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报告翻译问题
I remember this game being a lot better when it came out, that's why I bought it again on Steam. But taste changes and apparently I'm not impressed by the game that throws a bunch of enemies at me every time I enter a new area anymore.
And there's a lot of why's and what's
1) Why do door close behind me? I want to cover in previous room but I can't because Casper closed door right before my face
2) Why do I have to look everywhere to pick up any sort of weapon (I ♥♥♥♥ you not, somehow I missed a gun and there wasn't a single one in a 1 hour of gameplay, I was running aroud with my ♥♥♥♥♥♥ pistol, getting murdered horribly every 30 seconds)
3) Why do enemies drop only ammo? What happens to their guns?
4) Why can I hold only 2 weapons? The hell is this, Duke Nukem Forever?
5) Why do you need that stupid animation when healing? It doesn't help the gameplay in any way. It's almost as bad as Far Cry 2 in this regard.
And so on and so forth. Painful experience if you're not a CoD fan :/
...I think you meant the healing in Far Cry 3. Or did they do that in FC2, coz I can't remember now. Long since I played FC2.
I think I understand why folk like Singularity. I didn't so much. I agree with most of what you put though, as I made some of your points already. I still can't decide if I want to replay it or not. It should be better second time because I know I can buy ammo. (I finished with about 33,000 tech-cash.) Plus and won't get stuck as much, and have to youtube my way out. There was far too much to read with notes everywhere, none of which actually helped the game along. OK you can choose to ignore it like I did. The concept of travelling back and forth in time was good, but it was handled quite clumsily. Sometimes I didn't know if I was in the past or the present.
Singularity didnt' feel like COD though - COD has regenerating health, and it has infinite enemies, you are supposed to press forward and reach certain objectives to stop the enemies. In Singularity you get a certain number of bad guys, and when you have killed them you are done.
You'll notice the game has no loading screens (except the train section with the giant boss, as you have a train journey there rather than simply walking there). The doors close behind you so that they can load up the new area ahead of you and delete the area behind you the moment the door closes.
I know the bit that you are talking about: you get captured, lose all your guns, then get rescued by Kathryn and she gives you a pistol. Then you encounter the Zeks (blue guys that teleport around). In order to get a good weapon, you are supposed to use the Weapon Locker. A hint thing comes up that tells you that Weapon Lockers can be used to upgrade your weapons, buy ammo, and to change your weapons - any weapons that you have found so far are added to the weapon locker. When you use the weapon locker, it'll show the upgrades for the Centurion pistol, but if you click on the little squares at the top or press right or left arrows on your keyboard you can switch to the other weapons; there are options to upgrade those weapons, and to equip those weapons. So you grab the assault rifle and the shotgun and forget about the pistol.
A couple of minutes later you are in a big area where you fight lots of those blue teleporting Zek creatures (when you try to open a door and an arm reaches out and grabs your arm), there is a shotgun lying on the ground in front a soldier corpse, right in front of that door.
I've heard lots of pepole complain that they got stuck with just the pistol and couln't find any guns for an hour; I can understand people missing that they can use the weapon locker for changing weapon and thinking it is just for upgrades, and I can also understand missing the shotgun lying on the ground, but missing BOTH suggests not paying attention at all. But apparently lots of people had that problem.
That only happens in the section where you have travelled back to the 1950s. You are supposed to be using the modern assault rifle and shotgun (from the weapon locker!), while the 1950s soldiers are using old AK-47s and trench shotguns. They didn't want to put two different types of assault rifle and shotgun in the game, so the idea is that your futuristic assault rifle is based on the AK-47 so you just pick up ammo for your modern gun.
When you fight soldiers in the present, they drop the actual gun for you, not just the ammo.
Yeah, that pissed me off. Especially because early preview weapons showed you could carry a whole bunch of weapons at the same time like Half-Life. My guess is that was a decision by the publisher Activision, who are behind the Call of Duty games. "Gamers nowadays are used to 2 weapons like COD and Halo, they don't want to waste a second going through a weapon inventory, make it 2 weapons like COD."
I guess to make things more tense, they wanted to make it so that you have to stop shooting to heal. In FEAR there is no healing animation and so you can spam your heal button while shooting, and so as long as you still have several medkits you are never in real danger of death. In Far Cry 2 and 3 and Singularity you can get killed even if you have 5 medkits, because you have to stop fighting to do it.
Enhanced?
I have gone to quick-right-click to return to weapon. It makes combat better because I was struggling to get from TDM to the correct weapon when in a hurry.
Headshots with the sniper rifle are never getting old.
For those who plays System Shock 2, Bioshock is no big deal
I killed 'the other guy' this time, and the ending didn't seem as bad. I think I can return to a savepoint and kill them both. (Was fun chatting with all of you - bye.)
Nvidia GeForce GT520M 1GB
6 GB RAM
No freezing or crashing,fps is stable.
First off, it runs smooth as butter on my system on full resolution at 1920x1080 so I'm guessing your system is older and needs some updating. I played for 12 hours and beat the game and never had any lag or freezing at any time.
Second, everyone has their own tast when it comes to games, so this game style might not be for you. I personally really ejoyed the game and couldn't stop playing until I beat it 12 hours later. So you are less then half way through the game.
The game starts out slow giving you the story line, information and building the tension over time. It doesn't start out as a full on action shooter, it builds up.
It also paces through out the game giving you bursts of action, then a break with a puzzle or story, then action, and so on.
My only complaint is the game was a bit too short and doesn't currently have trading cards. Aside from that it's a fun game that looks and plays beautifuly.
Two thumbs up from me!
You can just restart the last level and try out each option and see each ending without having to replay the entire game.
I personally enjoyed reading very note, finding all the hidden items, and getting into the story.
It was a bit short, but great game.
Perhaps it's just not your type of game.
I have just finished the game. There wasn't any freezing and stuttering for me so that may be an issue with incompatability with your pc.
Usually, there's a pop-up after you stick your hand into the upgrade and it will tell you what it did. You will love the last upgrade.
For the TDM equipment which you get blueprints from, you can actually get a max of 2 but that's a far later on.
Overall, for my experience, the game has been great. I particularly enjoyed the story but this is based on my preference so perhaps this game just doesn't fit you gaming preference unfortunately.
if some one know how fix , tell me plz
Normally you just get a volume bar for the main overall volume, but if you then click on "mixer" you get several volume bars for all programs that are running at the moment. Singularity will be on the list, and the volume may be turned down low or muted. Put the volume bar up high.