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According to art director Chris Davie...
“We were using a whole new engine at this point that had been developed internally, it was really nice tech that we sadly never got to ship a game with,” says Davie of a second video, which is much more impressive.
“When we were told the project was being canned and that the studio was facing closer, I bloody mindedly decided to keep working on the art on this track, so much work had gone into the game already, it seemed a shame that nobody would get to play a finished track, even the dev team, so my goal was to get this Dubai track as close to final as I could before the lights went out for good.”
Bizarre were highly talented, such a shame they were closed.
According to an Activision rep, after Bizarre closed down, Audi pulled their license to the franchise and that led to the game being pulled from Steam and Xbox Games on Demand, as well as the discontinuation of physical copies being sold. Not sure why it's still availble on Amazon... the only place that I know that still sells it.
If Bizarre were still in business, they could simply remove Audi's licensed cars and patch replace them and the game would be back on steam. Blame Activision on that rash decision to pull the plug early on Bizarre.
However, there's a chance to salvage and complete this "Blur 2 " project with faux cars and public funding. Whether there's a demand for it is another thing.
But why would Audi pull their license from a good game? That just sounds stupid. What twisted their knickers in such a knot that they had to tell Activision/Bizzare to jag off and put them in legal hot water?
That could be a problem since most of the Blur dev team are scattered and working with other studios, but I guess it doesn't hurt to contact Chris Davie to see what he thinks of the idea. ;)