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Susannah did bring about the curse, but it was out of desperation and meddling with forces she didn't quite understand.
Aah, okay. I see now. As Betty was rejected time and again (again, perhaps the curse's doing?) and was getting more and more desperate and gradually losing touch with reality, and by the time she drowned herself in the bathtub, she was really out of it, perhaps not realizing what was happening. This is all assuming she actually was rejected- perhaps the letter correspondences were all in her head.
I'm guessing it was the same thing with Felicia. Between the curse's influence and the medications, by the time she set the house on fire, she had lost all grip on reality. Although the part with her suicide was also a little strange. Did she commit suicide right after or during the fire? The house must have been standing for her to hang herself in it, so either it was put out and she wasn't taken away anywhere, or she partially came to around the time of the fire. She also seemed to felt the presence of someone, and I was under the impression that it was Betty. Did she feel Betty's presence and that made her think the supernatural things going on in the house were benevolent?
Henrik seems to have had the best understanding of what was going on in the end. He seemed to know that there was something very wrong with the house, but by then, the curse had killed his wards and his will to live. I need to replay it to find all the Durham touchstones- I'm pretty sure I missed some of those.
And Susannah didn't consciously curse anyone, it's just that she was magically inclined, and the manner of which she died let some Thing From Beyond enter the physical world and give it some power- mostly concerning hurting Thomas Durham and his family.
I really liked this game. It's a little rough in places, but the concept was great and the gimmick was interesting. I've always held that a survival horror game with a disabled protagonist would be a great idea.
Personally, I hope there's a sequel where Cassandra is a clairvoyant investigator. Still blind, but also still psychometric, and the ghosts of her relatives can give her supernatural insight into all kinds of subjects- Richard knows medicines, Felicia knows charms and magic, Betty knows guns and military things, Henrik knows mechanical things and metallurgy and stuff.
I like the "blind, but can see" stuff. But I found it to be much better in "Another Sight". In Perception I felt really blind and had to whack that stick like an idiot because it was so black. Then the presence got angry and I provoked it by jamming the stick even more often into the ground, because I was p*****d off because I can't see. So... that little feud with the demon-thingy ruined it for me.
But than it's not scary anymore, I guess. What does the presence do in that mode?
"Hey, wanna play Silent Hill 3 again?" - "No! GTFO brain!!"
One of the scariest games ever. And in PS2 times you were so helpless. I bet if it were made in 2020 I would feel more agile in it. Heather felt so real when a creepy huge ass Bouncer stumbled towards her. Like "Not gonna shoot that, just run! D:"
I guess that's part of the reason the presence didn't scare me in the Normal mode. Once it was angry the rooms were finally lit with orange-reddish light and there was no nightmarish creature bouncing around. Just some ghost.