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My fallback xinput pad is Logitech F310, but for a game like this I prefer DualShock2 (through an USB converter) because it has digital buttons in place of analog triggers.
Anyways, thanks for a mighty quick reply.
Other controllers....you might have driver software (like Logitech's Wingman/Gaming Software) that allows you to map the buttons to keyboard buttons. You can then customize the keyboard mapping in the game to match your controllers keyboard mapping. :-)
Hope that helps.
Also, Unity is quite picky about external input remappers - I know Pinnacle Game Profiler would crash it. I may need to investigate other key event emulators... or just shut up and use F310 instead.
as far as using the DualShock2, you may need to get some middleware (does Sony make such?) similar to how the Xbox controllers require it to work on windows. Except the XBox Elite controller (I believe).
Even after you install the Xbox Accessories software I mentioned earlier, you must go into Device Manager, find the 'unknown device' or 'unknown controller' and then manually add driver. You will choose the Xbox 360 Controller as the 'device' and then it will pull the drivers from the Accessories software and install your Logitech Xinput AS an Xbox 360 controller. Janky? Yes...but it works 100%. There are internet posts about this in various places.
Info can be found here in more detail:
https://steamcommunity.com/discussions/forum/1/541907675756215747/
As for DualShock2 - it all depends on how Seraph handles input. The default Unity way of doing things (which I assume Seraph is using) pretty much rules out all middleware because it goes directly to RawInput. It's a terrible mis-implementation at the wrong hardware abstraction layer, but that's how it is.
@Devs: The lack of pad configurability happens to be my pet peeve with Unity; sorry about the mess. I usually just shrug it off and move on, but the game looked too sexy for that.
I'd appreciate if you could try and see. Obviously you can grab a refund if it doesn't work out for you? :)
But you are such a cool guy that I'll give it another go.
I'd just like you to know that solutions to mitigate the situation are out there already. Sky Rogue uses Rewired asset therefore benefits from its broad compatibility and remap feature. I don't know what Galak-Z is using, but it works perfectly with x360ce (a popular xinput emulator) so I'm liking it to bits with my DualShock2. Both are based on Unity, it can be done.
For all those weirdos like me out there with preferred dinput controllers: the version to install is xinput1_3.dll, 64bit. The game works flawlessly with x360ce application v3.2.9.81.