Dead Rising

Dead Rising

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WBacon  [developer] Sep 23, 2016 @ 8:15am
Patch #2 Now Live (9/27)
EDIT #2: Patch has now been released to all customers.

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EDIT:
Patch is now live in the beta branch.

For those who would like to give it a try, please follow the instructions here

===================================================
Hi everyone,

We expect to release a second patch soon that addresses the following issues:

- Black screen and crash upon launch
- Game resolution resets to default after relaunch
- Cliff's (the machete boss) damage rate scales up with increased frame rate.
- Missing audio under certain Windows configuration

Plan is to release it before this weekend if all goes well with the QA.

Please stay tuned.
Last edited by WBacon; Sep 28, 2016 @ 4:44am
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Showing 1-14 of 14 comments
flinkman Sep 23, 2016 @ 11:51am 
Hi! "here" links to this very thread without instructions, I don't see a "beta" branch, only the "stable" branch from the beta for Patch #1. Can you provide instructions to opt in?

Thanks in advance, and thanks for all the efforts.
Last edited by flinkman; Sep 23, 2016 @ 11:51am
WBacon  [developer] Sep 23, 2016 @ 12:00pm 
Sorry; just realized I had the wrong URL embedded in the link.

Here's the link in question:
http://steamcommunity.com/app/427190/discussions/2/350542145694301755/
flinkman Sep 23, 2016 @ 1:28pm 
So it's the same branch as for the first beta, ok.

I can now see the game's mouse cursor for a second or two longer before the game crashes. So something has changed, but the game still crashes, at least for me.

It still crashes after writing the line "MotionBlur=ON" into config.ini.
Sonic The Edge hog Sep 23, 2016 @ 11:28pm 
Any word on a patch for the declining FPS bug?
WBacon  [developer] Sep 24, 2016 @ 11:07am 
Originally posted by Slightly-Burnt Toast:
Any word on a patch for the declining FPS bug?

The team has various configurations low to high end PCs and so far none of them exhibited the problem some of you have reported. They'll keep looking into it though.

Couple of posters on the forum noted that turning off Windows compatibility mode (e.g., Windows XP) from the game executable properties fixed the problem for them. Might want to give that a try and see if that helps.
UNBREAKABLE Sep 24, 2016 @ 12:05pm 
Anything about the mall music playing the same track over and over again instead of cycling, or just the looping issues with music in general?
Last edited by UNBREAKABLE; Sep 24, 2016 @ 12:08pm
Originally posted by WBacon capcom:
Originally posted by Slightly-Burnt Toast:
Any word on a patch for the declining FPS bug?

The team has various configurations low to high end PCs and so far none of them exhibited the problem some of you have reported. They'll keep looking into it though.

Couple of posters on the forum noted that turning off Windows compatibility mode (e.g., Windows XP) from the game executable properties fixed the problem for them. Might want to give that a try and see if that helps.


That didn't work because compatibility mode wasn't on when I went to check, I really can't wait for a patch any longer because I bought this on day one and the two weeks are almost up. Thanks for responding though, it's good that the team behind this knows about the bug. I'll keep looking at the forums for help though.
Last edited by Sonic The Edge hog; Sep 24, 2016 @ 1:24pm
bigmoorer Sep 27, 2016 @ 6:04pm 
Patch made my game worse. Can't change the resolution at all in game as it leaves a black screen. Rolled back and I can change the resolution but I lose sound and of course, lose the last saved resolution upon relaunch.:steamsad:
WBacon  [developer] Sep 27, 2016 @ 10:08pm 
Closing thread. Patch #2 is now available to all customers.
BONKERS Sep 28, 2016 @ 2:53am 
Thanks for updating it, any word on the music looping issues?
acerobby Sep 28, 2016 @ 6:59pm 
the game crash at launch is still happining for me I'm at a loss now what do I do to play this game every thing is uptodate my Is capable of running it it just won't work I need some help cuz nothing is working
flinkman Sep 28, 2016 @ 11:13pm 
Originally posted by acerobby:
the game crash at launch is still happining for me

You're the third to report this (I can only suspect that the others who are affected are not as patient as we are, as *no one* has reported that this specific issue has been resolved).

Seemingly, the developers are changing little lines of code, then rolling out a patch, we try it out, it does not work. (The same seems to be true for other bugs like wrong music loops. Those can also easily be fixed with log files.)

I've been trying for two weeks now to convince support to produce a beta version that logs *where* the game crashes. That is a standard procedure in software development and testing.

That way, the error could be found and repaired. Takes less then a work day, heck, even less than an hour.

I have been provided with a version that was supposed to fix the black screen. It did not. And it did not produce a log file, so the programmers STILL cannot possibly know where the game crashes!

So it doesn't work, but it also doesn't help the devs fix the bug! I cannot imagine how they are supposed to find it if they practically force themselves to poke around in the dark.

So all we can expect for now is this continuation of trial-and-error. I cannot possibly imagine how they are supposed to find it if they are unable to reproduce it themselves AND fail to implement a log feedback procedure.

I'm really trying to be patient here, but seriously, this is Software Development 101. I'm expecting a little more from a big player like Capcom.

I'm willing to help repair this, but how can I do that if the programmers do not implement a feedback method for themselves what works and what does not? How is that supposed to work?

It's frustrating for those affected, but it's even more frustrating when you have experience in software engineering and testing, and you could easily fix this yourself but don't have the source code.

Sorry for venting, but seriously, I've suggested this two weeks ago. And it's something that is standard in software development.

We can probably expect a patch when the development cycle changes significantly. Other affected users have probably already refunded.
acerobby Sep 29, 2016 @ 2:13pm 
no need to apologize. If it came to it and if I had to learn programing just to fix this I would so thanks for the venting sometines we need it to just to fully understand the situation heak if I could lean more into devolopment of game creation and everything that goes into it I would aprecieat it a heack of alot more then I alredy do, so patience is all I have right now and I'll just have to work with that.
MADagain321 Sep 21, 2024 @ 11:37am 
Originally posted by WBacon:
Originally posted by Slightly-Burnt Toast:
Any word on a patch for the declining FPS bug?

The team has various configurations low to high end PCs and so far none of them exhibited the problem some of you have reported. They'll keep looking into it though.

Couple of posters on the forum noted that turning off Windows compatibility mode (e.g., Windows XP) from the game executable properties fixed the problem for them. Might want to give that a try and see if that helps.
Find it very hard to believe that none of your QA members noticed stuttering... did they just lock it at 60fps and enable DLSS or something?
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