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Or this: https://steamcommunity.com/app/42700/discussions/0/3051737712179721940/#c3051737712183910504
Are you creating a new weapon or modifying an existing one? If you are modifying I wouldn't edit the .gdt file. I'd edit the weaponfile.
UGX Weapon editor (recommended) or Notepad
Mod Tool Setup
1. To find the mod tools look under your Steam Library Tab (make sure Tools is checked)
2. Install Black Ops Mod Tools (BETA)
2. Launch mod tools.
3. Run convertor.
4. Restart/launch mod tools.
UGX Weapon editor
link: https://www.ugx-mods.com/forum/applications-and-tools/36/app-ugx-weaponseditorplusplus-v1-0-0/1535/
1. Download weapon editor
2. Install editor.
Mod Setup (for weapon editing)
1. Launch mod tools.
2. Under Tools, select New mod... (or press F8)
3. Name your mod. A multiplayer mod should start with "mp_." (Example: mp_test) I believe zombies and single player should start with zm_ or sp_ respectfully.
4. The folder structure of your should follow Black Ops' "raw" folder structure.
5. To see how it looks click on the explore tab in the mod tools and then click on the game directory button.
6. To find your mod's folder click on the explore tab, then the mods folder button (near the games directory button). Find your mod folder.
7. In your mod folder, Create the following folder path (after the slash is a sub folder): mp_yourmod (whatever you called your mod)/weapons/mp
Example: mp_test/weapons/mp
8. In the game directory go raw/weapons/mp
9. Search for m16_mp and copy it. This is the weaponfile you will be editing.
10. Paste it in your mod folder/weapons/mp
Example: mp_test/weapons/mp/m16_mp
Editing a Weapon
1. Open the UGX weapon Editor. (You can also edit weapons with Notepad, but you have to know what you are looking for)
2. You can open the weaponfile through the file tab or by dragging and droping it in the editor.
3. Under the General Info/Basics Tabs, find fire Type.
4. Select Full Auto from the drop down box to make it like the M16 in single player mode.
5. Save the weapon (under File or Ctrl+S). Close the weapon editor
6. Open or go back to mod tools and under IWD File List you should have something that looks like:
-[]weapons
-[]mp
[]m16_mp
[]mod.csv
7. If you don't, refresh the mod by slecting another mod like mp_HnS or mp_Juggernaut then select your mod again.
8. On you mod, press the Edit Zone Source button.
9. On the right side, under Zone Source, type: weapon,mp/m16_mp. Then click Save.
10. Check all of the boxes under the IWD File List, Link FastFile, and Build IWD
11. Click the Build Mod button.
12. You should have no warnings or errors. If you do, check the error and check the zone source that you typed it correctly.
13. Launch Black Ops Multiplayer.
14. From the Mod Menu select your mod.
15. After your mod has launched select Private Match or Combat Traing. (Note: for me noth of these are bugged, private match took all of my weapons and perks, and combat traing only loaded one bot while it was supposed to be 6v6)
16. Whatever your choice edit your create a class (you might have to rank uptp unlock CaC) and select an M16 with no attachments for your primary. Everything else is up to you.
17. Load the match, select the class with the M16 and if everything goes well you should have a fully automatic M16.
18. To get all of the M16 fully automatic, repeat these steps with other M16 weaponfiles (m16_reflex_mp, m16_elbit_mp, etc.). Not all of the weaponfiles were given to us (most of the warlord files) so it might not work for those. Maybe modifying the m16.gdt will work for those, but I would stick to weaponfiles for now. Maybe after you get comfortable with the weaponfiles, go back and experiment with gdts.
19. Experiment with other weapons and other settings in the weapon editor. Have fun!