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Also unlike this game which is a 'parody' of sorts drawing back to the classics, it doesn't actually emulate it exactly, nor does it balances it out completely.
The past games focused mainly on micro managing units and effectively preserving your units and funds. Today's RTS is closer to a 'produce then send them to their deaths' sort of gameplay with mild levels of need to micro-manage these units when you get enough funds to produce a few hundred more.
The one factor that made classic C&C games interesting is likely the difficulty:
Your funds isn't infinite, it can run out pretty fast in some missions, and 8 bit armies simulates some of it pretty well, but unit diversity is a bit odd in terms of stats and abilities and the funds needed to produce them enmass.
For instance no point to mass producing mini-gunner if their grouped firing in the original C&C does little to nothing to vehicles, and the AI always sends their harvesters in a road rage to kill your riflemen if you leave them alone to attack something, resulting in loss of units and funds due to attacking units don't move out of the way when being run over.
i got hooked on red alert as a kid and difficulties in missions gave me best memorys to deal with and try to proceed true to win the match also money wassent infinite and there was a slow respawn rate for gold income on supply fields but once you minde all the ore to make units the refreshing rate on supply was realy low to the point youre forced to keep a eye on how many units or money you wasted.
meaning more challanges and some of maps in red alert where annoying as hell costing you more to protect a gold field then wanting to.
ive been looking into 8-bit armys and stil i didnt pull out my wallet
its to easy for my feeling
you dont have any real walls to block of areas you want to protect or get extra time with.
you can only enforce building area zone bij extenting buildings in a line.
theres some freedom but youre constructed to a rule set.
game AI seems to be stupid at times.
Shooting at a crowd and 1 dies or gets injured and if out range of the unti doesnt respond.
and probaly some ather points.
you make X amount of that unit group and fight F amount of enemys
Mix match amounts D and E so on,
yes every game has that but most of the gold fields in 8 bit armys are close to you and not a realy big deal to keep or protect if youre eye on the ball XD
anyway ive contineud to play C&C to the point that EA games kinda ruined the flavour of the games i liked and that moment i quit with EA
eventully i also quit with ubisoft
these companys whents into a HIGH gear in 90s today there more about controlling there crowd and getting acces to a digital market what they intresst in and mainstream most games
old legends get recopyied or reinvented in mainstream clothes its like fashion its junk now but its the junk the mainstream audiance wants
meaning all people who like a digital challange are left in the cold of the industry.
but back to 8 - bits its a fair try and 1 im stil wondering about if means any to me.
to buy or not to buy but the game has issues like many athers and the main answer to it all is am i wanting to deal with the issues in this game.
and i keep finding my own answer being NO to buy this game sadly even when i researched a lot its stil a NO
Actually the best RTS games and games in general are the challenging ones.
Starcraft 2 , Company of Heroes 2 and Supreme commander are good examples.
Or why does have Dark Souls series so huge fan base ?
Its just all about the adequate level of challenge.
For some reason a lot games have been so dumbed down, it's an insult to call them games.
why ? Its a good and challenging PVP game, finally something about strategy not APM.
If you play vs a good player it's a nice challenge.
It does make me a lot of fun to find a worthy opponent.
This almost 2 decades old game is still top played RTS game on Steam. (Also in top 10 selling games under $5)
Current players
11,042 18,432 Age of Empires II: HD Edition
That's not counting the thousands of players who play it in third party platforms.
People like me have been looking for new RTS games that can replace the old ones we still play. They just don't make them like they used to.
- Impossible standard Starcraft 2 setup make it hard to developer to make new RTS that appearl to player.
- RTS didn't play well on console.
- Player want to jump straigh into action by not building the base.
But yeah I also love to have RTS game like 8 bit with better graphic and background setting.
funfact - Starcraft: Brood war created the first moba
How about a future C&C you don't call Command & Conquer. But a cool RTS with Basebuilding and getting Ressources with good grafics? Start a Kickstarter Campaign with a few missions to show the Comm how you want make it and tell we need (??) 2-4 Millions.
I have all good RTS Titles. Some still Retail, some on GOG, Origin and Steam.
Like all C&C, AoE, Star and Warcraft, Grey Goo, SW Empire at War, Empire Earth, KKND, Homeworld, Dawn of War, Dune (/bow), Ruse, Wargame, Sudden Strike, Blitzkrieg, ST Armada 1+2, Ground Control, World in Conflict, Earth 2140-2160. Just go back to those Titles...
In todays Gamestar Video they talk about Halo Wars 2 and how a company should make one classics and not another Shooter, RPG or MMO!!!
https://youtu.be/R0HCu4mwNtA
After such huge epic fail like : Planetary Annihilation, Act Of Aggression and Servo, I am pretty sure people would not risk another time. Servo from former Age of Empires maker is right now dead. Act Of Aggression from Act of War/RUSE/Wargame makers promised to bring C&C back, but they did totally miss the point by their both versions. And most horribly game is Planetary Annihilation, promised to bring back game form 1998 Total Annihilation, did reach all the stretch goals and did receive a lot of money from early access. Still, the game from 1998 is far superior to that bad copy and not to mention all the broken promises.
If C&C is going to come back, no Kickstarter and Early Access!!!!!!!!!!!!!!!!!!
Simple reason: People would not pay enough on Kickstarter or Early Access,
they have been just to often disappointed.
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Even there how hard can it be ? 8 Bit gameplay in an 10 years old engine like Universe at War: Earth Assault and you have already your C&C.
https://www.youtube.com/watch?v=nsi1c1VsQ6w
There's also been pretty much no innovation in the genre in decades. Sure there have been quality of life improvements over the years but while genres like FPS and RPG have embraced new ideas and utilising ideas from other genres, RTS is largely the same games they were way back then and I personally believe it could do with looking at how other genres have evolved and incorporating such ideas in to the RTS genre.
https://www.youtube.com/watch?v=mJQC0va2LX8
2 Nobody ?
What about Blizzard and their Starcraft 2 ?
What about WARSHIFT ?
http://store.steampowered.com/app/392580/?l=german
What about Brutal Legend ?
http://store.steampowered.com/app/225260/?l=german
3 I would say biggest problem is the marketing and developing.
By Shooter or RPG you know what the game is about.
In shooter developer can simply give you some weapons so you run, hide and shoot.
Strategy, not only you, but also the developer has to turn his brain on. And its even more hardcore. Because you have the ability to do something developer did not expect.
So by RTS games, if you want to make it right, you have to look even some month later how people actually do play your game and adjust their behaviour, so they don't exploit cheap moves.
And that's the thing, most publishers to cut the game exactly there the support, where the actual development by RTS does start. Look even Starcraft, even that master piece did require more than a year for Addon Brood War to fix its balance.