8-Bit Armies
What Factions do you miss or want here ? DLC suggestions.
What Factions do you miss or want here ? DLC suggestions.


Well lets collect ideas

I miss this.
Can we have an Old School Martian Faction ?

Jeff Wayne's The War of the Worlds (1998 video game)
https://en.wikipedia.org/wiki/Jeff_Wayne's_The_War_of_the_Worlds_%281998_video_game%29

https://www.youtube.com/watch?v=ESZEdhxw28g



I really miss the Heavy Gun evil Faction like Harkonnen.
https://www.youtube.com/watch?v=IAfzwyW_NRE

Zerg faction vs C&C ?
http://media.moddb.com/cache/images/groups/1/1/897/thumb_620x2000/Red_Alert-_SC_Crossover.jpg

I miss KKnD 2 the robots and mutants
https://www.youtube.com/watch?v=Eu04Tgdv2yI



em guys make links maybe to pictures and suggest what unit that can be ?
I mean this way it more easier for developer :)


OK I do the list: just say if you miss something
-ability to choose and mod in different skins or asthetics for existing factions

-More military theme faction
Soviet, Germany, USA, GLA, Terrorist,
GI JOE and COBRA

-Aliens
Zerg
Martians
Protoss


-Robots
Terminator
The Grey Goo

-Animals
Huge Ants
Dinosaurs

-Mutants

-Fantasy
Lord of Rings/Warhammer like Orcs or Elves


So any more for that list ?
En son Blitzwing tarafından düzenlendi; 29 May 2016 @ 0:29
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135 yorumdan 91 ile 105 arası gösteriliyor
İlk olarak Elephiant tarafından gönderildi:
İlk olarak Blitzwing tarafından gönderildi:
Seriously red alert 3 is just horrible.

You had just spammed full on economy by that Japan faction and did outnumber the others double or tipple times.

It wasn't horrible. You may have found it a horrific experience to play, but to say it was horrible while so many reviews where positive and so many people still liked it is just narrow minded. The first thing I felt when I started Red Alert 3 was disappointment, but seriously it's not a BAD game whatever you personal thoughts are.
Well of course that game has good sites too.

+ nice girls.
+ story mode
+ co-comander for skirmish battles
well thats an awesome feature
+ well each AI commander has own "personaluty" and approach with the units.
+ Units looks funny
+ nice girls

So for a single player game its pretty solid,
but for multi player well its just not adult ennough.



--------Base Build and Balance
-Faction Allies is on-line not playable , their play style with build only 1 building in same time, means they are extremely outmatched vs the other 2.
-Faction Soviet well somehow better working economy , so they just have more units than Allies.
You win all time by mass, if they did not rush you.
- Faction Japan has even more units that Soviet and Allies combined.


The problem is , you can't use fair one faction vs the others.

With same "enjoable" build up like by the soviet faction , nerf of artillery ships,
it maybe would have been great online game.

Yes everybody says hey look starcraft, but that guys like do same game since 1998. And have like 5 or 10 years to make a game , other studios are more limited, so seriosly , in my opinion they should not waste time on such stuff.


1 enjoyable build up order , like 8 bit armies has now, is enough.
En son Blitzwing tarafından düzenlendi; 14 May 2016 @ 8:52
İlk olarak Blitzwing tarafından gönderildi:


--------Base Build and Balance
-Faction Allies is on-line not playable , their play style with build only 1 building in same time, means they are extremely outmatched vs the other 2.
-Faction Soviet well somehow better working economy , so they just have more units than Allies.
You win all time by mass, if they did not rush you.
- Faction Japan has even more units that Soviet and Allies combined.

1 enjoyable build up order , like 8 bit armies has now, is enough.

sorry what the hell you talking about at all you clearly no nothing of RA 3

in RA 3 MP all 3 sides were usually about evenly played and were all fully viable.
En son Not Your Heroes tarafından düzenlendi; 14 May 2016 @ 11:23
İlk olarak Phaeron Karoset tarafından gönderildi:
İlk olarak Blitzwing tarafından gönderildi:


--------Base Build and Balance
-Faction Allies is on-line not playable , their play style with build only 1 building in same time, means they are extremely outmatched vs the other 2.
-Faction Soviet well somehow better working economy , so they just have more units than Allies.
You win all time by mass, if they did not rush you.
- Faction Japan has even more units that Soviet and Allies combined.

1 enjoyable build up order , like 8 bit armies has now, is enough.

sorry what the hell you talking about at all you clearly no nothing of RA 3

in RA 3 MP all 3 sides were usually about evenly played and were all fully viable.
Don't forget, it always depends on skill level and so on and everybody has his own opinion.
And that's why its so hard to balance such game out.


Allright that example. Allied don't have a building crane like the Soviet.
It means the soviet player can place a second production buildings and produce twice as fast buildings.


Crusher Crane= Cost 1500 credits /Build time 00:15
You start with 10.000 credits.

It means you have still a lot of credits to go, most soviet players leave the crane make buildings and drive with the MCV ( Mobile construction vehicles) around and claim more expansions.

Allied faction cant do it.
So they can't properly expand their build radius compared to other factions.
Besides tech levels are "bounded" to the Allied MCV , so if you move it , your buildings do lose tech level.

Japan doesn't even need buildradius , they can place their buildings anywhere.



Anyway my point is, no developer should ever waste his time with such game play mechanics, like give each faction own build style.

-maybe people will not understand how to use it properly
-maybe it turns out to be bad balanced
-maybe after several patches ,it's not what it was supposed to be.

The risk and resources for such stuff is to high.


Its better to have like in old days several Factions with same but solid build up and different units.

look for example KKND2
https://www.youtube.com/watch?v=c_Mr-6T2pfk

https://www.youtube.com/watch?v=cJ5emP7bnfE


All 3 factions did have almost same build up by buildings, units were different, it still rocks!
İlk olarak Blitzwing tarafından gönderildi:
İlk olarak Elephiant tarafından gönderildi:

Yeah that could be fun. Recently (past 8 years :p) RTS games have been using this approach occassionally and I like how it makes the faction really different.
and the game really bad balanced, what does kill fast fun.

in the good old times all faction did have same build order, just different units, thats OK.

But by different build order always one faction does have an advantage.

I can't agree with this. Every faction having the same base building mechanic is too stuck in the past. Having factions that subvert standard base building has been the defining quirk of Petroglyph's RTSs since Universe at War.
İlk olarak Kyle tarafından gönderildi:
İlk olarak Blitzwing tarafından gönderildi:
and the game really bad balanced, what does kill fast fun.

in the good old times all faction did have same build order, just different units, thats OK.

But by different build order always one faction does have an advantage.

I can't agree with this. Every faction having the same base building mechanic is too stuck in the past. Having factions that subvert standard base building has been the defining quirk of Petroglyph's RTSs since Universe at War.
Different build-ups are just 4 years younger ,lol Starcraft 1998.

Did you ever heard of ?
Submarine Titans (2000) / Atrox(2001) / Earth 2160 (2005) / Maelstrom (2007)
Yes that are fun games and different build up.
Yes that games are classics and fun, but well balance is a curse for RTS games since Starcraft.


The problem is you have than to master each build up and already here I see a lot of people who can't even build by 8-bit armies.


I mean since Starcraft a lot fo people demand different factions, but in same time balanced game, what most developers can't make properly.
That can make for majority of RTS players and developers a game just too complicated.
En son Blitzwing tarafından düzenlendi; 15 May 2016 @ 23:35
Cowboy faction would be neat <3
War of the worlds themed aliens, a Halloween themed undead faction, a lovecraftian themed faction, a giant blob of goo that eats everything it touches (like in grey goo), a fantasy themed faction, a faction that has no units and instead spreads it's base outwards until it consumes the map.
Also a giant monster themed faction.
em guys make links maybe to pictures and suggest what unit that can be ?
Dinosaurs + Giant Ants faction!
I hope for Romans, WW2 Inspired Factions, Rebellion with units like HMGs on Trucks, and Creepy Crawlies.

I would love a faction with Demolition Trucks tho
En son Musket tarafından düzenlendi; 16 May 2016 @ 18:18
Well so its back to the good old times with GDI and Nod.
#

so maybe as next Cabal/Terminator/Cyborg faction ?
http://media.moddb.com/images/mods/1/15/14166/cabal.png
İlk olarak PunWisp tarafından gönderildi:
I dont get it, are they planning on adding different factions that are completely different themes? Like what broforce did? Bringing in every action hero to 1 game?

Because honestly if they followed the same path and did it right, this would be the best ♥♥♥♥♥♥♥ game ever. To have a variety of different themed factions in a classic C&C styled rts.

EDIT: It would literally be one of the best RTS games if they pulled it off. Because no one else does it. Companies only do the various new styles and if they bring the classic style they modify the crap out of it until its bad.

This is an amazing idea. If they do that and make a little campaign for each new faction, this could be the RTS game I've been waiting my whole life for.

My pick for faction, although it's not exactly a classic, is the Elder God type shown in the cancelled Human Resources game.
İlk olarak Gozzle tarafından gönderildi:
My pick for faction, although it's not exactly a classic, is the Elder God type shown in the cancelled Human Resources game.

Part of me still hopes, that Planetary Annihilation squabbles aside, that Human Resources gets uncancelled. The game seemed to have much more potential in regards to humor and new mechanics. I am also still very curious as to what that unrevealed, third faction tied to stretch goals would have been.
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Gönderilme Tarihi: 23 Nis 2016 @ 23:32
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