can do it unless Valve says something, but still to not mention Half-life when it's so clearly Half-life.

Errr.... Yeah, Valve have totally gotten copyrights for old men with glasses and colorful ties in labcoats and generic 1990-2000s industrial science fiction facilities and office spaces, yep, that's only Valve-allowed visuals. You using chunky monitors and colorful couches in your games? You gotta pay to Valve the royalties, no way about it, even if you made them from scratch to look era-appropriate.
Nathan Nov 2, 2022 @ 12:18pm 
Originally posted by KounterFIT:
Oh stop that.
Agreed, stop that.
I don't get why you and the other person showed up to wonder if it's legal to have the same artstyle and locations of a different game, it's odd that you're here insinuating something illegal, like unless you can prove that they LITERALLY copy-pasted assets from the source code of HL then what are you even trying to accomplish?
Make your own topic, I don't want notifications about non-subjects like this.

PS, Valve let Hunt Down the Freeman on Steam, let that sink in and it should answer your own weird "Just asking questions" comments.
Nathan Nov 2, 2022 @ 12:43pm 
I made a topic asking about scripted events and things to make sure the sandboxy world won't feel like lifeless passive wasteland, dev answered, I marked it as answered.

If you want to have a discussion about legalities, IP, stolen assets, pricing, go make your own topic then, that's how conversations work on forums, if you're off-topic then you're off-topic.

With your own topic you might even get an answer from a dev who sees a new topic title whenever they check the discussion hub again to see what's going on, instead you're derailing a completely different topic the dev already visited ages ago, ever thought about that?
Zag  [developer] Nov 15, 2022 @ 2:22pm 
I don't think it's really any secret that Abiotic Factor is partially a love letter to Half-Life, but not a single pixel or polygon is lifted from Half-Life or its IP, nor are any of our locations (or the locations you'll be experiencing), nor the gameplay loop itself. It's a survival crafting game -- it's not even a retro shooter. Without getting too deep into the lore right now, the GATE Cascade Facility is working on many scientific and paranormal things.

The similarities pretty much end at a couple nods here and there, and a general vibe in line with that late-90s era storytelling.

I suppose it's also worth mentioning that if you're currently assuming this is "Half-Life With Co-op" or something like Left4Dead, you're way off the mark.

We're out crafting makeshift heaters (in lieu of cozy campfires) and cooking up some alien meat -- and it is delicious.
Last edited by Zag; Nov 15, 2022 @ 2:22pm
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Sep 28, 2022 @ 2:55pm
Posts: 9