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Basically, go magic (rather than super-tech), and be as unpleasent as possible (lie lots to get your candor down, be ruthless to get your intimidation up) and be an effective leader. This makes sense, after all -- you /are/ selling humanity into slavery in return for godlike power. That's not the kind of thing that a compasionate and honest person would be likely to do. :)
Cheers dude. I usually end up with a bad reputation anyway. I think it was ruthlessness that I had issues with... I will likely do a lot of research with Witchery and Hex of the Arc for ease of use.
You do have to ask him to embezzle for you -- I just figured that this was obvious and didn't point it out. :)
The block of text that you get when you ask him to embezzle for you (from the board) is:
Note the last sentance -- "It seems that MetaHuman <i>still has no firm proof against Bonnin or against you.</i>". In other words, they are suspecious, but not ready to take action (even against Bonnin, much less you). Therefore, all they do is ding you on your performance review -- given that you have to leave the company for this to make any difference at all, this isn't a bad thing.
So, yes, the step that you are missing is resigning as CEO (which may not be an easy task if you did very well or you did very poorly).
So there must be a step or a stat check that must be passed prior to December that I am missing. I am Guile 98% and Ruthlessness 100% on the playthrough I took the above text from.
The issue is that Bonnin is not always guilty -- to be exact, there is a 50-50 chance that he is guilty or innocent (determined at the start of the game). If he is innocent, and you ask him to embezzle on your behalf... Well, you get the block of text that you are referring to. :)
There are four ways ways to verify his guilt or innocence:
* Select 'Time to rely on gut feeling. "Marc, look me in the eye and tell me whether you committed this crime.' if you have a candor score less than 34. If your candor score makes the check, you'll get a clear and accurate indication of his guilt or innocence, otherwise it will be inconclusive.
If your candor is greater than or equal to 66 <i>and</i> he is innocent, you'll get a clear indication that he is innocent with this option -- however, if he is guilty in this situation, you'll get an ambigious reading, which makes this an unreliable method of determining guilt or innocence.
* Select ''Will you tell me about this company's reporting processes?' if you have an intimidation score >= 40, you'll get text that ends with (guilty) "At the conclusion of this talk, you just aren't convinced. If two of his team were thieving from MetaHuman to a degree which would have required a considerable time commitment, if nothing else, then, realistically, Bonnin would absolutely have known about it." or (innocent) "At the conclusion of this talk, you've formed a firm opinion. If two of his team were stealing from MetaHuman, there are several ways that they could have made sure Bonnin knew nothing about it. He's guilty of poor surveillance of employees, but that may be all he's guilty of." If your intimidation score is less than 40, you'll get an inconclusive result.
* Select 'I use my Affinity Enhancement to gauge Bonnin's mood.': 100 % accurate.
* If you are in a time loop at the time that you have this interaction, you can conclude the questioning phase of the investigation, then select "This isn't the first time I've done this. I've been to this island and made this choice before." when asked what you want to do about the situation. This option will determine his guilt or innocence with 100% reliaiblity.
If you really want to be tacky, this is a continuity bug -- when you are in a time loop situation you have yet to face the board, and therefore don't know if the conclusion that you came to in the previous iteration was correct. But the code doesn't take this into account -- the result of selecting this option use the internal guilt or innocence variable, so it will be accurate regardless of what you did on the previous iteration.
I got "The Greatest Sacrifice" Achievment byt getting to the Surgeons' homeworld with Katariki, Zapp Sapper and a genuine Jinni Flask. Then I told him to run off to the portal...and I ended up a hermit in an alien's world. Really cool eding, to my mind - except that it is not an ending. I got the "Looper" achievmnet by finding another aliens' machine and going back to the point in time when Winston recruits you. After that it was the same game all over again - but with some choices disabled (e.g. I couldn't choose the "transparency above all" option during the press conference and received the achievment "You suck" as a result).
So, the question is, do I really have to play the game all over again? Is there any meaningful ending to it?
P.S. And how does one get the "Defender of the World" achievment? Thanks in advance.
To get the Defender of the Earth you have to completely stop any Has'surrian forthcoming from the portal, I guess.
As I said, in my "second" playthrough some of the ptoptons were disabled.
Concerning the last part - I stopped the invasion, but did not get the achievment.
Choosing transparency as a strategy is not portrayed as a wrong course if action. If anything, my character is doing far worse in the second loop, despite me picking the options I know for sure are optimal.
1) Make it back through the portal
2) Destroy the portal machine (after, obviously, you've gone through it)
3) Release the Jinn on the alien world.
It isn't sufficent to only complete #2 and #3 (using the time machine to come back), because you haven't actually resolve the alien invasion problem (as everything resets).
It isn't sufficent to only complete #1 and #2, either -- as the text says, the aliens will be able to rebuild the machine eventually (although you've bought decades of time for Earth to prepare).
And obviously #1 and #3 doesn't work -- the aliens simply evacuate through the portal, which is what they were planning on doing anyway... :)
In regards to "Choosing transparency" -- yes, it is wrong, as far as the board is concerned (you get dinged for it). What options are available when you are looping is based on what options will give you the best possible review with the board, despite the fact that you haven't actually /played/ through the board meeting yet.
Oh, thanks, it makes sense now.
very easy - in the press conference very early in the story, choose options to make the journos hate you. since it's so early in the game it should be easy to get through trial and error if nothing else.
when the conference ends, Winston will ask you how it went - achi should unlock just after that.