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> I just don't get this game. I don't like having to constantly be picking up stuff.
picking up ammo, health, manna, and upgrades is a fairly common thing in games
> I don't know what the TDM updgrade tool does.
I do like the tdm upgrades quite a lot! You didn't notice that you can create a time freezing bubble after one of the upgrades (deadlock) ? Or suddenly levitate things with another? After you upgrade, there's an explanation of what the new capability is... but if you don't read i guess it's just an animation with whirring sounds :)
> You find a blueprint, spend a fortune learning it, then you can only equip one at a time.
But thats not how it is. Once you 'learn' a blueprint, you have higher max health from them on, and when you learn to hold your breath longer, you have that and higher max health from them on.
Picking stuff up though, it's constant click/press. Why would anyone not pick up the tech - but nooo, you have to align yourself until 'R' pops up. The really annoying bit is where you have to press 'R' to open something but click OK to get out of it. Going through a room though, it's a barrage of different controls.
Bioshock made sense within about thirty to fifty minutes. This is still baffling six hours later.
I know my opinion is not going to be popular, but that should make me feel I shouldn't present it. It manages to annoy me about every thirty seconds.
Im running my game at 1920x1080 wide screen
NO GLITCHES
NO MOTION SICKNESS
Every detail is just plain awsome,
The story plot is fantastic
Guns are all workin just as expected.
Anyone that cant understand the simple story line must not be a dedicated FPS only player.
I am at about 10 hours into it and probibly close to the end, cant wait to do the run thru again now that I understand what all the perks do.
Every game has something about it someone wont like.
for me I dont like having to hit enter every time I pick up a bio formula and thats the only thing.
I dont pick up all the notes or listen to all the recorders or projectors and thats my choice, and having that choice makes the game better.
MY OPINIION....Buy it next time its on sale, if I would have known how good this game was I would have paid the regular 29.00 price just for the excitement of the single player story line.
AMD A6 6 Core
8 gig ram
HD 7770 2 gig video
Insignia 24 inch LED HD TV as monitor.
PS I would love to see a part 2 of this game and would pay full retail for it.
However the down side outweighs the upside for me.
- I hate it when areas close behind you all the way through the game. It's like there is an unseen character who goes round locking all the doors.
- Running is always a struggle. You get six paces at run speed, from a highly trained marine. Useless. The rest of the time you're walking.
- One boss I met made me have to repeat weapon upgrades repetedly until I beat the boss. It was on a train on a bridge. I had press 27 keys before I could even get to the boss before I lost and had it all to do again, and again, and again. Upgrading weapons, picking up items, and restoring boxes etc. Grrrr...
- WHAT is with weapon selection. It NEVER NEVER NEVER NEVER in the whole game returns to the weapon you were using before you use the TDM. NEVER.
- One of my biggest pet-hates in games is done in Singularity. You approach a junction, you chose one way and bang - cutscene. It should let you explore both directions somehow. You're missing parts of the game.
I take from someone's comment saying the graphics are great throughout, that they have missed the really ugly stuff. However often the graphics are nice.
This may not seem much but when you add up all the things that annoy me on this page, it's lots. Singularity has had me screaming with annoyance. It really angers me. Having a few brief gun battleds that are good, occasionally is not enough.
The story is interesting but i'm not really drawn in, the characters aren't so well developed. The fights are quite fun. The shooter'ness of the game works well and the special tdm powers are fun to use. I'm playing on 'normal', I think nearing the end of the game, the Seeker makes things far too easy. A big gunfight on a bridge could have been a lot more fun if I hadn't hung back and sniped away from cover with the Seeker after Deadlocking half the bridge. If i do play it again, I'll definitely not use the Seeker on that bridge, maybe not use it at all.
The enemy that has given me the most trouble are those hordes of Ticks.
That bugs me too.
Swimming is worse, at least when running, you can hear you're breathing and understand your winded. When swimming, you just inexplicbably go slow despite mashing l shift.
I never never never, um never, had that problem?
Or the door closes, grrrrr
@ Vapor, how strange my weapon selection goes funny. E.g. I am using the assault rifle and I go to TDM, then it always returns to my other weapon. I tried rolling mouse wheel either way, and I tried pressing '1', or '2'. Allways goes to other weapon.
Something even stranger happened when I ran out of assualt rifle ammo. Thus I was then primarily using my other weapon, which was then sniper rifle. However every time then on after exiting TDM it defaulted to my empty assault rifle.
(Yep in swimming you get a brief push forward and that's all.)
@ bumishere, yeah I am tempted to replay. When the graphics are good, they are brilliant. Like when you see the weapons in full detail and lighting they are great models. The storyline is interesting enough. However I know I'd get just a hacked off in replay. I think not as much second time though, since some things that anoyed me were because I got stuck.
I wanna say thanks though, coz I expected summary execution at dawn. Instead some, or most folks understood my points. The action has increased as the game goes along. My first post was only after a few hours. I recall clearly about two hours in being flat bored, and at about five hours much the same.
Ahh, that'll be that then. That should take some of the irritation away; thankyou. I will try it soon, but maybe bit late tonight, and will write back probably saying I am happier.
> Im on my second run of the game set on the hardest this time and now I
> see some of the things the ending was telling me about that I never gave
> a second thought about the first time
thats a good reason to play thru twice
I dunno about the alternate endings. I finished it now, but seem to only have two choices. However my last auto save was just before I made that choice. I may re-load and try the other way and see what happens, that's all.
As for replay, I dunno. It was only a good game to me when it opened up properly into a shooter. That didn't really happen until about half way in, and before then it was just a few enemies at a time. Unfortunately about half the game time you were doing other stuff. Either collecting stuff, watching a cut-scene or clip, being stuck, struggling, or being rooted to the spot for NPC chat. The TDM element was OK at best.
However I would say if this was game for you then cool, thanks, and really glad you had a blast. Just for me, not quite.